The Players Corner Archive

Sorcerer stuff

Want this to share our moments!

The joys of imploding!

You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A scimitar is sucked into the void striking an arch wight along the way!
... 30 points of damage!
Smash to the kneecap.
An enruned steel strongbox is sucked into the void striking a tomb wight along the way!
... 20 points of damage!
Broken finger on the tomb wight's left hand!
An enruned modwir strongbox is sucked into the void striking an arch wight along the way!
... 10 points of damage!
Jarring blow to the arch wight's back.
A metal aventail is sucked into the void striking a tomb wight along the way!
... 7 points of damage!
Torn muscle in the tomb wight's left leg!
A metal aventail is sucked into the void striking a tomb wight along the way!
... 15 points of damage!
Blow leaves an imprint on the tomb wight's chest!
A wooden shield is sucked into the void striking an arch wight along the way!
... 10 points of damage!
Blow leaves an imprint on the arch wight's chest!
A metal aventail is sucked into the void striking an arch wight along the way!
... 15 points of damage!
Blow raises a welt on the arch wight's left arm.
A wooden shield is sucked into the void striking an arch wight along the way!
... 20 points of damage!
Blow to the head causes the arch wight's ears to ring!
A scimitar is sucked into the void striking a tomb wight along the way!
... 5 points of damage!
Blow raises a welt on the tomb wight's right arm.
A wight skin is sucked into the void striking an arch wight along the way!
... 30 points of damage!
Blow to back cracks several vertebrae.
Some wolifrew lichen is sucked into the void striking an arch wight along the way!
... 45 points of damage!
Eye crushed by a hard blow to the face!
A scimitar is sucked into the void striking a tomb wight along the way!
... 30 points of damage!
Smash to the kneecap.
A wight skin is sucked into the void striking a tomb wight along the way!
... 15 points of damage!
Blow leaves an imprint on the tomb wight's chest!
A multi-faceted tomb spider eye is sucked into the void striking a tomb wight along the way!
... 15 points of damage!
Torn muscle in the tomb wight's left leg!
A metal aventail is sucked into the void striking an arch wight along the way!
... 30 points of damage!
Mighty blow cracks several ribs.
A wooden shield is sucked into the void striking an arch wight along the way!
... 20 points of damage!
Broken finger on the arch wight's right hand!
A scimitar is sucked into the void striking an arch wight along the way!
... 35 points of damage!
Shot to the neck scrapes away skin.
Some nasty bleeding.
A wight skin is sucked into the void striking a tomb wight along the way!
... 25 points of damage!
Broken finger on the tomb wight's left hand!
The tomb wight falls to the ground motionless.
A metal aventail is sucked into the void striking an arch wight along the way!
... 10 points of damage!
Blow raises a welt on the arch wight's left arm.
A wooden shield is sucked into the void striking an arch wight along the way!
... 35 points of damage!
Internal organs bruised.
A metal aventail is sucked into the void missing a tomb wight along the way!
A wooden shield is sucked into the void missing a tomb wight along the way!
A metal aventail is sucked into the void striking an arch wight along the way!
... 45 points of damage!
Right leg mangled horribly.
It is knocked to the ground!
A wooden shield is sucked into the void striking an arch wight along the way!
... 5 points of damage!
Blow raises a welt on the arch wight's right arm.
A multi-faceted tomb spider eye is sucked into the void striking an arch wight along the way!
... 40 points of damage!
Stomach ripped open by mighty blow!
A clear tourmaline is sucked into the void missing a tomb wight along the way!
A ghoul finger is sucked into the void striking an arch wight along the way!
... 40 points of damage!
Whoosh! Several ribs driven into lungs.
A ghoul finger is sucked into the void striking an arch wight along the way!
... 20 points of damage!
Whiplash!
A polished bloodwood wand is sucked into the void missing a tomb wight along the way!
A wight claw is sucked into the void striking an arch wight along the way!
... 30 points of damage!
Blow to back cracks several vertebrae.
A wight claw is sucked into the void striking an arch wight along the way!
... 25 points of damage!
Blow leaves an imprint on the arch wight's chest!
The arch wight screams evilly one last time and goes still.
A clear topaz is sucked into the void missing an arch wight along the way!
A green tourmaline is sucked into the void missing a tomb wight along the way!
A rusty doorknob is sucked into the void missing an arch wight along the way!
A yellow zircon is sucked into the void missing a tomb wight along the way!
A wight claw is sucked into the void striking an arch wight along the way!
... 30 points of damage!
Bones in right arm crack.
A wight skin is sucked into the void missing an arch wight along the way!
A crystal amulet is sucked into the void missing an arch wight along the way!
A golden beryl gem is sucked into the void missing a tomb wight along the way!
A wight claw is sucked into the void striking an arch wight along the way!
... 10 points of damage!
Blow to the head causes the arch wight's ears to ring!
A ghoul finger is sucked into the void striking an arch wight along the way!
... 40 points of damage!
Left hand smashed into a pulpy mass.
A ghoul finger is sucked into the void missing a tomb wight along the way!
A wight claw is sucked into the void missing an arch wight along the way!
A piece of rose quartz is sucked into the void striking an arch wight along the way!
... 15 points of damage!
Torn muscle in the arch wight's left leg!
An amethyst is sucked into the void missing a tomb wight along the way!
An arch wight is knocked over by the wind!
An arch wight grabs hold of the ground to keep from being sucked into the void!
Cast Roundtime 3 Seconds.

