I'd like to see all of this optimized training go to work.
-Jaeden reg
[The Rift]
Before you stands a large green house, with smoke billowing out the chimney and the windows broken out. In front of the worn domicile, an older man and woman lie dead, chests slashed open and eyes staring sightlessly into the sky. Above them stands a young man, resembling them. He regards you in a cold, calculating manner, hand clenching and unclenching a bloody blade. You also see a corroded mithril strongbox, a csetairi (stunned) and a raving lunatic (stunned).
Also here: Zentalin
Obvious paths: east, west.
>prep 720
cas
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A corroded mithril strongbox is sucked into the void, striking a csetairi along the way!
... 15 points of damage!
Blow to back connects lightly.
A csetairi is sucked into the void!
Rather abrupt decompression causes a csetairi to explode!
Billions and billions of tiny csetairi bits shower everything.
Quite severely dead.
A raving lunatic is knocked over by the wind!
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
Cast Roundtime 3 Seconds.
>prep 417
Wait 2 sec.
>
prep 417
cas void
You concentrate on the Elemental Dispel spell...
Your spell is ready.
>e
You gesture at a black void.
You use the flows of essence to seal the tear in space.
>e
e
[The Rift]
A huge fountain of blood erupts from the ground here, gushing hundreds of feet into the air and raining back down hard. At its apex, the thick fluid holds the pattern of a pair of eyes, watching your movements as you pass through. The eyes hold your own a moment, and a wave of nausea passes over you. When it fades, they have wavered and fallen with their medium. You also see a raving lunatic (prone), a raving lunatic (stunned) and a swirling black void.
Obvious exits: south, east, west, northeast, northwest.
Zentalin followed.
>
[The Rift]
Screaming wind tears through this area, filling the air with a dreadful howling. Just ahead a cavern looms, offering a bit of solace from the biting wind. As you move closer to the safehaven, you see that the cavern is actually the open mouth of a massive, long-fallen statue You also see a raving lunatic (stunned) and a raving lunatic (stunned).
Obvious paths: east, west.
Zentalin followed.
>prep 720
cas
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
A raving lunatic is knocked over by the wind!
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
Cast Roundtime 3 Seconds.
>prep 417
Wait 2 sec.
>
prep 417
cas void
e
e
You concentrate on the Elemental Dispel spell...
Your spell is ready.
>e
You gesture at a black void.
You use the flows of essence to seal the tear in space.
>
heh
-Jaeden reg
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A phantasma swings a wickedly curved scimitar at you!
AS: +196 vs DS: +323 with AvD: +30 + d100 roll: +24 = -73
A clean miss.
prep 720
>cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>
You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Blast disperses the phantasma into a fine mist!
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search phan
I could not find what you were referring to.
[Castle Dungeons]
A flickering torch set on the slimy stone wall lights your way through this dank dungeon. The smell of mold and rotting food still permeates the air. The sound of dripping water draws your attention to the open cell door. You also see a phantasma, a rotting corpse and a violet spinel.
Obvious exits: north, east, west.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast phan
You feel at full magical power again.
>
You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Intense suction causes parts of phantasma to dissipate into mist!
+126 Hits.
A rotting corpse is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A phantasma swings a wickedly curved scimitar at you!
AS: +249 vs DS: +323 with AvD: +30 + d100 roll: +70 = +26
A clean miss.
>prep 720
cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rather abrupt decompression causes a phantasma to explode!
Tiny phantasma particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
A rotting corpse is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
[Castle Dungeons]
The dim hallway comes to an abrupt halt here. A side passage leading northwest fades into the flickering torchlight. A slight creaking noise draws your attention to an open cell. You also see a phantasma.
Obvious exits: north, east, northwest.
>prep 720
cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rather abrupt decompression causes a phantasma to explode!
Tiny phantasma particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
[Castle Dungeons]
The dim hallway comes to an abrupt halt here. A side passage leading northwest fades into the flickering torchlight. A slight creaking noise draws your attention to an open cell. You also see a phantasma.
Obvious exits: north, east, northwest.
>prep 720
cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rather abrupt decompression causes a phantasma to explode!
Tiny phantasma particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
[Castle Dungeons, Cell]
Everything here seems to be half the expected size. The sleeping pallet is only three feet long and covered with rotting straw. A small spoon and cup are lying on top of the pallet partially covered by the decaying straw. In the dim light of the lichen you notice something on the wall above the pallet. You also see a phantasma.
