The Players Corner Archive

Sorcerer hunting rift..

this is a buncha peices, all on the way to rescue Wulfguy.. had to run to 5 to get him.. using 10x leathers, 7x shield and ebladed stiletto if that matters..

[The Rift]
The river of blood moves through a hole to the east. Your feet squelch and squish with each step, and you are forced to place them carefully for fear of slipping. The walls are crawling with worms, greenish grey and horrible, slowly weakening the structure. The squeezing of the walls is not as strong here as in other places, as if the creepers had already damaged them. You also see a vaespilon, a slender silvery thread and some silver coins.
Obvious exits: south, west, northeast.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Forceful decompression causes the vaespilon to nearly invert!
+320 Hits.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
The vaespilon falls to the ground motionless.
The deep blue glow leaves a vaespilon.
The silvery luminescence fades from around a vaespilon.
The powerful look leaves a vaespilon.
The light blue glow leaves a vaespilon.
The tingling sensation and sense of security leaves a vaespilon.
The wall of force disappears from around a vaespilon.

A single item, about 4 feet from the void, was picked up and sucked toward the blackness. The item did more mutilation to the corpse. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Tha-thump.
[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to. You also see a vaespilon.
Obvious exits: north, south, east, northwest, southwest.
>A vaespilon waves a skeletal hand!
A brilliant luminescence surrounds the vaespilon.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
> * Antonz Newcombe joins the adventure.
You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Debris strikes a vaespilon.
+57 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
> * Pyker McPhiles joins the adventure.
l>
Tha-thum.

>[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to. You also see a vaespilon that appears stunned.
Obvious exits: north, south, east, northwest, southwest.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Rather abrupt decompression causes a vaespilon to explode!
Tiny vaespilon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to.
Obvious exits: north, south, east, northwest, southwest.
>A lost soul floats in!
e>
[The Rift]
The floor beneath you gives way, nearly trapping your foot in the stringy substance. Looking down, you see a pocket of blackened tissue, destroyed by the hungry mouths of the worms. Black ooze wells up from it, and the smell is horrible, making you choke and gag. You also see a vaespilon and some silver coins.
Obvious exits: west, northeast, southeast.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Debris strikes a vaespilon.
+58 Hits.

A single item, about 3 feet from the void, was picked up and disappeared in the blackness, but did no damage. The void disappears without further incident.
Cast Roundtime 3 Seconds.

prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
The vaespilon inverts as the intense vacuum rips her to shreds!
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Tha-thump.
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a lost soul, a slender silvery thread and some silver coins.
Obvious exits: west, northeast, southeast.
>se
[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward. You also see a vaespilon.
Obvious exits: northeast, northwest, southwest.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Rather abrupt decompression causes a vaespilon to explode!
Tiny vaespilon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search
[The Rift]
The smell of fresh mortar is in the air, thick and moist. Rough brick walls surround you, each roughly four feet wide and as high as a giantman's head. From behind the structures come muffled cries, and one blockade trembles with the rhythmic pounding it is taking from within. You also see a n'ecare.
Obvious paths: northwest, southeast.
>A n'ecare glows with an ice blue light!
A n'ecare swings a long blackened jeddart-axe at you!
AS: +641 vs DS: +669 with AvD: +30 + d100 roll: +37 = +39
A clean miss.
>You don't find anything of interest here.
Roundtime: 3 sec.
>se