------------------
Spawned, Human Disease...i mean Sorcerer reg

A shan ranger swings a diamond-hilted longsword at you!
AS: +242 vs DS: +266 with AvD: +41 + d100 roll: +82 = +99
A clean miss.
Not even close.
A shan wizard points both hands at you!
A shan wizard hurls a powerful lightning bolt at you!
AS: +328 vs DS: +298 with AvD: +50 + d100 roll: +74 = +154
... and hits for 56 points of damage!
Stunning arc of electricity fuses right arm at elbow.
You are stunned for 5 rounds!
>l
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A shan warrior swings a gleaming silver longsword at you!
AS: +262 vs DS: +266 with AvD: +41 + d100 roll: +90 = +127
... and hits for 17 points of damage!
Deft swing strikes your neck.
Maybe not fatal but it's sure distracting.
>
[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a shan ranger, a gleaming silver longsword, a mammoth arachnid who is lying down, a shan warrior, a shan warrior, a shan wizard and a long dagger.
Obvious paths: south, west.
>get ham
You are still stunned.
>
A shan wizard pads in!
A shan ranger swings a diamond-hilted longsword at you!
AS: +242 vs DS: +266 with AvD: +41 + d100 roll: +86 = +103
... and hits for 1 point of damage!
Blow slides along your ribs.
Almost tickles.
Diamond-hilted longsword clashes with full leather!
[STR/DU: 65/160 vs. 20/95, d100(Open)= 55]
A shan wizard draws an ancient sigil in the air.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal OldEmpathLady.
OldEmpathLady mitates over you.
OldEmpathLady takes some of your blood loss.
>
A shan warrior swings a pearlized glaes mace at OldEmpathLady!
AS: +287 vs DS: +230 with AvD: +31 + d100 roll: +82 = +170
... and hits for 68 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
OldEmpathLady screams and falls to the ground grasping her mangled right leg!
She is stunned!
>l
[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a shan wizard, a shan ranger, a gleaming silver longsword, a mammoth arachnid who is lying down, a shan warrior, a shan warrior, a shan wizard and a long dagger.
Also here: a stunned OldEmpathLady who is lying down
Obvious paths: south, west.
>
A mammoth arachnid's legs wave about in the air for a moment, then stop. With a quick flex of its abdomen, the arachnid flips itself over!
A mammoth arachnid tries to bite you!
AS: +235 vs DS: +266 with AvD: +34 + d100 roll: +45 = +48
A clean miss.
A shan warrior swings a gleaming silver longsword at you!
AS: +262 vs DS: +266 with AvD: +41 + d100 roll: +29 = +66
A clean miss.
Not even close.
>
A shan ranger swings a diamond-hilted longsword at you!
AS: +242 vs DS: +266 with AvD: +41 + d100 roll: +18 = +35
A clean miss.
Not even close.
A shan wizard draws an ancient sigil in the air.
>'argh
You are still stunned.
>l
>
A shan warrior swings a pearlized glaes mace at OldEmpathLady!
AS: +287 vs DS: +167 with AvD: +31 + d100 roll: +51 = +202
... and hits for 81 points of damage!
Shield arm removed at the shoulder!

* OldEmpathLady drops dead at your feet!

The powerful look leaves OldEmpathLady.
OldEmpathLady returns to normal color.
The brilliant luminescence fades from around OldEmpathLady.
The dim aura fades from around OldEmpathLady.

The shan warrior throws back her head and howls in triumph!

>
[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a shan wizard, a shan ranger, a gleaming silver longsword, a mammoth arachnid, a shan warrior, a shan warrior, a shan wizard and a long dagger.
Also here: the body of OldEmpathLady who is lying down
Obvious paths: south, west.
>
A shan wizard drops her long dagger and snatches up a gleaming silver longsword!
A mammoth arachnid tries to bite you!
AS: +235 vs DS: +266 with AvD: +34 + d100 roll: +27 = +30
A clean miss.
A shan warrior swings a gleaming silver longsword at you!
AS: +262 vs DS: +266 with AvD: +41 + d100 roll: +56 = +93
A clean miss.
Not even close.
A shan wizard snaps its fingers!
A brilliant luminescence surrounds the shan wizard's group.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal ClericMan.
>
A shan cleric pads in!
A shan warrior swings a pearlized glaes mace at ClericMan!
AS: +287 vs DS: +357 with AvD: +29 + d100 roll: +82 = +41
A clean miss.
Glaes mace clashes with hafted vultite waraxe!
[STR/DU: 89/315 vs. 85/200, d100(Open)= 32]
A shan ranger utters a phrase of magic.
A shan wizard draws an ancient sigil in the air.
>'argh!
A mammoth arachnid tries to bite you!
AS: +235 vs DS: +266 with AvD: +34 + d100 roll: +53 = +56
A clean miss.

A shan warrior rakes ribbons of flesh from the face of Poldarath.

prep 719
cast arachnid
>You exclaim, "argh!"
>
ClericMan says, "gosh"
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You gesture at a mammoth arachnid.
CS: +245 - TD: +128 + CvA: +25 + d100: +55 == +197
Warding failed!
A mammoth arachnid is suddenly engulfed in flames of pure essence!
... and hits for 12 points of damage!
... 35 points of damage!
Burst of flames char forehead a crispy black.
... 40 points of damage!
... 45 points of damage!
... 70 points of damage!
Head explodes, splattering sizzling bits of flesh and bone everywhere.
The mammoth arachnid collapses to the ground and dies.
You feel 8 power surge into you!
Cast Roundtime 3 Seconds.
get ham
>l
A shan wizard draws an ancient sigil in the air.
A shan ranger's snout wrinkles as she bares hideously long teeth and a growl of malice rumbles in her throat.
A shan wizard points both hands at you!
You notice a gas cloud begin to form above you.
>
You remove an azure vultite hammer from in your spidersilk cloak.
>
[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a gas cloud, a shan cleric, a long dagger, a shan wizard, a shan ranger, a mammoth arachnid which appears dead, a shan warrior, a shan warrior, a shan wizard and a long dagger.
Also here: ClericMan, the body of OldEmpathLady who is lying down
Obvious paths: south, west.
>
ClericMan put a wire bound hafted vultite waraxe in his snowcat pelt sheath.
>
A shan warrior swings a pearlized glaes mace at you!
AS: +287 vs DS: +352 with AvD: +31 + d100 roll: +67 = +33
A clean miss.
Glaes mace clashes with banded eonake shield!
[STR/DU: 89/315 vs. 69/220, d100(Open)= 75]
>prep 417
cast cloud
>A shan cleric utters an ancient prayer.
A shan warrior hurls itself at ClericMAn and connects!
MS: +209 - MD: +123 + MAvA: +10 + d100: +43 == +139
Success!
A shan warrior pins ClericMan to the ground!
>
You concentrate on the Elemental Dispel spell...
Your spell is ready.
>
You gesture at a gas cloud.
The gas cloud dissipates rapidly.
>
A shan wizard points both hands at you!
A shan wizard hurls a hissing stream of acid at you!
AS: +262 vs DS: +298 with AvD: +37 + d100 roll: +35 = +36
A clean miss.
A shan ranger nods at you!
Strands of webbing shoot forth towards you.
CS: +168 - TD: +262 + CvA: +14 + d100: +86 == +6
Warded off!
You avoid the webbing.
A shan wizard draws an ancient sigil in the air.
>'sanct fast
l
You say, "sanct fast"
>[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a shan cleric, a long dagger, a shan wizard, a shan ranger, a mammoth arachnid which appears dead, a shan warrior who is kneeling, a shan warrior, a shan wizard and a long dagger.
Also here: ClericMan who is lying down, the body of OldEmpathLady who is lying down
Obvious paths: south, west.
>prep 719
cast ranger
search ranger
A shan cleric waves a hand dismissively at you!
CS: +203 - TD: +262 + CvA: +14 + d100: +60 == +15
Warded off!
A shan warrior hurls itself at Riverwindde and connects!
A shan warrior swings a pearlized glaes mace at ClericMan!
AS: +287 vs DS: +150 with AvD: +29 + d100 roll: +27 = +193
... and hits for 53 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
Glaes mace clashes with elven fighting leathers!
[STR/DU: 89/315 vs. 35/120, d100(Open)= 76]
A shan ranger utters a phrase of magic.
>You concentrate on the Dark Catalyst spell...
Your spell is ready.
>
You gesture at a shan ranger.
CS: +245 - TD: +202 + CvA: +17 + d100: +4 == +64
Warded off!
You have overextended yourself!
You're in heavy shock!
Cast Roundtime 3 Seconds.
You're not in any condition to be searching around!
>l
A shan wizard draws an ancient sigil in the air.
A shan warrior scrambles to her feet!
A shan wizard points both hands at you!
You notice a gas cloud begin to form above you.
>
You hear the ghostly voice of OldEmpathLady say, "I'm dead"
>
[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a gas cloud, a shan cleric, a long dagger, a shan wizard, a shan ranger, a mammoth arachnid which appears dead, a shan warrior, a shan warrior, a shan wizard and a long dagger.
Also here: a stunned ClericMan who is lying down, the body of OldEmpathLady who is lying down
Obvious paths: south, west.
>stand
A shan cleric pads west.
A shan ranger nods at you!
Strands of webbing shoot forth towards you.
CS: +168 - TD: +262 + CvA: +14 + d100: +68 == -12
Warded off!
You avoid the webbing.
>
You stand back up.
>'me too
s
You say, "me too"
>You hear the ghostly voice of OldEmpathLady say, "unstun him if you can"

