The Players Corner Archive

To double in mana share or not...

you heard me reg
To double in mana share.

- Lord Kranar, human Archwizard reg

Not.
reg
To double. reg
snort reg
Not reg
Of course you'd double, in order to get 8 mana per FI and to be get better mana from DC you need to double.
If you're not going to double what else do you put your TP's in? Doubling is necessary.

-Pirub reg

thats an answer i was lookin for, heh reg
Of course you would NOT double in mana share. When you are a young little newbie - mana is an issue. When you are older - its not.

Look at this way, whether you are level 2, or level 200, 702 mana disruption costs the same (2 mana). Thus, each time you train, and gain more mana, you are building a mana reserve.

And, the cost to 1x mana share (which saves you 8 mana for FI) is 0/3.
The cost for 2x mana share (which saves you only an additional 4 mana for FI) is 0/6.

6 mental TPs per level for 4 mana?? Mana is something that you'll have excess of in the first place.

Spend your TPs on something else - almost anything else that is semi-reasonable, and you'll be better off. reg

Mana share is no longer for simply sending mana back and forth.

I'd bet that ensorcellement will also include mana share, and who knows what else...

- Lord Kranar, human Archwizard reg

Not to mention 6 mental points isnt that much... i wouldnt regret doubling and having it screw me over later on, id regret doin multiopps and it hurtin me later on in life..shrug

i think manashares gonna be a crucial part in a lotta sorcery, empathy and clerical stuff reg

If you intend to never get old - yes, you should 2x mana share. This will compensate for your lack of age when trying the new skills.

But, if you intend to become old - its not necessary as per GM Romulus comments from the Sorcerer Forum as follows:

Romulus says, "Full training in those skills will not be a
requirement."

Romulus says, "The amount needed isn't what I would call
excessive.. Again, even in the skill there would be a functional
limit required for now so that older players could catch up if
needed
."

2x mana share if you want. Complete waste in my eyes if you ever intend to get old in the first place. Its only useful for the newb that wants to be better than the other newbs in a given skill at the younger ages. reg

I'm afraid I've heard those same comments made about other skills concerning implosion and maelstrom. The older characters who didn't train in it fluently aren't very happy when put against critters of like age.

At 100 trainings you have 300 mana... I've seen sorcerers waste 70 mana to implode something because they didn't double in mana share or spell aiming. Those who have however are killing things in 20-30 mana. Mana becomes a concern regardless of age unless you can multiaccount.

Heck, I've heard those comments made about magic users and weapons training. My opinion is that at it's low cost, I'd recommend going for 2x mana share.

- Lord Kranar, human Archwizard

[This message has been edited by LordKranar (edited 11-18-2001).] reg

quote:
Originally posted by LordKranar:
At 100 trainings...

I said, "newb".
reg

Its not economical to 2x sharing... The rate of return sucks after 1x. If you go for the full 2x sharing, you spend 4x as many TPs for each saved mana point over the 1xer. Half the benefit for twice the cost seems pretty stupid to me.

Sonic reg

Well theres really nothing else thats vital to a sorcerers training except tripling in spells, what would i be using the points for? reg
Use the spare TPs to personalize your sorcerer.

Even something as lame as Trade would be a better skill to train in than 2x share. It will help put a little extra money in your pocket, and Trade is suppose to play a role in demon summoning (the next big project slated) as per the following GM Banthis post:

Category: Sorcerers
Topic: Demonology and the Sorcerer
Author: Banthis (GS3-BANTHIS)
Posted: Dec 10, 1998 07:19:57

Charisma will indeed be a factor, but not so much in determining success of control, but as a factor in maintaining that success.

The ideal situation for the sorcerer would be to control the demon by force of will, where the summoned creature is compeled to complete the task and begone as soon as it can. This creates a situation for the summoner that doesn't require charisma at all. However, imagine if the summoned creature cannot be forced due to a failure of skill checks [such as the circle drawn, level differences, etc.]. It would then fall to charisma and trading by the sorcerer to be able to get out alive, and perhaps get the creature to do a few things for them while they're at it.

In this instance I see trading as less of a "I'll give you 3 orc knuckles if you don't kill me." skill and more of a measure of an ability to negotiate.

Banthis
reg

What are you going to use 6 MTPS in, except 'trading'. CM is worthless and MO is too expensive. Later on you'll be training 2x SHARE anyway because of abundance of TPS. In the long run, knowing that 2x mana share will at least help I would rather be safe than sorry. One GMs says something one day, another says the opposite the next day.

-Pirub reg

Just tripling i guess for forget... but still 6 points wont kill that.. reg
Since the changes in CS I wouldn't advice to triple anymore. Even if you do want to, you’re right 6 TPs a level means you miss about 1 triple every 7 levels which isn’t much at all.

-Pirub reg

Even with changes to cs i hear its smart to go for a higher cs in rift, being how important forget is, if i ever get this sorcerer goin after i get unbanned i hope, i gonna try to rely solely on implode and forget in rift which im sure most of you do already.. reg
No, that's not true. Everything in rift should be easily forgettable with juts 2x in spells. To tell you the truth on plane 5 you use 705 and 719 a lot. Implosion works well on 4 against N'ecares and Lost souls for gaining massive fame.

-Pirub reg

The only time I use 703 Forget in the rift is when I am in a swarm with a Naisirc and it preps and I don't want it to call wind. Other than that I just blast everything with 720, but my CS is increasing and I'm beginning to be able to use 719/705 to hunt more mana effectively. My FI costs 15 mana I have 68 ranks of share at 98.
-Jaeden reg
I use FI on everything in rift.. works rather well. I 703 sometimes in swarms to protect myself. Although I think I am just going to start running from swarms.. To easy to get killed. My FI for vaespilons is 18 mana... they are 6 trains over me. Havent paid any attention to what it is for lost souls or n'ecares. reg