[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a lost soul, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
> * Nichan Truehammer joins the adventure.
prep 710>castA lost soul waves a spectral hand!
A brilliant luminescence surrounds a lost soul.
>You concentrate on the Energy Maelstrom spell...
Your spell is ready.
>You gesture.
A stiff breeze begins to swirl around you.
Cast Roundtime 3 Seconds.
>l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +49 = -53
A clean miss.
>A lost soul gestures and utters a phrase of arcane magic.
A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at you!
AS: +614 vs DS: +689 with AvD: +28 + d100 roll: +56 = +9
A clean miss.
> * Machean Zepp joins the adventure.
A lost soul points both spectral hands at you!
CS: +527 - TD: +549 + CvA: +13 + d100: +94 - -5 == +90
Warded off!
> * Drakran Forgedfire joins the adventure.
A lost soul gestures and utters a phrase of arcane magic.
> * Heavenlee Ja'zmn joins the adventure.
prep 703>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +65 = -37
A clean miss.
A lost soul gestures and utters a phrase of arcane magic.
>You concentrate on the Forget spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
CS: +622 - TD: +484 + CvA: +25 + d100: +22 == +185
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
> * Kaerl Llyrin joins the adventure.
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm.
>prep 703Wait 1 sec.
A lost soul points both spectral hands at you!
A wave of dark ethereal ripples moves outward from a lost soul.
You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 14 Sec.
>cast second soul...wait 13 seconds.
> * Lord Jeddryn de'Paladin joins the adventure.
A lost soul points both spectral hands at you!
CS: +515 - TD: +549 + CvA: +13 + d100: +57 - -5 == +41
Warded off!
>cast second soulA lost soul floats southwest.
>...wait 10 seconds.
>A vortex of air fills the area, blasting everything in its path, but where you stand the air is still.
A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +599 with AvD: +28 + d100 roll: +92 = +80
A clean miss.
>A lost soul swings a gleaming silvery scythe at you!
AS: +539 vs DS: +599 with AvD: +28 + d100 roll: +86 = +54
A clean miss.
>The soul seems more aware now.
Large hailstones whip through the area!
A lost soul is pelted by hailstones!
... 20 points of damage!
A lost soul is pelted by hailstones!
... 20 points of damage!
> * Brendii Lepidi joins the adventure.
prep 703cast second soulYou concentrate on the Forget spell...
Your spell is ready.
>staYou gesture at a lost soul.
CS: +622 - TD: +483 + CvA: +25 + d100: +81 == +245
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
>lYou stand back up.
>A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at you!
AS: +634 vs DS: +689 with AvD: +28 + d100 roll: +61 = +34
A clean miss.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>Brilliant flashes of lightning surround you!
A lightning bolt arcs out at a lost soul!
... 25 points of damage!
A lost soul floats northeast.
l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>Violent winds rip through the area!
A lost soul is struck by flying debris!
... 15 points of damage!
>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +34 = -68
A clean miss.
>Brilliant flashes of lightning surround you!
>prep 702Large hailstones whip through the area!
A lost soul is pelted by hailstones!
... 10 points of damage!
A lost soul gestures and utters a phrase of arcane magic.
>You concentrate on the Mana Disruption spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
CS: +622 - TD: +511 + CvA: +25 + d100: +39 == +175
Warding failed!
A powerful hit.
... 20 points of damage!
Cast Roundtime 3 Seconds.
> * the Legendary Lord Morphias Grakness joins the adventure.
prep 702cast soulYou concentrate on the Mana Disruption spell...
Your spell is ready.
>You gesture at a lost soul.
A pale, shimmering barrier coalesces around the lost soul for a brief instant!
CS: +622 - TD: +573 + CvA: +25 + d100: +44 == +118
Warding failed!
A strong strike.
... 5 points of damage!
Cast Roundtime 3 Seconds.
>lLarge hailstones whip through the area!
A lost soul is pelted by hailstones!
... 20 points of damage!
A lost soul points both spectral hands at you!
The deep blue glow leaves you.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>prep 107A lost soul floats southwest.
>You concentrate on the Spirit Warding II spell...
Your spell is ready.
>castYou gesture.
A deep blue glow surrounds you.
Cast Roundtime 3 Seconds.
>Large hailstones whip through the area!
The air shakes and twists as waves of irreality wash over you!