Obvious exits: south.
>cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>
You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rather abrupt decompression causes a phantasma to explode!
Tiny phantasma particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
[Castle Varunar, Inner Ward]
The east and north sections of the inner wall meet here. Set between the two walls, a stout watchtower rises several stories over the inner ward grounds. A sturdy wooden door hanging on its rusted hinges leads into the tower's interior. You also see a skeletal lord.
Obvious paths: south, west.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast lord
* Serendair just bit the dust!
>
A skeletal warhorse trots in, whinnying in pain!
>
You gesture at a skeletal lord.
A void rips open in the area, directly above a skeletal lord!
The skeletal lord collapses as it decompresses.
+331 Hits.
You hear a sound like a weeping child as a white glow separates itself from the skeletal lord's body as it rises, disappearing into the heavens.
The skeletal lord falls to the ground motionless.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A skeletal warhorse trots in, whinnying in pain!
>search lord
You search the skeletal lord.
You discard the lord's useless equipment.
It had 228 silvers on it.
You gather the remaining 228 coins.
It had a bright chrysoberyl gem on it!
It had nothing else of value.
The last vestiges of the skeletal lord are caught by a dank, cold wind and blown into oblivion.
[Castle Dungeons]
The darkened hallway comes to a dead end here. The skeletal remains of a humanoid lay propped up against the west wall. A stout wooden cell door appears to have been torn off its hinges and thrown to the ground. You also see a phantasma and a rotting corpse.
Obvious exits: north, east.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast phan
You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rather abrupt decompression causes a phantasma to explode!
Tiny phantasma particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
A rotting corpse is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
[Castle Dungeons, Cell]
You find yourself in a small cell. A sleeping pallet that is ten feet long lays along the north wall covered with straw now decomposed and black. Lying in the corner you see a battered, oversize iron cup and plate. A sudden flare from the torch in the hall highlights something reddish on the wall. You also see a phantasma and an iced cherry doughnut.
Obvious exits: south.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast phan
You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rushing air blasts at a phantasma.
+187 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A phantasma points a ghostly finger at you!
CS: +207 - TD: +269 + CvA: +14 + d100: +55 - +25 == -18
Warded off!
>prep 720
cast phan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a phantasma.
A void rips open in the area, directly above a phantasma!
Rushing air blasts parts of a phantasma off!
+103 Hits.
You hear a sound like a weeping child as a white glow separates itself from the phantasma's body as it rises, disappearing into the heavens.
The phantasma shrieks in terror for an instant, then begins to rapidly dissipate!
The bright luminescence fades from around a phantasma.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search phan
You search the phantasma.
You discard the phantasma's useless equipment.
It didn't carry any silver.
It had nothing of interest.
A phantasma fades into oblivion.
This is as far back as I could go, seeing as how I don't auto log things. This was my last hunt, I cut out the running around to find the creatures. 8 creatures in a row, 3 took 2 casts of implosion, other 5 took one cast. This is pretty much what every hunt for me is like.
------------------
I got no dukes. reg
quote:
Originally posted by Fralcon:
[B
This is as far back as I could go, seeing as how I don't auto log things. This was my last hunt, I cut out the running around to find the creatures. 8 creatures in a row, 3 took 2 casts of implosion, other 5 took one cast. This is pretty much what every hunt for me is like.
[/B]
Lather, rinse, and repeat.
You summed up Gemstone combat mechanics nicely.
::yawn::
Hiway
reg
[The Rift]
A throne sits in the middle of an open field. Dead and dried flower bushes grow over it, lacing thistles through the hair and bones of the half-rotted woman sitting within it. Enough flesh remains to identify her gender, but the rest is gone, devoured by the plants and elements. You also see a csetairi, a raving lunatic and a raving lunatic.
Also in the room: Great Lord Jaeden
Obvious exits: east, west.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
Jaeden casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
A csetairi is knocked over by the wind!
A csetairi grabs hold of the ground to keep from being sucked into the void!
A raving lunatic is knocked over by the wind!
A raving lunatic grabs hold of the ground to keep from being sucked into the void!
A raving lunatic is knocked over by the wind!
A raving lunatic grabs hold of the ground to keep from being sucked into the void!
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
Jaeden casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
A csetairi is sucked into the void!