[Vornavian Coast, Forest Road]
A ring of pine trees circles a large flat stone here, too obviously arranged to be a natural growth. This area may have once been an altar. Now, the stone covered with moss and vines, and the trees drop pine cones which litter the area. You also see a mammoth arachnid mandible.
Obvious paths: north, southwest.
>think help!
>
You focus on projecting your thoughts...
Round time: 5 seconds.
>
A mammoth arachnid just skittered in.
>sw

[Vornavian Coast, Forest Road]
Dozens of small, steep hills mark the path here, making it difficult to ascend or descend. Logs lie in some of the small valleys, many of which are filled with loose rocks. Branches of nearby trees have been broken off by travelers trying to keep afoot. You also see a shan ranger.
Also here: Lord Bardie
Obvious paths: northeast, southwest.
>
A shan ranger utters a phrase of magic.
>think shan i can't do anythin
Bardie gestures and utters a phrase of magic.
>look
sw
sw
sw
Bardie gestures at a shan ranger.
CS: +212 - TD: +211 + CvA: +17 + d100: +18 == +36
Warded off!
>You focus on projecting your thoughts...
Round time: 5 seconds.
>
A shan ranger nods at you!
>
[Vornavian Coast, Forest Road]
Dozens of small, steep hills mark the path here, making it difficult to ascend or descend. Logs lie in some of the small valleys, many of which are filled with loose rocks. Branches of nearby trees have been broken off by travelers trying to keep afoot. You also see a long thorny vine and a shan ranger.
Also here: Lord Bardie
Obvious paths: northeast, southwest.
>
Towfik chuckles.
>
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The thorny vine lashes out at Towfik, but is unable to grasp him.
>
...wait 2 seconds.
>
...wait 1 seconds.
...wait 1 seconds.
>
A shan ranger utters a phrase of magic.
>
Bardie says, "eep"
>
Lord Bardie just went northeast.
>sw
A shan ranger nods at you!
Several long thorns suddenly grow underneath your feet! One of the thorns jabs into you!
... hits for 3 points of damage!
... 25 points of damage!
Slash across back of hand, tendons sliced!
You are stunned for 2 rounds!
>
You are still stunned.
>l
[Vornavian Coast, Forest Road]
Dozens of small, steep hills mark the path here, making it difficult to ascend or descend. Logs lie in some of the small valleys, many of which are filled with loose rocks. Branches of nearby trees have been broken off by travelers trying to keep afoot. You also see a long thorny vine and a shan ranger.
Obvious paths: northeast, southwest.
>
The thorny vine lashes out at you, but is unable to grasp you.
A shan ranger utters a phrase of magic.
>
Lord Bardie just arrived.
>
Sorcieman just arrived.
>
Sorcieman just went northeast.
>
Bardie gestures and utters a phrase of magic.
>
A shan ranger nods at you!
>
Bardie gestures at you.
You are no longer stunned.
>sw

[Vornavian Coast, Forest Road]
The path inclines steeply to the northeast, but flattens out to the south. Dozens of round rocks, about the size of wagon wheels, lie at the bottom of the hills, as if they had rolled down from above. Bushes grow thickly around the trees here. You also see a diamond-hilted longsword.
Obvious paths: south, northeast.
>
Lord Bardie just arrived.
put my shield in my case
>rem ring
wear ring
You put a rolaren banded eonake shield in your leather weapons case.
>A shan ranger pads in!
>
You slide a delicate gold ring off your finger.
>
You slide the ring on your finger.
Suddenly your surroundings shift...


[Solhaven, Liabo Plaza]
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix of merchants, artisans, and clerics pass through the arch in both directions. You also see a flute of sparkling champagne, an old barrel and a terra-cotta bench with some stuff on it.
Obvious paths: north, west.
You feel a little pulse in the ring.
>n
ne
ne
e

[Solhaven, Bayside Road]
A capacious, whitewashed warehouse faces North 'Haven Quay across Bayside Road, the constant flow of longshoremen to and from the quay often at odds with the traffic on Bayside.
Obvious paths: south, east, northeast, northwest, southwest.
>
[Solhaven, Bayside Road]
Grains of sand pried loose by the wind and rain form a tiny bank along the facade of the Captains' Rest. The building's weathered sandstone walls and salt-flecked slate roof give it the honest appearance of being one of Solhaven's oldest structures. You also see an old barrel and a green tent.
Obvious paths: east, northeast, southwest.

