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~Z reg
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~Z reg
- Lord Kranar, human Archwizard reg
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~Nindy
"Don't take this the wrong way." reg
~Scintillion/Ryan reg
quote:
Originally posted by LordKranar:
Seeing how I'm slowly approaching rift age... do you think you can post critter stats? I really need to know their AS/DS/CS/TD, maneuver attacks, special abilities... ... ...- Lord Kranar, human Archwizard
(These are all estimates and should not be used to judge if your character will be 100% viable at rift age. Currently I am on Teras and can not confirm my memory of the rift creatures)
Plane 1 :
Lunatics - These bad boys swing about a 550 -600 AS, about every 2 seconds. Their defense is fairly low and very easy to crit. Basically, if you don't got redux, don't get hit or you're dead.
The special thing about lunatics is if you remove three of their limbs, it will split into two new lunatics. This is great for people who can ambush, basically every 1 lunatic is 3. Unlike Troll Kings, you WILL learn from the lunatics you split.
Csetari - These things have four arms, and yes, they use them, heh. There will be times when the screen will scroll with 4 attacks by a falchion. They swing about the same as luantics, when they do swing, however they tend to cast spells like fire with a 550 AS, and bind/silence and such with a 450 CS.
Naisircs - The undead of plane one. A cake walk for clerics, hell for wizards. Easy to repel, take too long to kill otherwise. If you're not 95, these things will drop ya to your knees drooling.
That's it for plane one right now. I'll post plane 2 later today. 
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~Z reg
quote:
Originally posted by Nindy:
You wanna bind stuff for me?
NEVER! ::snicker::
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~Z reg
quote:
Originally posted by Scintillion:
How godly will Scintillion be in the rift, Z?
~Scintillion/Ryan
Scint will do fine until 4, at which point he will be OWNED. ::snicker::
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~Z reg
Don't most of the creatures walk around in defensive usually? Casting CS vs TD spells and doing Maneuver atatcks?
Why would he have an easy time if the monster's in defensive, unless ofcourse he uses swiftkick? reg
Plane two: Witches stand back up in off stance when swept. Caed's are just easy to kill, even when they are in def stance. Sera's you run form unless yer a sorc or cleric.
Plane three: Warlack's are the same way, sweep kill. But Aivrens are tough, they swing fast and hard. Still havn't seen a rogue hunting em on 3. So don't know how they deal with em. N'cares are easy, they swing, rub glass amulet. Ambush head.
Plane four: Lost souls and N'cares. Not hunted it yet.
Plane five: Well, death to everyone.....
edge
[This message has been edited by edge (edited 01-29-2001).] reg
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~Z reg