- Lord Kranar, human Archwizard reg
- Lord Kranar, human Archwizard reg
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Spawned, Human Disease...i mean Sorcerer reg
This decription is definately with clerics in mind, as I compiled it for a different project, but I guess it fits in here too.
Level 55
AS: 330 (highest)
DS: 230/240 (260 in dark rooms)
Bolt DS: 260
TD: 197 (Cleric), 195 (Major & Minor Spirit),
CvA: 25
HP: 240
Treasure: Gems, Boxes, Coins.
Best way to hunt these is definately to swing at them. They have a pretty low DS, especially when blind/bind is used too. Repelling is also an option if you can't muster the DS to swing, but you might find yourself running out of mana very quickly.
--Scream
Can make ya drop weapon if warded. Attacks Immediately after screaming.
A banshee screams loudly, its shrill cry expanding outward with waves of magic!
The banshee vs. you.
CS: +250 - TD: +423 + CvA: +12 + d100: +96 == -65
Warded off!
The banshee hisses at you!
A banshee claws at you!
AS: +280 vs DS: +378 with AvD: +35 + d100 roll: +92 = +29
A clean miss.
--Dark Rooms
There are 2 rooms in the Area that are 'dark'. You will notice these relatively quickly.
Use 205 to get the DS of the Banshees back down to 240.
You concentrate on the Light spell...
Your spell is ready.
>You gesture.
The area becomes brighter.
Cast Roundtime 3 Seconds.
--Hide
Will hide/become invisible. Can be dispelled with 109 or sunburst.
The banshee lets out a horrid scream as she fades into nothing!
As you swing your weapon at the banshee, she suddenly vanishes from view, leaving you attacking at nothing but thin air!
>[Mausoleum, Catacombs]
You notice a banshee and a gaping hole.
Obvious exits: south, west.
>prep 109
>cast
You concentrate on the Dispel Invisibility spell...
Your spell is ready.
>
You gesture.
You discover a banshee!
Cast Roundtime 3 Seconds.
I would recommend either binding or blinding the Banshees. Bind works best, but at 19 mana a shot, can be mana intensive. Blind works better for those who encounter mana problems.
--Bind (19 Mana)
The lesser spirits binding the banshee increase your advantage!
You swing a golvern hafted eonake mace at a banshee!
AS: +359 vs DS: +173 with AvD: +31 + d100 roll: +84 = +301
... and hit for 107 points of damage!
The banshee slumps to the ground, exhales a sigh of relief, and begins to quickly decay away.
Roundtime: 5 sec.
--Blind (11 Mana)
You concentrate on the Blinding spell...
Your spell is ready.
>cast bans
You gesture at a banshee.
CS: +249 - TD: +197 + CvA: +25 + d100: +83 == +160
Warding failed!
Its eyes cloud over, becoming a milky blue.
Cast Roundtime 3 Seconds.
>attack bans
You swing a golvern hafted eonake mace at a banshee!
AS: +359 vs DS: +220 with AvD: +31 + d100 roll: +34 = +204
... and hit for 73 points of damage!
Roundtime: 5 sec.
--Glow
You gesture at a banshee.
The banshee eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes she is about to be attacked by magic!
The banshee raises her hand to protect herself and a bright red glow surrounds her!
CS: +249 - TD: +272 + CvA: +25 + d100: +79 == +81
Warded off!
Cast Roundtime 3 Seconds.
Increases TD by 75
Lasts a small amount of time, then it wears off.
--Bolt
Pretty high Bolt DS, especially for a cleric. Wouldn't recommend bolting them, as it can be mana intensive.
You gesture at a banshee.
You hurl a stream of holy water at a banshee!
AS: +268 vs DS: +230 with AvD: +37 + d100 roll: +91 = +166
... and hit for 68 points of damage!
Cast Roundtime 3 Seconds.
-=Insomniac=-
reg