[Solhaven, Bayside Road]
Bayside Road borders the North Market, bustling with noise and activity. The North Market Pier juts northwestward into the Bay. A street peddler has set up her cart nearby, doing a brisk trade with thirsty shoppers. You also see the peddler Gertie and a small wooden sign.
Obvious paths: south, east, northeast, northwest, southwest.
>

[Solhaven, North Market]
The crush of the crowd is almost overwhelming here in the center of the market. Peddlers wheeling small carts push their way through, shouting loudly. Nearby, a group of dwarves argue heatedly with a local merchant. You also see the Raihan disk, a dark grapevine basket gaily decorated with bright red ribbon, the Muffinsmith's stall, the Small Blades stand, the Belts booth, a wooden bench with some stuff on it and an old barrel.
Also here: Guy1, Guy2, Guy3, Lord Guy4, Guy5 who is seated, Guy6, Journeyman Guy7 who is lying down, Apprentice Guy8 who is seated
Obvious paths: north, south, east, west, northeast, southeast, southwest.
>
Guy5 stands up.
>'ehaling fast
l
Guy5 just went west.
>You say, "ehaling fast"
>
[Solhaven, North Market]
The crush of the crowd is almost overwhelming here in the center of the market. Peddlers wheeling small carts push their way through, shouting loudly. Nearby, a group of dwarves argue heatedly with a local merchant. You also see the Raihan disk, a dark grapevine basket gaily decorated with bright red ribbon, the Muffinsmith's stall, the Small Blades stand, the Belts booth, a wooden bench with some stuff on it and an old barrel.
Also here: Guy1, Guy2, Guy3, Lord Guy4, Guy6, Journeyman Guy7 who is lying down, Apprentice Guy8 who is seated
Obvious paths: north, south, east, west, northeast, southeast, southwest.
>'and nee dmana
>l
You say, "and nee dmana"
>
Guy3 asks, "can you heal me up a bit?"
>
Guy6 meditates over Guy3.
Guy6 takes some of Guy3's blood loss.
>
think they got my weapon..they killed OldEmpathLady with it
>Guy6 meditates over Guy3.
Guy6 takes Guy3's right leg damage.
>l
You focus on projecting your thoughts...
Round time: 5 seconds.
>
You feel less drained.
>You say, "heal quick"
>
Gesund sits up.
>
>'and need mana
You say, "and need mana"
>'OldEmpathLady got smashed
>'Sorcieman got smashed
You say, "OldEmpathLady got smashed"
>
Guy6 meditates over you.
Guy6 takes some of your blood loss.
>
Guy2 faces you, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between the two of you. You gain 50 mana points!

Guy2 opens his eyes, looking slightly drained.
>
Guy6 meditates over you.
Guy6 takes your neck damage.
You say, "Sorcieman got smashed"
>
Guy6 meditates over you.
Guy6 takes your right arm damage.
>'ClericMan got smashed
>
Guy6 meditates over you.
Guy6 takes your right hand damage.
>
You say, "ClericMan got smashed"
>
Guy6 meditates over you.
Guy6 takes your nervous system damage.
>
>'and now i go get smashed
'more mana?
You say, "and now i go get smashed"
You ask, "more mana?"
>
Guy2 faces you, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between the two of you. You gain 30 mana points!

Guy2 opens his eyes, looking slightly drained.
w
>sw
sw
s
>
[Solhaven, Bayside Road]
Bayside Road borders the North Market, bustling with noise and activity. The North Market Pier juts northwestward into the Bay. A street peddler has set up her cart nearby, doing a brisk trade with thirsty shoppers. You also see the peddler Gertie and a small wooden sign.
Obvious paths: south, east, northeast, northwest, southwest.
>
Sorry, you may only type ahead 1 command.

[Solhaven, Bayside Road]
Grains of sand pried loose by the wind and rain form a tiny bank along the facade of the Captains' Rest. The building's weathered sandstone walls and salt-flecked slate roof give it the honest appearance of being one of Solhaven's oldest structures. You also see an old barrel and a green tent.
Obvious paths: east, northeast, southwest.

[Solhaven, Bayside Road]
A capacious, whitewashed warehouse faces North 'Haven Quay across Bayside Road, the constant flow of longshoremen to and from the quay often at odds with the traffic on Bayside.
Obvious paths: south, east, northeast, northwest, southwest.
>get my shield
s
You remove a rolaren banded eonake shield from in your leather weapons case.
>
[Solhaven, Liabo Plaza]
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix of merchants, artisans, and clerics pass through the arch in both directions. You also see a flute of sparkling champagne, an old barrel and a terra-cotta bench with some stuff on it.
Obvious paths: north, west.
>put my shield in my case
You put a rolaren banded eonake shield in your leather weapons case.
rem ring
>You slide a delicate gold ring off your finger.
>wear ring
get my shield
You slide the ring on your finger.
Suddenly your surroundings shift...


[Vornavian Coast, Forest Road]
The path inclines steeply to the northeast, but flattens out to the south. Dozens of round rocks, about the size of wagon wheels, lie at the bottom of the hills, as if they had rolled down from above. Bushes grow thickly around the trees here. You also see a square lantern shield and a diamond-hilted longsword.
Obvious paths: south, northeast.
You feel a little pulse in the ring.
n
>You remove a rolaren banded eonake shield from in your leather weapons case.
>ne
You can't go there.
>

[Vornavian Coast, Forest Road]
Dozens of small, steep hills mark the path here, making it difficult to ascend or descend. Logs lie in some of the small valleys, many of which are filled with loose rocks. Branches of nearby trees have been broken off by travelers trying to keep afoot. You also see a pearlized glaes mace, a shan cleric and a shan wizard.
Also here: Lord Bardie
Obvious paths: northeast, southwest.
>n
ne
n
You can't go there.
>
[Vornavian Coast, Forest Road]
A ring of pine trees circles a large flat stone here, too obviously arranged to be a natural growth. This area may have once been an altar. Now, the stone covered with moss and vines, and the trees drop pine cones which litter the area. You also see a gas cloud and a mammoth arachnid mandible.
Obvious paths: north, southwest.

