As for people copying my training plan, if you want to, be my guest. My characters stats are just a small percentage of the overall picture. Even though you can copy my skills ans stats to the letter, you can never copy "kelood". In that way no character is cookie cutter.
I haven't officially rolled him up yet (im still toying with some later level things), this probably won't change when i eventually do create him.
I've had kelood in the character manager for what seems like forever, just to save the name, now seemed like the perfect time to bring him back out.
Name: Kelood Ringbearer
Race Half-Elf
Class: Warrior
CO 50 +0
DE 51 +5
DI 75 +7
LO 87 +18
IN 87 +18
ST 50 +0
RE 40 +5
CH 60 +10
WI 60 +5
AU 80 +15
Base Training:
This training is never deviated for the life of the character. This is relatively small for a base training, and pretty unorthodox.
3x Shield
2x CM
2x One Handed Weapon
MileStones:
These are skills that i would like to reach a certain number of ranks by 90. These skills have a cap, so they are not part of my base training, and are spread evenly throughout the training plan.
140 Ranks Armor Use -- 14 per 9 levels
24 Ranks Mana Sharing -- 1 per 3 levels
20 Ranks Multi Opps -- 2 per 9 levels
40 Ranks Climbing -- 4 per 9 levels
25 Ranks Swimming -- 1 per 3 levels
30 Ranks Disarm -- 1 per 3 levels
30 Ranks Locks -- 1 per 3 levels
30 Ranks Perception -- 1 per 3 levels
20 Ranks MIU -- 2 per 9 levels
20 Ranks Scroll Read -- 2 per 9 levels
30 Ranks Physical -- 1 per 3 levels
Armor:
This training plan is 14 ranks every 9 levels, which equates to singling the first 4 and doubling the last 5.
Whith this i will be able to equip:
Leather Breastplate at 6
Brig at 18
Hauberk at 51
Half Plate at 90
That is without considering dex and ref bonuses. Realistically i can wear Full Plate by rift age.
Health:
Gradual Gain, this is the only thing that might pose a minor inconvenience in the training plan.
30 health at 10
45 at 20
98 at 50
146 at 75
155 at 90
Those may be off in the later levels do to the spreadsheet.
Spells:
Scheduled Spells at
17
26
35
43
50
55
62
67
72
77
83
89
95
100
105
Spells and Redux:
The base training is a pretty poor redux, but it still pans out to be 3/4 redux by 90.
My goal with spells is a consisant 7/10 redux after 90.
At 90 with 12 spells redux is still above the 7/10 mark .
That is 12 spells in the same circle.
It matters alot the distribution.
For example. 7/10 redux is a flat R score of 1167. 3/4 redux is 1400.
As an example 15 spells in the same circle subtracts 240 R. In contrast, 8 spells in each circle for a total of 16 spells is only 144 R.
So if you are normally 3/4 redux and have 15 spells in one circle, you get bumped down to about 7/10 redux. The difference their is 5% damage, or 15 spells in one circle. I chose the 15 spells.
You can maintain a consistant 3/4 redux with 15 spells, but with that extra R you could get 15 spells in both circles and be at 7/10 redux.
15 spells in each circle is 480 R.
That is 30 spells.
30 Spells in one circle is 930 R.
That is also 30 spells.
This is why you should balance your spells. It severley lessens the punishment.
I have been using this R score system. Basicly a 10/2 training plan for redux is around 18 R per level, 8/2 being about 17.
Lets just for example say a 20 R per level.
Say your at 1400R at 90, which is 3/4 redux.
You train in 15 spells by 90 and that puts you down to 1160 R which is 7/10 redux.
You want to stick to 7/10 redux, and your gaining 20 R a level. By 12 levels you have gained enough R to get 15 more spells in a different circle and stay at the same redux.
By contrast 15 spells in the same level would take you about 35 levels.
This is the whole point of this warrior after 90. Maintain a steady redux to negate the spell penalty. This should work pretty efficiently up to 30 Spells a circle. Maybe even more.
Oh, and as far as growth is concerned, all stats except wisdom and charisma (my semi-garbage stats) will be 100 by 115.
Charisma takes til 165, and wisdom lags till 192. I'm not too worried though.
CO,ST,RE,LO,and IN reach 100 by 100.
So, the basic plan is, base training always always, milestones spread out up to 90, after 90 as much redux and spells as TPs will allow, while still sticking to the base training and a consistant 7/10 redux.
'lood
1. 7/10 redux = 70%, 3/4 = 75%
2. R= 1.7* primary+ .6*weapon
3. redux = 1/(R/350)
reg