Rather abrupt decompression causes a csetairi to explode!
Billions and billions of tiny csetairi bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
>
Jaeden gestures and utters a phrase of magic.
>
Suddenly, the shadows cloaking the area in darkness fray into nothing, releasing the light like a prisoner freed from a dank cell.
A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>
A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>send 100 jaeden
You face Jaeden, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 100 points were successfully transferred to Jaeden.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a naisirc.
CS: +486 - TD: +443 + CvA: +25 + d100: +93 == +161
Warding failed!
A dark shadow passes over a naisirc.
>prep 302
cast at nais
A swirling cloud of eerie green light floats in and coalesces into a naisirc!
search nai
>You concentrate on the Repel Undead spell...
Your spell is ready.
>
You gesture at a naisirc.
[Spell Hindrance for some incised bone armor is 7% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
>
Geez! It's still alive! Not a good time for that.
>
Jaeden gestures and utters a phrase of magic.
prep 302
cast at nais
>Jaeden gestures at a naisirc.
CS: +486 - TD: +413 + CvA: +25 + d100: +51 == +149
Warding failed!
A dark shadow passes over a naisirc.
>search nai
You concentrate on the Repel Undead spell...
Your spell is ready.
>
You gesture at a naisirc.
CS: +439 - TD: +352 + CvA: +25 + d100: +58 == +170
Warding failed!
A naisirc freezes suddenly and begins to shake uncontrollably!
Cast Roundtime 3 Seconds.
>
You search the naisirc.
It had 288 silvers on it.
You gather the remaining 288 coins.
It had nothing else of value.
A naisirc seems to lose an aura of confidence.
A naisirc fades into oblivion.
>
A naisirc disperses into a cloud of tiny green lights that float west.
>prep 302
cast at nais
A naisirc lashes out at you!
CS: +432 - TD: +480 + CvA: +2 + d100: +26 - +20 == -40
Warded off!
search nai
>You concentrate on the Repel Undead spell...
Your spell is ready.
>
You gesture at a naisirc.
CS: +439 - TD: +382 + CvA: +25 + d100: +69 == +151
Warding failed!
A naisirc freezes suddenly and begins to shake uncontrollably!
Cast Roundtime 3 Seconds.
>
You search the naisirc.
It didn't carry any silver.
It had nothing of interest.
A naisirc seems to lose an aura of confidence.
A naisirc fades into oblivion.
>
Jaeden gestures and utters a phrase of magic.
>
Great Lord Jaeden's group just went west.
[The Rift]
Climbing a small hill, you now look over a long valley filled with warriors. A huge giantman in plate-mail stands at the front of the vanguard, holding a battle axe in each hand. His skin is rotted and mildewed, and the hollow eye sockets drop bits of goo and small bugs. The entire host of undead soldiers shifts anxiously behind him, as if waiting for a command from their chieftain. You also see a naisirc.
Also here: Great Lord Jaeden
Obvious paths: east, west.
>prep 302
cast at nais
search nai
Jaeden gestures at a naisirc.
CS: +486 - TD: +428 + CvA: +25 + d100: +33 == +116
Warding failed!
A dark shadow passes over a naisirc.
>You concentrate on the Repel Undead spell...
Your spell is ready.
>
You gesture at a naisirc.
CS: +439 - TD: +367 + CvA: +25 + d100: +85 == +182
Warding failed!
A naisirc freezes suddenly and begins to shake uncontrollably!
Cast Roundtime 3 Seconds.
You search the naisirc.
It didn't carry any silver.
Interesting, it carried a smooth bone wand with it.
It had nothing else of value.
A naisirc seems to lose an aura of confidence.
A naisirc fades into oblivion.
>
Great Lord Jaeden's group just went west.
Ownage. reg
An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...
Jaeden flashes with a bright ethereal light!
The csetairi flashes with a bright white ethereal light!
The raving lunatic flashes with a bright white ethereal light!
The raving lunatic flashes with a bright white ethereal light!
The raving lunatic flashes with a bright white ethereal light!
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
Jaeden casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
A csetairi is sucked into the void!
Rather abrupt decompression causes a csetairi to explode!
Billions and billions of tiny csetairi bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a black void.
Nothing happens.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>
Great Lord Jaeden's group just went east.