An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

>prep 417lYou concentrate on the Elemental Dispel spell...
Your spell is ready.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest and some silver coins.
Obvious exits: northeast, southwest.
>cast temYou gesture at a raging tempest.
You gesture at a raging tempest.
The raging tempest dissipates rapidly.
>l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see some silver coins.
Obvious exits: northeast, southwest.
>ne
[The Rift]
Mountains surround you, stretching high into the bright green sky. Before you, towering at least thirty feet into the air, is a giant snake. It has been impaled on a pike, blood trickling down the pole and seeping into the grain of the wood. The tip of its tail still twitches, as if its death were a recent happening. You also see a lost soul.
Obvious exits: southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +514 + CvA: +25 + d100: +14 == +147
Warding failed!
... and hits for 28 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 20 points of damage!
The lost soul shrugs off the cold.
... 35 points of damage!
... 25 points of damage!
You feel 6 mana surge into you!
Cast Roundtime 3 Seconds.
>A lost soul floats southwest.
>sw
[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>sw
[The Rift]
A stone basin sits in the center of the castle courtyard. Standing within it is a man, badly wounded, up to his knees in blood. The crimson liquid pours from his cuts, trickling into the pool with a happy sound reminiscent of a burbling fountain. He holds his hands above his head, as if bound by an invisible cord, although his face registers no emotion at all.
Obvious paths: west, northeast.
>w
[The Rift]
Black sand dunes stretch out to infinity. No plants grow from the ebon ground, and you can hear no small animals or insects going about their business nearby. In the distance, a triangular shape moves along the ground, breaking the surface of the sand and winding its way towards you before disappearing beneath the surface once again. You also see a n'ecare.
Obvious exits: east, northwest, southwest.
>sw
[The Rift]
The smell of fresh mortar is in the air, thick and moist. Rough brick walls surround you, each roughly four feet wide and as high as a giantman's head. From behind the structures come muffled cries, and one blockade trembles with the rhythmic pounding it is taking from within.
Obvious paths: northwest, southeast.
>nw
[The Rift]
Spectres crowd around you. Their ghostly hands reach out to touch you, seeking the warmth and vitality only the living have. But as each grasping figure makes contact it draws back, wailing in pain as if burned. Still the others seek to feel you, expressions of hunger on their haunted faces. You also see a n'ecare.
Obvious paths: northeast, southeast.
>ne
[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>A lost soul gestures and utters a phrase of arcane magic.
w>
[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a slender silvery thread.
Obvious exits: east, northwest, southwest.
> * Providanius Contaerax joins the adventure.
clim thrYou begin to climb up the silvery thread. You climb up, further and further. All of a sudden, up and down reverse and before you can shift your grip and balance your weight, you tumble to the ground! Yeouch!
Roundtime: 4 sec.
>standYou stand back up.
Roundtime: 3 sec.

l>[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare who is kneeling and a lost soul.
Obvious exits: east, northwest, southwest.
>A n'ecare stands up slowly.
>stance defensive...wait 8 seconds.
>A lost soul swings a gleaming silvery scythe at you!
AS: +529 vs DS: +639 with AvD: +28 + d100 roll: +85 = +3
A clean miss.
>A n'ecare swings a long blackened jeddart-axe at you!
AS: +506 vs DS: +639 with AvD: +30 + d100 roll: +34 = -69
A clean miss.
>prep 720cast n'ecareYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a n'ecare.
A void rips open in the area, directly above a n'ecare!
Rather abrupt decompression causes a n'ecare to explode!
Tiny n'ecare particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the n'ecare's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.