[Vornavian Coast, Forest Road]
A broken axe lies off the path to the east here. The head of the axe is rusted and notched, and the handle has been splintered through completely. Several of the trees in the area are scarred by axe notches. You also see a long dagger and a long dagger.
Also here: BigClericMan, Guy5, the body of SorcieMan who is lying down, the body of ClericMan who is lying down, the body of OldEmpathLady who is lying down
Obvious paths: south, west.
'sowwy
'all my falut
l
>Guy5 asks, "Get it?"
>
You hear the ghostly voice of OldEmpathLady say, "Spawned I'm so sorry"
>
You say, "sowwy"
>
You say, "all my falut"
>
You hear the ghostly voice of OldEmpathLady say, "It's mine, I should have worn armor"
Guy5 says, "Roguewoman lookin' fer it I think.."
>giggle
Guy5 nods to you.
You giggle.
>
You hear the ghostly voice of ClericMan say, "i shoulda had mana for sancin"
>
You hear the ghostly voice of OldEmpathLady say, "Roguewoman and Bardie fetchin' yer weapons"
>'got e-waved
You say, "got e-waved"
'boiled
>'thorned
BigClericMan just went west.
>
You say, "boiled"
>
You say, "thorned"
>'disarmed
You say, "disarmed"
>'and then you came
You say, "and then you came"
>'and it killed you with my weapon
snif
>You say, "and it killed you with my weapon"
>
You sniff.
>
ClericMan gives a ghostly chortle.
>
You hear the ghostly voice of OldEmpathLady say, "As soon as I heard Bardie asked if someone lost a mace..I located and saw you stunned and down"
>
Guy5 asks, "Wha' are th' descriptions of th' weapons?"
think no...a better one
>You focus on projecting your thoughts...
Round time: 5 seconds.
>
Roguewoman just arrived.
You hear the ghostly voice of Poldarath say, "so I fogged without thinking"
>
BigClericMan just arrived.
>
You hear the ghostly voice of OldEmpathLady ask, "A pearlized glaes warmace?"
>think a glaes-hafted shimmering ora warmace
You focus on projecting your thoughts...
Round time: 5 seconds.
>
Guy5 says, "Bardie 'as both th' weapons.."
>
BigClericMan joins Roguewoman's group.
>
You hear the ghostly voice of ClericMan say, "when i see OldEmpathLady go down i fogged without thinkin too"
>
Roguewoman joins Guy5's group.
>
ClericMan gives a ghostly chortle.
>
BigClericMan says, "ok"
>
Guy5 asks, "Can anyone fog back?"
>
Guy5 says, "I can't.."
>
Guy5 chuckles.
>
BigClericMan says, "I can"
>
Guy5 ducks his head.
>
BigClericMan reaches out and holds Guy5's hand.
Roguewoman says, "I can get a gate."
You hear the ghostly voice of OldEmpathLady say, "heh"
>
Guy5 nods to BigClericMan.
>
BigClericMan reaches down and tenderly cradles ClericMan's lifeless hand in his.
put ham in my cloa
>get my mac
You put an azure vultite hammer in your spidersilk cloak.
>
You hear the ghostly voice of OldEmpathLady say, "blush"
BigClericMan reaches down and tenderly cradles Sorcieman's lifeless hand in his.
>
You hear the ghostly voice of OldEmpathLady say, "sorry"
>
I could not find what you were referring to.
>
You hear the ghostly voice of OldEmpathLady ask, "try again?"
>
Roguewoman says, "let me join."
>
BigClericMan clasps Roguewoman's hand tenderly.
think oh..and that pearlized mace too
>Roguewoman fidgets with her gold and brass ring.
>
You focus on projecting your thoughts...
Round time: 5 seconds.
>
You hear the ghostly voice of Sorcieman say, "Don't ferget Pold."
>
BigClericMan says, "now"
>
>
You hear the ghostly voice of ClericMan say, "well, that was an adventure"
>
You hear the ghostly voice of OldEmpathLady ask, "grab me?"
>
BigClericMan reaches down and tenderly cradles OldEmpathLady's lifeless hand in his.
>think didn't know i drpped both
You focus on projecting your thoughts...
Round time: 5 seconds.
>
BigClericMan reaches out and holds your hand.
>
>
Guy5 smiles.
>get ham
Guy5 says, "All joined"
>
You remove an azure vultite hammer from in your spidersilk cloak.
>
Guy5 nods.
>
You hear the ghostly voice of OldEmpathLady ask, "Don't ferget what?"
>
BigClericMan asks, "I get everyone?"
>
>'no not me
You say, "no not me"
>
Roguewoman says, "Yup."
>'i have to get my weapon
You say, "i have to get my weapon"
>Roguewoman fidgets with her gold and brass ring.
>
Roguewoman rubs Sorcieman gently.
>
Guy5 says, "I think Bardie has it"
>
You hear the ghostly voice of V say, "Methinks Bardie has 'em both"
>
Guy5 nods to you.
>'k
You say, "k"
turn g ring
>You hear the ghostly voice of OldEmpathLady say, "Sorry EvenBiggerClericMan.."
>
You feel less drained.
>
BigClericMan whispers, "I grabbed you."
You turn the ring on your finger and feel a little pulse in it.
>'ok i'm ready
You say, "ok i'm ready"
nod BigClericMan
>
You hear the ghostly voice of OldEmpathLady say, "sorry for all the symbols"
>
You nod to BigClericMan.
>
The brilliant luminescence fades from around you.
>
You hear the ghostly voice of OldEmpathLady say, "we lost a couple weapons"
>
You hear the ghostly voice of OldEmpathLady say, "but they're back"
>'i'm sowwy ..shoulda ran away when i had the chance
Guy5 says, "Yep"
>You say, "i'm sowwy ..shoulda ran away when i had the chance"
>
Guy5 smiles.
>
Your surroundings blur into a white fog . . .

[Solhaven, Liabo Plaza]
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix of merchants, artisans, and clerics pass through the arch in both directions. You also see a flute of sparkling champagne, an old barrel and a terra-cotta bench with some stuff on it.
Also here: the body of OldEmpathLady who is lying down, the body of ClericMan who is lying down, the body of Sorcieman who is lying down, Guy5, Roguewoman, BigClericMan, Guy8, Lord Bardie, Guy1 who is seated
Obvious paths: north, west.
>

Talk about going bad eh?

------------------
Spawned, Human Disease...i mean Sorcerer reg

That looked like...fun...sorta. I like adventures like that, they make things interesting. I am mid 30's right now, but when I get a bit older I can't wait to try shan. Do the warriors only disarm your weapon, or can you lose your shield too?

