The Players Corner Archive

call companion? hunh?

So what do all you wizards think about rangers getting their call companion skill..?

Personally im pretty pissed off.. if rangers get familair's that can attack i want to be able to summon elements and golems..

[This message has been edited by ungh (edited 04-11-2002).] reg

Um when did they get it? And I don't really mind, I think they deserve it. Its also been talked about for rangers for friggin years. They certainly shouldn't have the abilities of that of a wizard familiar however. And wizard familiars do need to need to get better as well.

Mik reg

heh, they dint get it yet, probably will soon though..

i think its pretty gay that Rangers will get a better familiar than we do though.

[This message has been edited by ungh (edited 04-11-2002).] reg

quote:
Originally posted by ungh:
i think its pretty gay that Rangers will get a better familiar than we do though.



Wait until it shows up to bitch about how it's "better". They aren't going to have familiar gate, it wouldn't surprise me if they can't send it to find people, and it also wouldn't surprise me if the thing is completely worthless as far as attacking (if it even can).
reg
quote:
Originally posted by ungh:
heh, they dint get it yet, probably will soon though..

i think its pretty gay that Rangers will get a better familiar than we do though.

[This message has been edited by ungh (edited 04-11-2002).]


Rangers aren't getting a familiar, they are getting an animal companion. Isn't Call Familiar a 19th level spell? Of course Animal Companion, a 30th level spell, will be far superior as it should be. The two are completely unrelated, and I don't think that rangers are going to get anything as neat as familiar gate.

Err...a wizard
reg

quote:
Originally posted by DarkRanger:
Rangers aren't getting a familiar, they are getting an animal companion. Isn't Call Familiar a 19th level spell? Of course Animal Companion, a 30th level spell, will be far superior as it should be. The two are completely unrelated, and I don't think that rangers are going to get anything as neat as familiar gate.

Err...a wizard



Familiar... companion what is the difference?

[This message has been edited by Buckwheet (edited 04-11-2002).] reg

Watch the language please.

From my understanding, the companions, which are animals that are always with you that you don't have to keep summoning because the spell was exhausted. They're mostly like pets, which remains the same, as opposed to familiars that are using the nearest available animal. Not sure if they said they'd help with hunting, but it was a possibility and dependant on your stats and skills.

They won't have the same abilities as the familiars, so you really can't compare them. Realistically speaking, animal companions have always been primarily rangers since they summon nature, such as the vines, thorns, winds.. and now animals. I think it's about time rangers get their animals. It will be a nice addition to the class. reg

I think they need it in terms of a RP standpoint, however from a mechanics standpoint I still think that semis can take a hit better then any wizard can. So they need help in that department.

Buckwheet reg

quote:
Originally posted by ungh:

Familiar... companion what is the difference?


Great.. the old Ranger vs. Wizard topic. Not like this hasn't been beaten to death on the official boards.

I've never understood how the concept 'spell lists = competition' got started, but probably the most talked about issue is 616 vs 917. Bear with me, I'm taking this somewhere.

616 is a good spell, so I can understand why wizards are jealous. However... there are other factors that are usually not taken into account when someone compares the two classes. For one, 616 is dependant upon 625 to be used indoors. It also suffers from spell hindrance, which generally isn't as big of a problem to wizards as it is to rangers. And of course, it's on a different professional spell list (which naturally works differently). Wizards != rangers.

It's the same way with Animal Companion. Rangers will need to spend "great amounts" of time with their companion to train it and help it grow in skills. If your companions dies (and all eventually do)? Sorry, time to start over. If a familiar dies, how hard is it to just cast 920 again?

Wizards have certain advantages, and rangers have others. It serves no purpose to complain about either. reg

Well one thing I know is that ever since the GP change, boil earth was made ten times better than spike thorn.

- Lord Kranar, human Archwizard reg

Heh. Don't make me bring up the 509/1109 fiasco from the boards a while ago (that I may or may not have been instrumental in starting... *whistles*). Empaths don't like getting shafted.

Also, methinks that if an Animal Companion can attack, it will also be able to be attacked. I also assume that the penalty for its death will be much higher, as the bond between the master and pet will be much greater.

