The Players Corner Archive

Wizard stats

Any help with placin stats for a dark elven
wizard that is maximized in all stats at
his earliest?


if you don't wanna post em here, you can email me at gs3spidr@yahoo.com

Thanks

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Spidr reg

I assume you realize that by placing stats to max. at the earliest possible age for a wizard using the current mangler - you lose HUNDREDS of training points compared to someone that maximizes training points, and gets all 100s in their stats at a later age (but still before the age cap of 160).

So, at level 160 - you both have all 100s, only difference is - the other fellow has a LOT more skills than you.

And, if you are going to optimize something - why in the world would anyone waste their time by going with a dark elf is beyond me (unless its 100% for roleplaying reasons). In the long term - dark elfs are arguably the worst race from a pure tactical point of view. reg

Good point. With the profession bonuses and whatnot, Dark elves seem to be even a better race than halflings for a wizard in my opinion. But that doesn't say much.
What do you think i should go with Magister?


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Spidr reg

If it's a choice between the two, pick halfling. Dark elves are basically the worst race you could choose for long-term. Halflings have far superior spirit return rates, along with a nice dexterity bonus to boost your bolts.

Personally, I'd choose dwarf, human, or giantman, simply because of more blood, better encumbrance, and all the other things that you can't train away.

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-Emtel reg

I'm with Emtel all the way on this.

If you are looking long term - go with giant, dwarf or human.

If you are hell bent to choose between halfling and dark elf - choose halfling. reg

I'm not getting why a human or such with the same stats and training as a dark elf or halfling, would make the human or such better at later life.


Sorry, but i am clueless...clue me in

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Spidr reg

Because a human at the same age won't have the same "stats" as a dark elf. He will have entirely different bonuses, more blood, better spirit recovery, high encumbrance, better strength modifiers, etc.

The list could go on and on. This holds true for dwarves and giants also. These are the types of things that you can't change, no matter what you train in. Take a halfing with the same amount of physical training and the same starting roll in the mangler as a giant, and the giant will have more blood. This is the exact same at 100 levels, or whatever long term is considered to be, assuming the training is the same. Take a halfling and a giant, with the exact same clothing/equipment and starting rolls, and the giant will be a much sturdier packrat.

Hopefully that answers your questions.

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-Emtel

[This message has been edited by Emtel (edited 04-13-2002).] reg

Ahh, i understand now, thanks.

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Spidr reg

No problem.

Lemme know what you come up with. Personally, I've got a little wizard that's following Kranar's plan. It should be interesting.

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-Emtel reg

Ya I am a dark elf wizard. I do regret it due to the spirit regen. Especially when you go into the rift back when it took all yer spirit but 6. Hell, my sings fall before I get spirit back. Pain in the ass.

Heh. Drives Summir up the wall always wolilng me because she regens spirit so much faster then I.

Hell. I think I am the oldest Dark Elf wizard in the game right now. So few of us get past the rift.

edge reg

Thanks for all the help. I have it down between a human or halfling now. If i go with human, i would maybe go by Kranar'r plan. If i decided to be halfling, any help with stats.


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Spidr reg

I don't see a problem with dark elves. They might not be able to carry as much as a giant, or have as much blood. But what does that matter? I never try to load my guys down with as much gear as I can carry, unless I am shopping.. Hunting I dont carry more than I need, no fluff, or very little. And 140 HP has been quite enough for most anything. A dark elven wizard in Voln works very nicely. Only 5 bolt AS less than a halfling, better CS, better strength and all that.. Also dont dark elves have more blood than a halfling? reg
It goes so much beyond such simple issues as "encumbrance, spirit regen., and hitpoints".

(Even though, with Gemstone evolving into a hitpoint attrition type of game - I'd give extra weight to hitpoints being a big issue later on much more so than they are today. But, even if you weigh this issue as unimportant....)

Whether you want to take it further and look at things like the Official Stat. Descriptions:
Discipline: Discipline is a measure of a character's force of will, determination and ability to focus on the task at hand. It's effects are not normally noticed by Players, but it does affect quite a few systems in the game. It is one of the most mysterious of the skills, but probably the most broadly used.

The most widely used stat in the game - take a look at how the races stack up.

Or if you want to take it from an effective racial warding bonus/penalty - dark elves just lack in the non-trainable long term items.

As Emtel said - the list goes on, and on, and on.

I'd take a mediocre giant/dwarf (or even human, though they lag behind quite a bit on the other 2 overall) any day of the week over a "perfect" halfling or dark elf post-level 100 on. reg

Ok, here is what i came up with...

Constitution (CO): 50 .... 10
Dexterity (DE): 69 .... 24
Discipline (DI): 79 .... 9
Logic (LO): 31 .... -4
Intelligence (IN): 31 .... 1
Strength (ST): 91 .... 0
Reflexes (RE): 55 .... 12
Charisma (CH): 61 .... -10
Wisdom (WI): 85 .... 17
Aura (AU): 90 .... 15

Is a halfling wizard at train 1, started with 43/37 and at 50 will have 52/49. reg

He said OPTIMIZED FOR EARLY TRAINGING!

Good luck with your wizard..

reg

quote:
Originally posted by Zentoph:
He said OPTIMIZED FOR EARLY TRAINGING!

No he didn't. He asked for stat placement for a dark elf wizard that maxes "at his earliest" (see first post, if you're confused). Maxing as early as possible hardly takes early training into mind.

And it's "training"... not "TRAINGING!".

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-Emtel reg