------------------
Man of many opinions reg

Can't believe i survived that..i didn't have my usually spells on and i took a boil and a thorn before the log started(never survived more then one thorn). They killed the empath with my weapon.

Shan Warriors only can disarm your weapon but they also tackle...so always have a second or third weapon handy.

------------------
Spawned, Human Disease...i mean Sorcerer reg

I should be the janitor!

Lying near one wall. The statue may have been beautiful in its day, but now lies scattered in pieces on the floor. You also see a snow spectre, a snow spectre, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a simple haon box, a badly damaged mithril chest, a severed spectre leg, some acantha leaf, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a severed spectre leg, a leather helm, a woven cloak, a leather helm, a woven cloak, a woven cloak, a leather helm, a leather helm, a woven cloak, a woven cloak, a leather helm, a woven cloak, a leather helm, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm, a woven cloak, a leather helm and a woven cloak.
Also in the room: Hypolyta
Obvious exits: east, southwest, up.
>
Hypolyta gestures and utters a phrase of magic.
>cast
Hypolyta gestures at a snow spectre.
CS: +89 - TD: +27 + CvA: +25 + d100: +31 == +118
Warding failed!
A snow spectre draws back. You manage to see it heading up.
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A leather helm is sucked into the void striking a snow spectre along the way!
... 40 points of damage!
Finger ripped away from left hand.
A woven cloak is sucked into the void striking a snow spectre along the way!
... 10 points of damage!
Blow raises a welt on the snow spectre's right arm.
A leather helm is sucked into the void striking a snow spectre along the way!
... 35 points of damage!
Blow to back cracks several vertebrae.
A woven cloak is sucked into the void striking a snow spectre along the way!
... 10 points of damage!
Whiplash!
A leather helm is sucked into the void striking a snow spectre along the way!
... 45 points of damage!
Flesh ripped from back, muscles exposed.
The snow spectre falls to the ground motionless.
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A simple haon box is sucked into the void missing a snow spectre along the way!
A badly damaged mithril chest is sucked into the void missing a snow spectre along the way!
A severed spectre leg is sucked into the void missing a snow spectre along the way!
Some acantha leaf is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A severed spectre leg is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
A leather helm is sucked into the void missing a snow spectre along the way!
A woven cloak is sucked into the void missing a snow spectre along the way!
Cast Roundtime 3 Seconds.

------------------
Spawned, Human Disease...i mean Sorcerer reg

You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A copper lockpick is sucked into the void striking Draccor along the way!
... 15 points of damage!
Mighty blow cracks several ribs.
just missing Draccor along the way!
Some black velvet robes is sucked into the void striking a Sheruvian monk along the way!
... 35 points of damage!
Right arm ripped from socket at the elbow!
The monk's black steel jeddart-axe falls to the ground.
It is knocked to the ground!
The Sheruvian monk is stunned!
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 25 points of damage!
Throat nearly crushed. Draccor makes gurgling noises.
He is stunned!
just missing Draccor along the way!
A black steel jeddart-axe is sucked into the void striking a Sheruvian monk along the way!
... 15 points of damage!
Internal organs bruised.
Some black velvet robes is sucked into the void striking a Sheruvian monk along the way!
... 20 points of damage!
Right hand smashed into a pulpy mass.
The Sheruvian monk is stunned!
Some black velvet robes is sucked into the void striking Draccor along the way!
... 15 points of damage!
Grazing blow to the stomach.
just missing Draccor along the way!
A black steel jeddart-axe is sucked into the void striking a Sheruvian initiate along the way!
... 15 points of damage!
Smack to the eye bursts blood vessels.
The Sheruvian initiate is stunned!
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 15 points of damage!
Smash to the kneecap.
just missing Draccor along the way!
Some black velvet robes is sucked into the void striking Draccor along the way!
... 20 points of damage!
You broke Draccor's nose!
just missing Draccor along the way!
A black steel jeddart-axe is sucked into the void striking a Sheruvian monk along the way!
... 1 point of damage!
Broken finger on the Sheruvian monk's left hand!
Some black velvet robes is sucked into the void striking a Sheruvian monk along the way!
... 60 points of damage!
Body pulped to a gooey mass.
Watch where you step!
The Sheruvian monk falls to the ground and lies still.
A copper lockpick is sucked into the void missing a Sheruvian monk along the way!
Some black velvet robes is sucked into the void missing a Sheruvian monk along the way!
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 15 points of damage!
Smash to the kneecap.
just missing Draccor along the way!
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 15 points of damage!
Smash to the kneecap.
just missing Draccor along the way!
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 25 points of damage!
Whoosh! Several ribs driven into lungs.
just missing Draccor along the way!
Some black velvet robes is sucked into the void striking a Sheruvian monk along the way!
... 15 points of damage!
Large gash to the left arm, several muscles torn.
A black steel jeddart-axe is sucked into the void striking Draccor along the way!
... 20 points of damage!
You ripped a chunk out of Draccor's left leg with that one.

* Draccor drops dead at your feet!

The light blue glow leaves Draccor.
The deep blue glow leaves Draccor.
The powerful look leaves Draccor.
Draccor seems a bit less imposing.
The bright luminescence fades from around Draccor.
The silvery luminescence fades from around Draccor.
The opalescent aura fades from around Draccor.
The very powerful look leaves Draccor.
The white light leaves Draccor.
The brilliant luminescence fades from around Draccor.
Some black velvet robes is sucked into the void missing a Sheruvian monk along the way!
A black steel jeddart-axe is sucked into the void striking a Sheruvian initiate along the way!
... 20 points of damage!
Right elbow smashed into a thousand pieces.
Some black velvet robes is sucked into the voidA severed monk leg is sucked into the void striking a Sheruvian initiate along the way!
... 10 points of damage!
Mighty blow cracks several ribs.
A black steel jeddart-axe is sucked into the void striking a Sheruvian monk along the way!
... 60 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
Some black velvet robes is sucked into the voidSome black velvet robes is sucked into the voidA black steel jeddart-axe is sucked into the voidSome black velvet robes is sucked into the voidA black steel jeddart-axe is sucked into the voidA black steel jeddart-axe is sucked into the void striking a Sheruvian initiate along the way!
... 3 points of damage!
Jarring blow to the Sheruvian initiate's back.
A piece of red jasper is sucked into the void striking a Sheruvian initiate along the way!
... 65 points of damage!
Massive blow punches a hole through the Sheruvian initiate's chest!
A Sheruvian monk is sucked into the void!
Rather abrupt decompression causes a Sheruvian monk to explode!
Billions and billions of tiny monk bits shower everything.
Quite severely dead.
A Sheruvian initiate is knocked over by the wind!
A Sheruvian initiate is sucked into the void!
Rather abrupt decompression causes a Sheruvian initiate to explode!
Billions and billions of tiny initiate bits shower everything.
Quite severely dead.
Cast Roundtime 3 Seconds.