[This message has been edited by Gnomad (edited 04-11-2002).] reg

quote:
Originally posted by Gnomad:

Also, methinks that if an Animal Companion can attack, it will also be able to be attacked. I also assume that the penalty for its death will be much higher, as the bond between the master and pet will be much greater.


Yes AC can attack, but so far the word is that it can only be attacked by critters and NPC's to prevent abuse by players. As of right now the only thing you lose is the time it took for you to train it. And it's quite an investment. reg

If you drag someone that has a familair will the familiar follow? reg
Depends on who the familiar is following. If it's following the wizard (which is who it follows by default), yes it will follow him even if he's being dragged. reg
quote:
Originally posted by LordKranar:
Well one thing I know is that ever since the GP change, boil earth was made ten times better than spike thorn.

- Lord Kranar, human Archwizard


In what sense? I'd much rather get boiled than receive a spikethorn in the patoot.

reg

In the sense that boil earth death crits more often than spike thorn.

Spike thorn does more HP damage, but the crits start from the legs and work their way up, which rarely results in a death crit against a like level critter, usually only a knock down and a stun.

Boil earth doesn't do any HP damage, but crits anywhere at random, additionally it never crits the same area twice in one shot, so you're more likely to crit something in the neck, head, or eye with boil earth than you are with spike thorn.

Ontop of that, spike thorn has its limitations. It varies with location, needs an additional spell to work period indoors, rangers don't have spells to increase the destructiveness of spike thorn like hand of tonis or rapid fire.

Bottom line is simply that a wizard with boil earth is deadlier than a ranger with spike thorn.

- Lord Kranar, human Archwizard reg

quote:
Originally posted by LordKranar:

Spike thorn does more HP damage, but the crits start from the legs and work their way up, which rarely results in a death crit against a like level critter, usually only a knock down and a stun.

Boil earth doesn't do any HP damage, but crits anywhere at random, additionally it never crits the same area twice in one shot, so you're more likely to crit something in the neck, head, or eye with boil earth than you are with spike thorn.


Spikethorn crits first hit the legs, then once the target is knocked down can strike anywhere.

Boil Earth -as I understand it-, works similarly to that except first there's an 'explosion' that strikes anywhere on the target before they're knocked down. Once they're on the ground any body location can be hit.

As to spikethorn's crittability (new word, I got dibs) I've found it's very effective for getting out right kills against like-leveled things, even against padded creatures. reg

<< Boil Earth -as I understand it-, works similarly to that except first there's an 'explosion' that strikes anywhere on the target before they're knocked down. Once they're on the ground any body location can be hit. >>

Boil earth does not work similarly to spike thorn. Boil earth attacks any part of the body at any time, there is no explosion that strikes first or anything like that.

You cast it at something and a maximum of 6 crits occur anywhere, just never on the same spot twice.

- Lord Kranar, human Archwizard

[This message has been edited by LordKranar (edited 04-13-2002).] reg

>>Spike thorn does more HP damage, but the crits start from the legs and work their way up, which rarely results in a death crit against a like level critter, usually only a knock down and a stun.

>>Boil earth doesn't do any HP damage, but crits anywhere at random, additionally it never crits the same area twice in one shot, so you're more likely to crit something in the neck, head, or eye with boil earth than you are with spike thorn.

Boil Earth is basically the same way.

The first hit from Boil Earth is a random concussion damage shot, then the next hit is a fire hit to the leg, then from there on out it's random. It basically works the legs just like spike thorn until the victim is down on the ground. And it'll also hit the same area twice, if that area is still there, that is. I've had times where one spot such as an arm or leg was hit once, then the second hit took it off (second hit wasn't even a rank 9 crit).

It's a close call in regards to spike vs boil. On things with no padding, boil tears them up and it's no contest...each hit can be a rank 9 hit. With padding, I'd say they're both the same. Also let's not forget about undead's weakness to fire and boil earth happens to be fire. :) The only real drawback to boil is the age modifyer, but yeah, I'd still say boil wins hands down.

Heh, you should have seen the boils I used to do to ice golems before they were tweaked. I think the highest boil I did was 445 damage or so. -grins- I think I may still have that logged too, lemme go find it and I'll post it.

- Pudgee
reg

Here we go, heh.

Boil Earth against ice golems a few years back had to be the most sickest thing even more so than a 1000 point old DC against a siren lizard.