[The Rift]
A large snow-filled valley with rough sloping sides opens up before you. On the ridge tops from one end to the other stand two main groups of creatures. The north ridge holds huge clans of ice trolls standing ready with large slabs of ice, while on the south ridge groups of frost giants mutter at each other, holding equally large slabs. In the center of the valley a lone storm giant stands, arms up to signal the racers.
Also in the room: Great Lord Jaeden
Obvious exits: east, west.
>
Great Lord Jaeden's group just went east.
[The Rift]
A stout wooden wall impedes your progress forward. In the center of the wall, on a large yellowed parchment, is a poster. The poster is a side view of a man laying in a coffin or box of some kind. Small arrows point to parts of the picture, and in an unknown language describe some of the things in it. A second, older poster next to the first has the picture of an old, one-eyed dark elf with the number "12000" below it. You also see a naisirc.
Also in the room: Great Lord Jaeden
Obvious exits: east, west.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a naisirc.
CS: +486 - TD: +428 + CvA: +25 + d100: +89 == +172
Warding failed!
A dark shadow passes over a naisirc.
>prep 302
cast at nais
search nai
You concentrate on the Repel Undead spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +439 - TD: +367 + CvA: +25 + d100: +85 == +182
Warding failed!
A naisirc freezes suddenly and begins to shake uncontrollably!
Cast Roundtime 3 Seconds.
You search the naisirc.
It didn't carry any silver.
It had nothing of interest.
A naisirc seems to lose an aura of confidence.
A naisirc fades into oblivion.
>
Great Lord Jaeden's group just went west.
Rulage. reg
quote:
Zentalin posted:
Great Lord Jaeden's group just went east.
Couldnt leave out the "Great Lord Jaeden" at the beginning could you? Hehehe, just messin wtih ya man. 
-John (My cleric would be nothing without Dru's help)
------------------
-bReAkZ nATiOnZ-
- breakznation@aol.com
- AIM: highlord42o reg
[Bonespear Tower, Storage Shed]
A thick, but now ruined door must have originally been placed here to guard something, but whatever it might have been is long gone. This room is completely empty, but oddly, it seems considerably colder than the rest of the tower. One of the reasons could be the huge gaping hole in the floor. You also see a waern who appears rather calm, a waern who appears rather calm, a waern who appears rather calm, a waern who appears rather calm, a waern who appears rather calm, a waern who appears rather calm, an eidolon, an eidolon who appears rather calm, an eidolon who appears rather calm and a dybbuk who appears rather calm.
Obvious exits: down.
>close door
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
A waern is knocked over by the wind!
A waern grabs hold of the ground to keep from being sucked into the void!
An eidolon is knocked over by the wind!
An eidolon grabs hold of the ground to keep from being sucked into the void!
An eidolon is knocked over by the wind!
An eidolon grabs hold of the ground to keep from being sucked into the void!
An eidolon is knocked over by the wind!
An eidolon grabs hold of the ground to keep from being sucked into the void!
A dybbuk is knocked over by the wind!
A dybbuk grabs hold of the ground to keep from being sucked into the void!
Cast Roundtime 3 Seconds.
An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.
prep 417
>You concentrate on the Elemental Dispel spell...
Your spell is ready.
>
An eidolon floats in!
>cast void
You gesture at a black void.
You use the flows of essence to seal the tear in space.
>prep 720
>
You concentrate on the Implosion spell...
Your spell is ready.
>cast
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
An eidolon is knocked over by the wind!
An eidolon grabs hold of the ground to keep from being sucked into the void!
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
A waern is sucked into the void!
Rather abrupt decompression causes a waern to explode!
Tiny waern particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the waern's body as it rises, disappearing into the heavens.
An eidolon is sucked into the void!
Rather abrupt decompression causes an eidolon to explode!
Tiny eidolon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the eidolon's body as it rises, disappearing into the heavens.
An eidolon is sucked into the void!
Rather abrupt decompression causes an eidolon to explode!
Tiny eidolon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the eidolon's body as it rises, disappearing into the heavens.
An eidolon is sucked into the void!
Rather abrupt decompression causes an eidolon to explode!
Tiny eidolon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the eidolon's body as it rises, disappearing into the heavens.
A dybbuk is sucked into the void!
Rather abrupt decompression causes a dybbuk to explode!
Tiny dybbuk particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the dybbuk's body as it rises, disappearing into the heavens.
Cast Roundtime 3 Seconds.
reg