Ooops

------------------
Spawned, Human Disease...i mean Sorcerer reg

Your future. Jaeden was 90 at the time and Zent was 85. Sorc/Cleric team ownage.

[Depths of V'Tull, Lower Eye]
Opaque glassine walls surround you here. Their steamy, porous surface is marred with tiny bubble holes. Bilious clouds of escaping steam vent from the holes. The moist air blowing out feels hot enough to burn unprotected skin to the bone. You also see a fire sprite and a fire mage.
Obvious exits: northeast, southeast, southwest.
Zentalin followed.
>prep 709
cast
A fire sprite glows with a fiery red light.
>You concentrate on the Quake spell...
Your spell is ready.
>
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +352 + CvA: +25 + d100: +89 == +134
Warding failed!
A fire sprite suddenly stops all movement.
>
The air heats up as a fire sprite comes whirling in, spitting flames in every direction!
A fire mage utters an arcane phrase as flames lick his lips.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures.
An invisible force guides Zentalin.
>prep 709
cast
You concentrate on the Quake spell...
Your spell is ready.
>You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
A fire mage leaves a trail of fire in the air while gesturing at Zentalin!
You notice a dark cloud begin to form above you.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +328 + CvA: +25 + d100: +16 == +85
Warded off!
>prep 709
cast
A fire sprite flits in!
>You concentrate on the Quake spell...
Your spell is ready.
>prep 709
cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>Wait 2 sec.
You don't have a spell prepared!
>
A fire mage utters an arcane phrase as flames lick his lips.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +297 + CvA: +25 + d100: +79 == +179
Warding failed!
A fire sprite suddenly stops all movement.
>
You notice the cloud begin to churn and rumble!
>
A fire mage leaves a trail of fire in the air while gesturing at Zentalin!
The ground beneath Zentalin begins to boil violently!
Zentalin dodges out of the way!
The ground then quickly cools.
prep 709
cast
>You concentrate on the Quake spell...
Your spell is ready.
>
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire mage loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
Zentalin swings an ice-blue rolaren taavish at a fire mage!
AS: +490 vs DS: +351 with AvD: +25 + d100 roll: +51 = +215
... and hits for 97 points of damage!
Incredible blast shatters head into a red spray.

The fire mage looks upon Zentalin with utter hatred. Flames shoot from his eyes and engulf him!
... 5 points of damage!
Minor burns to left arm. That hurts a bit.

The fire in the fire mage's eyes slowly fades away.
The bright luminescence fades from around a fire mage.
The tingling sensation and sense of security leaves a fire mage.
The translucent sphere fades from around a fire mage.
A fire mage appears somehow different.
The silvery luminescence fades from around a fire mage.
The brilliant luminescence fades from around a fire mage.
A fire mage becomes solid again.
The guiding force leaves Zentalin.
>sea mag
prep 705
cast at sprit
You search the fire mage.
It had a gnarled black staff.
You discard the mage's remaining useless equipment.
It didn't carry any silver.
It had a bright chrysoberyl gem on it!
It had nothing else of value.
A fire mage decays into a fine grey ash that quickly blows away.
>The cloud turns deep crimson as a gust of hot wind blows through the area!
>
You concentrate on the Disintegrate spell...
Your spell is ready.
You gesture at a fire sprite.
CS: +429 - TD: +319 + CvA: +25 + d100: +58 == +193
Warding failed!
Various bits of the fire sprite melt away! +109 damage.
It is stunned!
Cast Roundtime 3 Seconds.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +228 with AvD: +25 + d100 roll: +62 = +274
... and hits for 111 points of damage!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +287 with AvD: +25 + d100 roll: +74 = +227
... and hits for 72 points of damage!
The fire sprite is stunned!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
>A quiet wind disperses the cloud.
>
You gesture at a fire sprite.
CS: +429 - TD: +319 + CvA: +25 + d100: +72 == +207
Warding failed!
Various bits of the fire sprite melt away! +105 damage.

The fire in the fire sprite's eyes slowly fades.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
You sling a veniom-bound rolaren tower shield over your shoulder.
>put gem in my sack
remove shield
You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>You put a fiery red gem in your spidersilk sack.
>
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +287 with AvD: +25 + d100 roll: +24 = +177
... and hits for 42 points of damage!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +284 with AvD: +25 + d100 roll: +83 = +239
... and hits for 87 points of damage!
The fire sprite is stunned!

**Zentalin's rolaren taavish glows intensely with a cold blue light! **
... 35 points of damage!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
>You gesture at a fire sprite.
CS: +429 - TD: +350 + CvA: +25 + d100: +100 == +204
Warding failed!
Various bits of the fire sprite melt away! +137 damage.

The fire in the fire sprite's eyes slowly fades.
A fire sprite comes back into focus.
The bright luminescence fades from around a fire sprite.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
put gem in my sack
remove shield
You sling a veniom-bound rolaren tower shield over your shoulder.
>You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>
You put a fiery red gem in your spidersilk sack.
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +284 with AvD: +25 + d100 roll: +83 = +239
... and hits for 82 points of damage!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
You gesture at a fire sprite.
CS: +429 - TD: +374 + CvA: +25 + d100: +62 == +142
Warding failed!
Various bits of the fire sprite melt away! +62 damage.

The fire in the fire sprite's eyes slowly fades.
A fire sprite comes back into focus.
The bright luminescence fades from around a fire sprite.
The brilliant luminescence fades from around a fire sprite.
The silvery luminescence fades from around a fire sprite.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
You sling a veniom-bound rolaren tower shield over your shoulder.
put gem in my sack
remove shield
>You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>
You put a fiery red gem in your spidersilk sack.
>
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>prep 130
cas
You concentrate on the Spirit Guide spell...
Your spell is ready.
>You gesture.

Your surroundings blur for a moment . . . reg

Your future. Jaeden was 90 at the time and Zent was 85. Sorc/Cleric team ownage.

