The Players Corner Archive

Armor choice (Full leathers or brig)

Here is a more indepth analysis of what actually happens when you get hit in leathers compared to brig.

First thing to note is that this whole rank 9 is a dead wizard is bogus. You can't die from a rank 9 crit to the arm, or leg or hand unless it's by HP loss. And a rank 9 crit is the most extreme case of death. The following are the crits wizards in leathers suffer from the most, the infamous instadeath crits.

Average DMF for 12 of the most commonly used edged weapon types:

Robes 0.358
Leathers 0.246
Brigandine 0.197

Average DMF for 7 of the most commonly used blunt weapon types:

Robes 0.358
Leathers 0.262
Brigandine 0.209

Average DMF for 9 of the most commonly used 2HE weapon types:

Robes 0.572
Leathers 0.427
Brigandine 0.422

Average DMF for 8 of the most commonly used polearm weapon types:

Robes 0.496
Leathers 0.378
Brigandine 0.396

Average DMF for wizard bolt/ball attacks:

Robes 0.373
Leathers 0.360
Brigandine 0.269

Using that information we will now more accurately determine what causes death for a wizard. It is important to note that on areas where the armor doesn't cover, you get the crit divisor of the lower armor group. So if you get hit on the head or neck in full leathers, you get the DMF of leathers but the crit divisor of robes (this is really bad).

Chest, back, abdomen - rank 7 crit:

Full Leathers:
End roll needed with average edge DMF: 242
End roll needed with average blunt DMF: 233
End roll needed with average 2HE DMF: 181
End roll needed with average Polearm: 192
End roll needed with average wizard DMF: 197
Median endroll needed: 209

Brigandine:
End roll needed with average edge DMF: 348
End roll needed with average blunt DMF: 334
End roll needed with average 2HE DMF: 216
End roll needed with average Polearm: 223
End roll needed with average wizard DMF: 282
Median endroll needed: 281

Head and Neck areas - rank 5 crit:

Full Leathers:
End roll needed with average edge DMF: 160
End roll needed with average blunt DMF: 157
End roll needed with average 2HE DMF: 135
End roll needed with average Polearm: 139
End roll needed with average wizard DMF: 141
Median endroll needed: 146

Brigandine:
End roll needed with average edge DMF: 277
End roll needed with average blunt DMF: 267
End roll needed with average 2HE DMF: 182
End roll needed with average Polearm: 188
End roll needed with average wizard DMF: 230
Median endroll needed: 229

The above points out a very stricking difference between brig and full leathers. The overall difference in brig and leathers comes out to 78 points. A beast would need 78 additional AS to kill someone in brig than he would need to kill someone in leathers.

- Lord Kranar, human Archwizard

[This message has been edited by LordKranar (edited 12-15-2001).] reg

Is there any research you could show about the added benefits with padding since padding covers everything?

Say heavy padded full versus normal brig or heavy padded brig.

I am curious to see if heavy padded double is a worthwhile meadium.

Buckwheet reg

Here is some additional info concerning breakage between full leathers and brig.

At 100 percent integrety, the odds of catastrophic failure are:

Leathers - DUR 285 - CF every 1 in 66667 clashes
Brigandine - DUR 325 - CF every 1 in 1333333 clashes

At 90 percent integrety:

Leathers - DUR 256 - CF every 1 in 22727 clashes
Brigandine - DUR 293 - CF every 1 in 142857 clashes

At 80 percent integrety:

Leathers - DUR 228 - CF every 1 in 13889 clashes
Brigandine - DUR 260 - CF every 1 in 25000 clashes

At 70 percent integrety:

Leathers - DUR 199 - CF every 1 in 10000 clashes
Brigandine - DUR 228 - CF every 1 in 13889 clashes

At 60 percent integrety:

Leathers - DUR 171 - CF every 1 in 335 clashes
Brigandine - DUR 195 - CF every 1 in 400 clashes

At 50 percent integrety:

Leathers - DUR 143 - CF every 1 in 175 clashes
Brigandine - DUR 163 - CF every 1 in 270 clashes

At 40 percent integrety:

Leathers - DUR 114 - CF every 1 in 115 clashes
Brigandine - DUR 130 - CF every 1 in 142 clashes

At 30 percent integrety:

Leathers - DUR 86 - CF every 1 in 7 clashes
Brigandine - DUR 98 - CF every 50 clashes

Anything lower ends up being pretty much CF every clash. What should be noted here is that brig will clash less than leathers will since brig has a higher STR stat than leathers do. Overall brig is much more durable than leathers up until you get to the 60 percent DUR state at which point the numbers get too close to each other to make a difference. But it takes so many clashes to get armor to 60 percent, infact if it's true that every clash results in the decrease of integrety by 0.01%-0.02% then the odds are that your armor will break before it ever reaches the 60 percent mark.

Brig does have a much bigger upperhand when dealing with breakage and I would rather spend my millions on enchanted or padded brig than enchanted or padded leathers.

- Lord Kranar, human Archwizard reg

Full Leathers are retarded reg