- Lord Kranar, human Archwizard reg
-Pirub reg
Look at this way, whether you are level 2, or level 200, 702 mana disruption costs the same (2 mana). Thus, each time you train, and gain more mana, you are building a mana reserve.
And, the cost to 1x mana share (which saves you 8 mana for FI) is 0/3.
The cost for 2x mana share (which saves you only an additional 4 mana for FI) is 0/6.
6 mental TPs per level for 4 mana?? Mana is something that you'll have excess of in the first place.
Spend your TPs on something else - almost anything else that is semi-reasonable, and you'll be better off. reg
I'd bet that ensorcellement will also include mana share, and who knows what else...
- Lord Kranar, human Archwizard reg
i think manashares gonna be a crucial part in a lotta sorcery, empathy and clerical stuff reg
But, if you intend to become old - its not necessary as per GM Romulus comments from the Sorcerer Forum as follows:
Romulus says, "Full training in those skills will not be a
requirement."
Romulus says, "The amount needed isn't what I would call
excessive.. Again, even in the skill there would be a functional
limit required for now so that older players could catch up if
needed."
2x mana share if you want. Complete waste in my eyes if you ever intend to get old in the first place. Its only useful for the newb that wants to be better than the other newbs in a given skill at the younger ages. reg
At 100 trainings you have 300 mana... I've seen sorcerers waste 70 mana to implode something because they didn't double in mana share or spell aiming. Those who have however are killing things in 20-30 mana. Mana becomes a concern regardless of age unless you can multiaccount.
Heck, I've heard those comments made about magic users and weapons training. My opinion is that at it's low cost, I'd recommend going for 2x mana share.
- Lord Kranar, human Archwizard
[This message has been edited by LordKranar (edited 11-18-2001).] reg
quote:
Originally posted by LordKranar:
At 100 trainings...
I said, "newb". 
reg
Sonic reg
Even something as lame as Trade would be a better skill to train in than 2x share. It will help put a little extra money in your pocket, and Trade is suppose to play a role in demon summoning (the next big project slated) as per the following GM Banthis post:
Category: Sorcerers
Topic: Demonology and the Sorcerer
Author: Banthis (GS3-BANTHIS)
Posted: Dec 10, 1998 07:19:57
Charisma will indeed be a factor, but not so much in determining success of control, but as a factor in maintaining that success.
The ideal situation for the sorcerer would be to control the demon by force of will, where the summoned creature is compeled to complete the task and begone as soon as it can. This creates a situation for the summoner that doesn't require charisma at all. However, imagine if the summoned creature cannot be forced due to a failure of skill checks [such as the circle drawn, level differences, etc.]. It would then fall to charisma and trading by the sorcerer to be able to get out alive, and perhaps get the creature to do a few things for them while they're at it.
In this instance I see trading as less of a "I'll give you 3 orc knuckles if you don't kill me." skill and more of a measure of an ability to negotiate.
Banthis
reg
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