>w
[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare and a lost soul.
Obvious exits: east, northwest, southwest.
>A n'ecare swings a long blackened jeddart-axe at you!
AS: +506 vs DS: +729 with AvD: +30 + d100 roll: +3 = -190
A clean miss.
> * Lord Nevrek Araknathalin joins the adventure.
prep 719cast soul>You concentrate on the Dark Catalyst spell...
Your spell is ready.
>A lost soul gestures and utters a phrase of arcane magic.
>You gesture at a lost soul.
CS: +622 - TD: +520 + CvA: +25 + d100: +54 == +181
Warding failed!
... and hits for 28 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 45 points of damage!
The lost soul shrugs off the cold.
... 70 points of damage!
... 35 points of damage!
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare and a lost soul.
Obvious exits: east, northwest, southwest.
* Lord Harkonis Andorius joins the adventure.
>A n'ecare hurls itself at you and connects!
MS: +463 - MD: +366 + MAvA: +7 + d100: +69 == +173
Success!
A n'ecare pins you to the ground!

Roundtime: 15 sec.
> * Machu Atur joins the adventure.
A lost soul points both spectral hands at you!
CS: +486 - TD: +547 + CvA: +13 + d100: +24 - -5 == -19
Warded off!
>'crapYou say, "crap"

You concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +67 == +188
Warding failed!
... and hits for 27 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 10 points of damage!
The lost soul shrugs off the cold.
... 65 points of damage!
... 35 points of damage!
You feel 6 mana surge into you!
Cast Roundtime 3 Seconds.
>lA lost soul swings a gleaming silvery scythe at you!
AS: +323 vs DS: +623 with AvD: +28 + d100 roll: +29 = -243
A clean miss.
>[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +29 == +150
Warding failed!
... and hits for 23 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 10 points of damage!
The lost soul shrugs off the cold.
... 25 points of damage!
... 30 points of damage!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
> * Lord Tloran Tobyas joins the adventure.
You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +64 == +185
Warding failed!
... and hits for 23 points of damage!
You hear a sound like a weeping child as a white glow separates itself from the lost soul's body as it rises, disappearing into the heavens.
The lost soul slumps silently to the floor, his dark eyes fading to grey.
The tingling sensation and sense of security leaves a lost soul.
The bright luminescence fades from around a lost soul.
The brilliant luminescence fades from around a lost soul.
The silvery luminescence fades from around a lost soul.
Cast Roundtime 3 Seconds.
>search soulYou search the lost soul.
You discard the soul's useless equipment.
It didn't carry any silver.
It had nothing of interest.
A lost soul fades into oblivion.
>sym proA lost soul floats in!
>You feel a layer of protection surround you.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +501 + CvA: +25 + d100: +59 == +205
Warding failed!
... and hits for 34 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 50 points of damage!
The lost soul shrugs off the cold.
... 25 points of damage!
... 30 points of damage!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 720You concentrate on the Implosion spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
A void rips open in the area, directly above a lost soul!
The lost soul is twisted violently by the intense power of the void!
+143 Hits.
You hear a sound like a weeping child as a white glow separates itself from the lost soul's body as it rises, disappearing into the heavens.
The lost soul slumps silently to the floor, her dark eyes fading to grey.
The tingling sensation and sense of security leaves a lost soul.
The silvery luminescence fades from around a lost soul.
The bright luminescence fades from around a lost soul.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul which appears dead.
Obvious exits: west, northwest, southwest.
>search soulYou search the lost soul.
You discard the soul's useless equipment.
It had 380 silvers on it.
It had nothing else of value.
A lost soul fades into oblivion.
reg

Was curious, how many ranks in spell aim do you have, what's your train, and what's the age of the stuff you killed?

------------------
I got no dukes. reg

Thats a pretty damn cool hunt..smirk reg
This sorcerer is lvl 122. and has 115 ranks in spell aiming.

N'ecares are 121
Lost souls are 125
Vaespilons are 128, and still fear at 122.

Really easy hunting if ya pay attention to what yer doing and dont have bad luck.. No voids on 4 and 5. I tend to lose track of what I am doing.. and get kicked offline alot so I dont stay alive very well.

Everytime someone calls my house, I get kicked off the internet. <mumble>

Anyhow, for you other sorcerers who trained right, and have singled in shields and a weapon, and doubled in spell aiming.. You'll breeze through rift so fast you wont know why it was such a big deal to some other people.