[Depths of V'Tull, Lower Eye]
Opaque glassine walls surround you here. Their steamy, porous surface is marred with tiny bubble holes. Bilious clouds of escaping steam vent from the holes. The moist air blowing out feels hot enough to burn unprotected skin to the bone. You also see a fire sprite and a fire mage.
Obvious exits: northeast, southeast, southwest.
Zentalin followed.
>prep 709
cast
A fire sprite glows with a fiery red light.
>You concentrate on the Quake spell...
Your spell is ready.
>
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +352 + CvA: +25 + d100: +89 == +134
Warding failed!
A fire sprite suddenly stops all movement.
>
The air heats up as a fire sprite comes whirling in, spitting flames in every direction!
A fire mage utters an arcane phrase as flames lick his lips.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures.
An invisible force guides Zentalin.
>prep 709
cast
You concentrate on the Quake spell...
Your spell is ready.
>You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
A fire mage leaves a trail of fire in the air while gesturing at Zentalin!
You notice a dark cloud begin to form above you.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +328 + CvA: +25 + d100: +16 == +85
Warded off!
>prep 709
cast
A fire sprite flits in!
>You concentrate on the Quake spell...
Your spell is ready.
>prep 709
cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire sprite loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>Wait 2 sec.
You don't have a spell prepared!
>
A fire mage utters an arcane phrase as flames lick his lips.
>
Zentalin gestures and utters a phrase of magic.
>
Zentalin gestures at a fire sprite.
CS: +372 - TD: +297 + CvA: +25 + d100: +79 == +179
Warding failed!
A fire sprite suddenly stops all movement.
>
You notice the cloud begin to churn and rumble!
>
A fire mage leaves a trail of fire in the air while gesturing at Zentalin!
The ground beneath Zentalin begins to boil violently!
Zentalin dodges out of the way!
The ground then quickly cools.
prep 709
cast
>You concentrate on the Quake spell...
Your spell is ready.
>
You gesture.
You concentrate on projecting the illusion of a violent quake.
A fire mage loses its balance and falls to the ground.
Cast Roundtime 3 Seconds.
>
Zentalin swings an ice-blue rolaren taavish at a fire mage!
AS: +490 vs DS: +351 with AvD: +25 + d100 roll: +51 = +215
... and hits for 97 points of damage!
Incredible blast shatters head into a red spray.

The fire mage looks upon Zentalin with utter hatred. Flames shoot from his eyes and engulf him!
... 5 points of damage!
Minor burns to left arm. That hurts a bit.

The fire in the fire mage's eyes slowly fades away.
The bright luminescence fades from around a fire mage.
The tingling sensation and sense of security leaves a fire mage.
The translucent sphere fades from around a fire mage.
A fire mage appears somehow different.
The silvery luminescence fades from around a fire mage.
The brilliant luminescence fades from around a fire mage.
A fire mage becomes solid again.
The guiding force leaves Zentalin.
>sea mag
prep 705
cast at sprit
You search the fire mage.
It had a gnarled black staff.
You discard the mage's remaining useless equipment.
It didn't carry any silver.
It had a bright chrysoberyl gem on it!
It had nothing else of value.
A fire mage decays into a fine grey ash that quickly blows away.
>The cloud turns deep crimson as a gust of hot wind blows through the area!
>
You concentrate on the Disintegrate spell...
Your spell is ready.
You gesture at a fire sprite.
CS: +429 - TD: +319 + CvA: +25 + d100: +58 == +193
Warding failed!
Various bits of the fire sprite melt away! +109 damage.
It is stunned!
Cast Roundtime 3 Seconds.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +228 with AvD: +25 + d100 roll: +62 = +274
... and hits for 111 points of damage!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +287 with AvD: +25 + d100 roll: +74 = +227
... and hits for 72 points of damage!
The fire sprite is stunned!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
>A quiet wind disperses the cloud.
>
You gesture at a fire sprite.
CS: +429 - TD: +319 + CvA: +25 + d100: +72 == +207
Warding failed!
Various bits of the fire sprite melt away! +105 damage.

The fire in the fire sprite's eyes slowly fades.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
You sling a veniom-bound rolaren tower shield over your shoulder.
>put gem in my sack
remove shield
You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>You put a fiery red gem in your spidersilk sack.
>
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +287 with AvD: +25 + d100 roll: +24 = +177
... and hits for 42 points of damage!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +284 with AvD: +25 + d100 roll: +83 = +239
... and hits for 87 points of damage!
The fire sprite is stunned!

**Zentalin's rolaren taavish glows intensely with a cold blue light! **
... 35 points of damage!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
>You gesture at a fire sprite.
CS: +429 - TD: +350 + CvA: +25 + d100: +100 == +204
Warding failed!
Various bits of the fire sprite melt away! +137 damage.

The fire in the fire sprite's eyes slowly fades.
A fire sprite comes back into focus.
The bright luminescence fades from around a fire sprite.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
put gem in my sack
remove shield
You sling a veniom-bound rolaren tower shield over your shoulder.
>You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>
You put a fiery red gem in your spidersilk sack.
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>
Zentalin looks determined and focused.
In a breathtaking display of agility and combat mastery, Zentalin whirls in a fury of unrelenting strikes and ripostes!
Zentalin swings an ice-blue rolaren taavish at a fire sprite!
AS: +415 vs DS: +284 with AvD: +25 + d100 roll: +83 = +239
... and hits for 82 points of damage!
>prep 705
cast at sprit
You concentrate on the Disintegrate spell...
Your spell is ready.
You gesture at a fire sprite.
CS: +429 - TD: +374 + CvA: +25 + d100: +62 == +142
Warding failed!
Various bits of the fire sprite melt away! +62 damage.

The fire in the fire sprite's eyes slowly fades.
A fire sprite comes back into focus.
The bright luminescence fades from around a fire sprite.
The brilliant luminescence fades from around a fire sprite.
The silvery luminescence fades from around a fire sprite.
Cast Roundtime 3 Seconds.
>wear my shield
search sprite
You sling a veniom-bound rolaren tower shield over your shoulder.
put gem in my sack
remove shield
>You break through the crust of the fire sprite and withdraw a fiery red gem!
Suddenly, you realize that the red gem is steaming hot!

The fire sprite flares brightly forcing you to avert your eyes from the blinding light as she is consumed by her own internal fire.
>
You put a fiery red gem in your spidersilk sack.
>
You sling a veniom-bound rolaren tower shield off from over your shoulder.
>prep 130
cas
You concentrate on the Spirit Guide spell...
Your spell is ready.
>You gesture.

Your surroundings blur for a moment . . . reg