What made Boil Earth so great against them was their weakness to cold and also for the fact that golems reanimate when critted so the boil keeps on going.

Here's a few sick boils from a few years back...you'll also note a few multiple hits in a row to the same body part as well. ;)

- Pudgee

--------------------

You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strike glances off the chest.
... 70 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 90 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 95 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 80 points of damage!
Unbelievable heat melts an ice golem's hand down to the wrist.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing right hand!
... 55 points of damage!
Permanently debilitating burns across stomach.
The ground then quickly cools.
Cast Roundtime 3 Seconds.


You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Back burnt to the bone. Smoke curls up from what's left of an ice golem.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Left hand burned off. Only a stump remains.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left hand!
The ground then quickly cools.
Cast Roundtime 3 Seconds.

>You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strike glances off the chest.
... 70 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 90 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 95 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 80 points of damage!
Unbelievable heat melts an ice golem's hand down to the wrist.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing right hand!
... 55 points of damage!
Permanently debilitating burns across stomach.
The ground then quickly cools.
Cast Roundtime 3 Seconds.

You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Back burnt to the bone. Smoke curls up from what's left of an ice golem.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Left hand burned off. Only a stump remains.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left hand!
The ground then quickly cools.
Cast Roundtime 3 Seconds.

>You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strike glances off the chest.
... 70 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 90 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 95 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 80 points of damage!
Unbelievable heat melts an ice golem's hand down to the wrist.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing right hand!
... 55 points of damage!
Permanently debilitating burns across stomach.
The ground then quickly cools.
Cast Roundtime 3 Seconds.

You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Back burnt to the bone. Smoke curls up from what's left of an ice golem.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Left hand burned off. Only a stump remains.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left hand!
The ground then quickly cools.
Cast Roundtime 3 Seconds.

>You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strike glances off the chest.
... 70 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 90 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 95 points of damage!
Left arm incinerated. Unfortunate.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left arm!
... 80 points of damage!
Unbelievable heat melts an ice golem's hand down to the wrist.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing right hand!
... 55 points of damage!
Permanently debilitating burns across stomach.
The ground then quickly cools.
Cast Roundtime 3 Seconds.

You gesture at an ice golem.
The ground beneath an ice golem begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Back burnt to the bone. Smoke curls up from what's left of an ice golem.
... 75 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Fire completely surrounds an ice golem. Blood boils and heart stops.

The ice golem glows with a shimmering blue light as he reforms himself and makes himself whole again!

An ice golem falls to the ground.
... 80 points of damage!
Left hand burned off. Only a stump remains.
The ice golem shrugs off the blow, then the living ice that the ice golem is made of reforms his missing left hand!
The ground then quickly cools.
Cast Roundtime 3 Seconds.

Edited: Oh yeah, I also noticed in these boils, it doesn't target the legs. I remember at the time it didn't when Varevice intended it to. Later on, she worked on that. I can check some more recent, yet still old boils, but I'm pretty sure the second hit is always to the leg. Heh, I also like in a couple of those boils, the golem fell down three times, lol.

PS - Don't forget that sleep, slow, and big time bind help out with boil...along with having elemental targetting up. I remember at the time I was around 65 or so and Greentide was probably 120 or so. Well, I couldn't for the life of me boil him, even with hundreds of mana and rapid fire up...but once I had someone bind him, I could get him. -cackles-

[This message has been edited by Pudgee (edited 04-13-2002).] reg

Nah i've critted people to the head on the 2nd strike, first strike, 3 strike and so on
Boils crits are random

------------------
Detriot what? reg

>You gesture at a skeletal lord.
The ground beneath a skeletal lord begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strong blow to left arm breaks it!
The skeletal lord is stunned!
... 60 points of damage!
Left leg completely charred.
A skeletal lord falls to the ground grasping its mangled left leg!
... 35 points of damage!
Skin and muscle seared off right hand. Not much left.
The lord's splintered lance falls to the ground.
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of a skeletal lord.
... 70 points of damage!
Fire completely surrounds a skeletal lord. Blood boils and heart stops.
The skeletal lord wails in terrifying pain one last time and lies still.
The ground then quickly cools.
Cast Roundtime 3 Seconds.


I love boil hunting.

------------------
I got no dukes. reg