Dragging.. thats one of the biggest ways to die for me. That and picking up treasure(not much treasure when you implode everything, but every once in a while..). Put the shield up and my bolt DS is too low, put my weapon up and my physical DS is too low.. Being fully singled in both and all 10x gear would help majorly. reg

quote:
Originally posted by AestheticDeath:
You'll breeze through rift so fast you wont know why it was such a big deal to some other people.

The Rift is substantially easier than it used to be. One sorcerer had finished the Rift in the first 2+ years that it was open. reg

heh Icer I remember when you first came around, and you didn't know JACK about the rift, so don't act like you just strolled in and owned the place heh.

Mike

Zanagan/Zarosa reg

ZANAGAN

O, Lord of Life and Death,
by whose hand the seed
is germinated and the
fields are renewed, your
servent bids you welcome.

Zanagan.. you really have no clue.. I guess you dont even know what my post was about. But I wasnt claiming to OWN the rift. I am not the type of person to brag. Kinda hard to own anything when it kills you 4/5s of the time.

When I first got Icerolose, I didn't know jack about the rift. Your right. But guess what, I still don't know jack about it. I never said I did... I posted a log of Icerolose(A shitty sorcerer) blasting some things. I said what caused me to die more often than not, and I said better trained sorcerers would have it alot easier.

Is anyone complaining about seeing parts of that log? I thought it might be fun to read for some people who dont get to goto rift.

Maybe I was wrong. I will make a new post soon.

Almost forgot to add something..

Zanagan is GOD!
Zanagan OWNS the rift.
Zanagan sees all, hears all, knows all.
Bow before him.

[This message has been edited by AestheticDeath (edited 11-02-2001).] reg

[The Rift]
The fog you wander through parts to reveal thousands of stairways surrounding you. Sets of stairs lead to unknown destinations around you, up and down, horizontal and vertical. The bizarre monument fills your vision as far as you can see, none of the stairs really appear to be going anywhere except to other stairs. You also see a naisirc, a csetairi and a csetairi.
Obvious paths: east, west, southeast, southwest.
>
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
Strands of webbing shoot forth towards you.
CS: +417 - TD: +544 + CvA: +13 + d100: +76 - -5 == -33
Warded off!
You avoid the webbing.
>
A csetairi waves her four arms in a triangular motion.
A csetairi gestures mystically!
An invisible force guides a csetairi.
>
A naisirc disperses into a cloud of tiny green lights that float west.
A csetairi points two of her four hands at you!
CS: +465 - TD: +544 + CvA: +13 + d100: +39 - -5 == -22
Warded off!
Nothing happens.
>
A csetairi waves her four arms in a triangular motion.
>
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +637 vs DS: +536 with AvD: +29 + d100 roll: +14 = +144
... and hits for 25 points of damage!
Blow to your chest causes your heart to skip a beat.
You are stunned for 1 rounds!
The guiding force leaves a csetairi.

The csetairi twists and attacks again!
A csetairi lashes out at you with her massive tail!
AS: +601 vs DS: +516 with AvD: +29 + d100 roll: +72 = +186
... and hits for 16 points of damage!
Head maneuver catches eye.
Painful!
You are knocked to the ground!
>
A csetairi points two of her four hands at you!
CS: +435 - TD: +544 + CvA: +13 + d100: +14 - -5 == -77
Warded off!
>
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +562 vs DS: +438 with AvD: +29 + d100 roll: +95 = +248
... and hits for 98 points of damage!
Slash to your ribs opens a sucking chest wound!
The light blue glow leaves you.
The tingling sensation and sense of security leaves you.
The air calms down around you.
The deep blue glow leaves you.
You feel less confident than before.
The bright luminescence fades from around you.
The wall of force disappears from around you.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...
The csetairi raises her four arms in triumph!


