The Players Corner Archive

Hey guys...

Anyone have the time to help me with the GI's for a dwarven wizard?

Lemme know. reg

Bonus GI
CO 15
DE 20
DI 30
LO 30
IN 30
ST 15
RE 15
CH 8
WI 13
AU 30
reg
quote:
Originally posted by Buckwheet:
Bonus GI
CO 15
DE 20
DI 30
LO 30
IN 30
ST 15
RE 15
CH 8
WI 13
AU 30


I hate to ask.

But I don't understand GI's @ all...anyway you could explain them Buckwheet?
reg

Essentially all you need to know to place is the following. The higher the GI the faster the stat grows. I don't know the EXACT formula, but something very close to it that works is like this. Let's say that CO has a GI of 25. Your initial stat is a 20. This will go up every level until it reaches 50, then up every other level till 75, then up every 3rd level till 100 (might be 49, 74, and 99). However, itdoesn't necessarily go up every other/third level. The growth rate is determined by the GI compared to the current value of the stat.

If CO is 20 and the GI is 25, you do something like (int((Stat/GI)-1)=number)>=1. Whenever the level you are training for is divisible by the 'number', your stat will increase. A bonus increases every OTHER stat increase and will always max at 100. This is all well and good, but I'd recommend using the Lost Ranger stat thing to determine the best rolls for a certain race/prof. I dunno the webpage though I lost it.

Sonic

P.S. If that doesn't make any sense, which I have a feel is the case, someone who knows/actually understood it, please try to put it into better words. This is why I didn't go into teaching. Thanks reg

quote:
Originally posted by Alfador:
Essentially all you need to know to place is the following. The higher the GI the faster the stat grows. I don't know the EXACT formula, but something very close to it that works is like this. Let's say that CO has a GI of 25. Your initial stat is a 20. This will go up every level until it reaches 50, then up every other level till 75, then up every 3rd level till 100 (might be 49, 74, and 99). However, itdoesn't necessarily go up every other/third level. The growth rate is determined by the GI compared to the current value of the stat.

If CO is 20 and the GI is 25, you do something like (int((Stat/GI)-1)=number)>=1. Whenever the level you are training for is divisible by the 'number', your stat will increase. A bonus increases every OTHER stat increase and will always max at 100. This is all well and good, but I'd recommend using the Lost Ranger stat thing to determine the best rolls for a certain race/prof. I dunno the webpage though I lost it.

Sonic

P.S. If that doesn't make any sense, which I have a feel is the case, someone who knows/actually understood it, please try to put it into better words. This is why I didn't go into teaching. Thanks


Ya...if anyone can find me the webpage...it'd be very appreciated. reg

Stat/GI = integerX

If your level is divisible by integerX, then your stat will rise.

Let's say you were looking for the growth of a level 29 human ranger's CON. The GI for that particular constitution is 27. Suppose the character had a 64 stat.

64/27 = 2

Level:
29/2 no
30/2 yes

So at level 30 the constitution would go up +1.

For specific GI's by profession and race, go to:
http://www.se.mediaone.net/~kulbaen/gi.html


reg

You take your current number in said stat and divide it by the GI (rounding DOWN to whole numbers). Then if the level you are training to is wholely divisable by this number, the stat will increase.

for Example.

Con stat of 60.
Con GI of 20.

60/20 = 3

Level training to = 20 // no increase
level training to = 21 // increase

-=Insomniac=- reg