The Players Corner Archive

New Wizard

I made a 30 day trial account on MSN Zone before and I was just messing around, my friend wanted me to make the name "Chainsaw Lazzerman" so I did and 2 seconds after I log into the game I was told to change my name. Heh, anyway, I decided to really make a wizard. Looking for any and all advice for my first attempt at a wizard. Stats, skills, race, anything like that would be great, thanks.

[This message has been edited by Siefer (edited 12-02-2001).] reg

Race = giantman
Thats all you need to know

Anticor Rifling, Giantman Wizard reg

Race = Halfling
Done deal reg
Here's the guy I made on Sunday. Let's all point and laugh.

Learned 901 and 401 so far if that means anything to you.

Name: Kataal Blaides Race: Halfling Profession: Wizard (shown as: Wizard)
Gender: Male Age: 29 Expr: 12261 Level: 0
Currently Stat Bonus
Constitution (CO): 70 .... 20
Dexterity (DE): 70 .... 25
Discipline (DI): 70 .... 5
Logic (LO): 50 .... 5
Intelligence (IN): 60 .... 15
Strength (ST): 70 .... -10
Reflexes (RE): 70 .... 20
Charisma (CH): 70 .... -5
Wisdom (WI): 50 .... 0
Aura (AU): 60 .... 0
Mana: 1 Silver: 0


Kataal (at level 0), your skill bonuses and ranks are:
Skill Bonus Rank
-------------------------------------------------------------
Shield Use : 5 [1]
Edged Weapons : 5 [1]
Perception : 5 [1]
Spell Aiming : 10 [2]
Physical Training Points : 14 reg

My recommendation is:

1x shield
1x edged
2x spell aiming
2x spell research
1x mana share
1x magic item use
1x scroll reading
.5x physical training
.5x armor use

- Lord Kranar, human Archwizard reg

That looks pretty decent and kranar you start with about 39/39 tps so not gettin that plan in till least 25 reg
Any advice about stat optimization? Is it even at all possible with the new manager? And what race would benefit the most in the long run? reg
As far as optimization with the new roller, its even easier for some professions now.

I have a dark elf wizard I bought, who maxs at 108-111(I've got two stat growth progs, and they don't agree.), which was rolled before the new system. You can still make a dark elf wizard who maxs at 108.

And most other professions, and classes can do the same, if not, close.

Voln master
Race: Dark Elf Profession: Wizard (not shown)
Gender: Male Age: 54 Expr: 808373 Level: 26
Currently Stat Bonus
Constitution (CO): 100 .... 20
Dexterity (DE): 62 .... 16
Discipline (DI): 73 .... 1
Logic (LO): 66 .... 8
Intelligence (IN): 80 .... 20
Strength (ST): 92 .... 21
Reflexes (RE): 71 .... 15
Charisma (CH): 91 .... 15
Wisdom (WI): 92 .... 26
Aura (AU): 73 .... 21
Mana: 42 Silver: 0

(at level 26), your skill bonuses and ranks are:
Skill Bonus Rank
-------------------------------------------------------------
Armor Use : 20 [4]
Shield Use : 108 [26]
Combat Maneuvers : 10 [2]
Edged Weapons : 111 [27]
Climbing : 25 [5]
Swimming : 25 [5]
Stalking & Hiding : 15 [3]
Perception : 90 [20]
Scroll Reading : 58 [12]
Magic Item Use : 96 [22]
Mana Sharing : 108 [26]
Spell Aiming : 154 [54]
Physical Training : 99 [23]
Physical Training Points : 22

Your spell lists:
Major Elemental...13
Minor Elemental...25
Wizard Circle.....16

Maximum Health Points: 140
Remaining Health Points: 140

Maximum Spirit Points: 7
Remaining Spirit Points: 7

He's also for sale, if anyone is interested. :P reg

My training plan requres 34/46 PTPs/MTPs. I'm pretty confident you can start off with that many training points.

- Lord Kranar, human Archwizard reg

quote:
Originally posted by AestheticDeath:
who maxs at 108-111(I've got two stat growth progs, and they don't agree.)

He maxes at 111. reg

I dun think so cranar cause of the deficincy of mental tps early on with low aura for opt and other quick growing stats youll have like 39 points leaving you 7 short for mental which goes into physical so ya need 14 and only have 5, itll take a while fore you can do it, tis a good path i forget if you put cms in there which is a must but cant work right away. My advice is to go for double get phys trainin and armor over with, .5x combat till 40 then do armor and cm till brig and work sumtin out, never triple spell research and that i think is a good wizard, i wouldnt recommend tripling till later on after you can afford it after .5xing cms.. jes my humble though reg
Constitution (CO): 89 .... 19
Dexterity (DE): 83 .... 16
Discipline (DI): 83 .... 16
Logic (LO): 90 .... 25
Intelligence (IN): 93 .... 26
Strength (ST): 98 .... 29
Reflexes (RE): 82 .... 16
Charisma (CH): 98 .... 24
Wisdom (WI): 100 .... 25
Aura (AU): 94 .... 22

That's at 72, with a 645 starting roll. I imagine could you also get something very similar to that under the new system too. Having a 620 to start but being able to totally customize it is not bad at all.