[The Rift]
A cold, grey mist swirls around you, making it difficult to gain any sense of what is here. Through the haze a huge, gnarled hand stretches upward reaching grimly for something past your vision. As you move closer, it turns out to be only a dead tree, the bent and gnarled limbs twisting toward a blood eagle hovering just out of reach. You also see a Vvrael witch.
Obvious paths: east, southeast.
>
Summoning clouds of darkness to her like robes, a Vvrael witch slowly lifts from the ground and turns, revolving in midair. Locks of her long black hair radiate out around her, the ends twitching as if they are living snakes. Dark clouds form behind her, fanning out from her shoulders in a semblance of black wings. She breaks into sultry laughter, fanning the wings and sending whirlwinds of anti-mana flying out like miniature tornadoes!

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.
In the next moment, the witch's wings wither and fall into nothing, and the witch sinks slowly back to the ground.

>
A Vvrael witch whispers with an ominously soft voice.
>
A seraceris glides in!
>
A Vvrael witch suddenly pulls herself up into a rigid stance, stopping all movement and sound while her dark eyes survey the surroundings with their deep iris pools framed by long lashes. She bursts into an ironic laugh, sending sizzling bolts of anti-mana out from her raised fingertips!
A Vvrael witch hurls a powerful lightning bolt at you!
AS: +480 vs DS: +485 with AvD: +38 + d100 roll: +67 = +100
A clean miss.

A Vvrael witch hurls a powerful lightning bolt at a seraceris!
AS: +480 vs DS: +385 with AvD: +50 + d100 roll: +68 = +213
... and hits for 153 points of damage!

>
A seraceris points a ghostly finger at you!
CS: +493 - TD: +547 + CvA: +13 + d100: +60 - -5 == +24
Warded off!
>
A Vvrael witch whispers with an ominously soft voice.
>
A seraceris claws at you!
AS: +474 vs DS: +548 with AvD: +36 + d100 roll: +100 = +62
A clean miss.
>
A Vvrael witch gestures gracefully, hurling ebon motes of anti-mana at you!
A Vvrael witch hurls a powerful lightning bolt at you!
AS: +480 vs DS: +485 with AvD: +38 + d100 roll: +72 = +105
... and hits for 3 points of damage!
Static discharge to left leg. Doesn't hurt, much.
>
A seraceris begins to hum.
>
A Vvrael witch whispers with an ominously soft voice.
>
A seraceris points a ghostly finger at you!
The silvery luminescence fades from around you.
>
>
Summoning clouds of darkness to her like robes, a Vvrael witch slowly lifts from the ground and turns, revolving in midair. Locks of her long black hair radiate out around her, the ends twitching as if they are living snakes. Dark clouds form behind her, fanning out from her shoulders in a semblance of black wings. She breaks into sultry laughter, fanning the wings and sending whirlwinds of anti-mana flying out like miniature tornadoes!

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A seraceris is buffeted by the great wind!
The wind then subsides.
In the next moment, the witch's wings wither and fall into nothing, and the witch sinks slowly back to the ground.

>
Suddenly, the shadows cloaking the area in darkness fray into nothing, releasing the light like a prisoner freed from a dank cell.

A Vvrael witch whispers with an ominously soft voice.
>
A Vvrael witch gestures gracefully, hurling ebon motes of anti-mana at you!
A Vvrael witch hurls a roaring ball of fire at you!
AS: +480 vs DS: +456 with AvD: +58 + d100 roll: +3 = +85
A clean miss.
>
A Vvrael witch whispers with an ominously soft voice.
>

>
A seraceris begins to hum.
>
A Vvrael witch suddenly pulls herself up into a rigid stance, stopping all movement and sound while her dark eyes survey the surroundings with their deep iris pools framed by long lashes. She bursts into an ironic laugh, sending sizzling bolts of anti-mana out from her raised fingertips!
A Vvrael witch hurls a powerful lightning bolt at you!
AS: +480 vs DS: +386 with AvD: +38 + d100 roll: +26 = +158
... and hits for 99 points of damage!
Terrifying electrical arc destroys spinal column one vertebra at a time!
The wall of force disappears from around you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The tingling sensation and sense of security leaves you.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
The powerful look leaves you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...