Sonic reg

I not saying its bad, just tps are very lacking early on... reg
<< tis a good path i forget if you put cms in there which is a must but cant work right away. >>

Personally, I don't see much of a reason for CM unless you're going the warmage path and wish to keep your blade alive.

But overall, when you're in guarded stance and can only single in it at most, then you're only going to have an additional 40 DS at the cost of 1500/800 points.

This 40 DS is not a permanent DS, it's not the same DS you get from a shield or a sword, it's DS that can very easily be lost by doing a simple bind, call wind, web, frenzy, going in offensive stance to bolt and getting hit. Basically what I'm saying is that as a wizard, spending 1500/800 training points to get a MAXIMUM of 40 DS in guarded over the course of 100 trainings will not solve your defensive issues.

That DS does nothing against bolt attacks, and will do nothing against ambushes when the new ambushing system is rolled in.

At 160 trainings which is currently the cap, the difference by training in CM is 64 DS, with all restrictions listed above applied. Not to mention that critters in that age range force you into offensive stance OFTEN.

My opinion is pretty much that at the cost of 15/8, you're better off putting those points to other skills.

- Lord Kranar, human Archwizard reg

Other skills such as what?

Sonic reg

I see what your saying kranar and understand why you say that, the only reason why id train in cms for my wizard is for the simple fact that kharhazz with .5x cms and rusval at like .25 when they were same age hed get like 2-7 sec rt from my ewave, id get 5-12. I only looking at the maneuverability in it and see rusval bolting in rift if i ever get that far which i doubt, zanagan showed me a few logs of him raisin hell with just bolt, im sure you cant do that in all planes, just how id like a wizard to turn out. reg
quote:
This 40 DS is not a permanent DS, it's not the same DS you get from a shield or a sword, it's DS that can very easily be lost by doing a simple bind, call wind, web, frenzy, going in offensive stance to bolt and getting hit.

By that definition, the only 'permanent' DS is spell DS. Sword DS is fully lost in offensive stance, Shield DS and CM DS are greatly reduced.

ogurty
-my karma ran over your dogma- reg

<< Sword DS is fully lost in offensive stance, Shield DS and CM DS are greatly reduced. >>

Your permanent DS come from your armor, reflexes, spells, and shield training.

This however isn't sufficient in guarded stance, so you have to ask yourself what's reasonable and what do you need in terms of defense?

Shield use and edged weapons are the answer. Shield use provides incredible amounts of defense for the cost, as does edged weapons.

Going any further may look good at the boulder in a DS contest, but critters will not be able to penetrate your DS generated by 1x edged weapons and 1x shield use in guarded stance. The ones who can will do so with a bolt attack, which regardless of CM training will hit you.

It's a question of what's practical, and call me crazy but I just don't think 1500/800 is practical for 40 DS.

I'd rather do this as a complete and sloid training plan:

1x edged
1x shield
2x spell aiming
1x scroll reading
1x mana share
1x magic item use
1x perception
1x first aid
2x spell research
.5x armor training/physical training/climbing/swimming

That right there is 53/55 (averaged out the .5x training) and considering you need 35 ranks for brig, 24 ranks of climbing and swiming, and 15-25 ranks of physical training, it sure will last you a long time.

I think first aid is greatly undervalued. Wizards with their high dexterity can take great advantage of this skill.

- Lord Kranar, human Archwizard

[This message has been edited by LordKranar (edited 12-04-2001).] reg

I am to the point right now where I do something like this:
1x one handed edged
1x shield
2x spell aiming
2x spell reserch
1x perception
1x magic item use
1x scroll reading
1x mana share
1x physical training
.5 swim/climb

I have the points to do this at 24, when I start to get points for it I would like to train up to brig( another 20 armor ranks).I dont know if it is perfect but it works for me. First Aid I haven't grabbed but if later on I have the points I will grab a few ranks I have a lower Dexterity so I dont know if I could use skinning all the well but hey why not.

Anticor Rifling, Giantman Wizard

[This message has been edited by AnticorRifling (edited 12-05-2001).] reg

Keep throwing numbers at me for a Halfling Wizard...I'm still stumped...

Here's what a friend told me to do

CO 20
DE 100
DI 70
LO 30
IN 40
ST 90
RE 70
CH 20
WI 90
AU 90

Training Points: Physical 44 Mental 34 reg

Put dex very low... like 20.

Sonic reg

Egads the mental points too will suffer with low intel/logic not to mention you will learn at a snails pace.

Tangent. I hate the new character creation method.

Hiway reg

I personally wouldnt make a halfling wizard.. too weak. But if I did for some reason.. I'd place the stat like this.
Max around 117
CO 86
DE 54
DI 66
LO 31
IN 21
ST 100
RE 68
CH 86
WI 86
AU 22

Or to make it easier to solo-hunt..

Max at 153
CO 82
DE 60
DI 72
LO 20
IN 20
ST 88
RE 54
CH 82
WI 82
AU 60


intel and aura getting a plus 10 bonus.. Youd have no SP or mana for a while, but most wizards I know swing for the young life anyhow. And wands work better than mana after that, ive usually only used mana for spell ups, until I can use haste 2 or cone of lightning.

haste 1 and wands work great too. reg