A Vvrael witch hurls a powerful lightning bolt at a seraceris!
AS: +480 vs DS: +385 with AvD: +50 + d100 roll: +42 = +187
... and hits for 122 points of damage!
The seraceris slumps silently to the ground and begins to rapidly dissipate.
The brilliant luminescence fades from around a seraceris.
The wall of force disappears from around a seraceris.
The bright luminescence fades from around a seraceris.
The silvery luminescence fades from around a seraceris.


The Vvrael witch stares deeply into your eyes, as if transfixed upon your moment of death!

A seraceris fades into oblivion.
>
A Vvrael witch whispers with an ominously soft voice.
> reg

damn... i cant wait smirk lets see some godly logs zanagan, can you still bolt up there after them avd changes to bolt spells? reg
heh Aesthetic, calm down man.


I haven't hunted since May...so I basically got out of the rift before it got bad. Worse thing I had to deal with is when they made lost souls much tougher to bolt than they used to. I believe I have some plane 3 log on my other computer I can put up that I hunted around the same level Edge is hunting it, so I'll dig that up and put it up and compare. If what I"m told about everything on plane 1 being unboltable at likeage..that must suck heh

Mike

Zanagan/Zarosa reg

You forgot to mention you hunted with a level 200+ empath and 130+ cleric yet you still seemed to die. dofl
Hard to find a log where you aren't slaving, eh? Yep, ‘god of rift’ for sure.

-Pirub reg

jesus christ, whats the big deal? only reason you should be complain is if he used them slaves to kill you or sumtin.
Rusval
~READ YOUR BIBLE! reg
Actually I only used the 130+ cleric for plane 4, and that was to help them learn/attain fame as much as it was for me to be able to receive their mana (1 mana kills for repel), and to rest in a sanctuary. 1-3, and planes 5 were on my own.

And my deaths on 4 and 5 were extremely rare.

Mike

Zanagan/Zarosa reg

Actually he did use the slave to poach me and he I believe he also failed to blind me with the slave. Not to meantion the 5 boils he cast at me which all missed.

-Pirub reg

Man you are like THY biggest liar in gemstone. Yes while on the cleric sometimes when you repel the critter is scared into the next room, so i instantly move in and repel the critter, on occasion you would happen to be in the room. If you noticed it was clear the critter would enter frightened etc. No I never attemped to blind you on any of the characters. And I believe I tried boiling you twice? and yes you did dodge those, although atthe time you were a little older than I was.

Mike

Zanagan/Zarosa reg

Icer don't let them discourage you from posting more logs. We like to see them.

edge reg

'Man you are like THY biggest liar in gemstone.'

Yep THY I am!
You tried boiling me four times and I killed you like what 4 times?
I encourage you, Icer, to post more.

-Pirub

[This message has been edited by Pirub9 (edited 11-04-2001).] reg

On plane 5.

[The Rift]
The floor beneath you gives way, nearly trapping your foot in the stringy substance. Looking down, you see a pocket of blackened tissue, destroyed by the hungry mouths of the worms. Black ooze wells up from it, and the smell is horrible, making you choke and gag. You also see a lost soul.
Obvious exits: west, northeast, southeast.
>

Tha-thum.

prep 720
cast soul
>You concentrate on the Implosion spell...
Your spell is ready.
>
You gesture at a lost soul.
A void rips open in the area, directly above a lost soul!
Rather abrupt decompression causes a lost soul to explode!
Tiny soul particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the lost soul's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>ne

[The Rift]
A group of worms has created a large hole in the ceiling. Through it pours a torrent of blood, washing over the room and flooding the already overworked walls. The smell is horrible, although you cannot tell if it comes from the worms or the decaying flesh.
Obvious exits: east, northwest, southwest.
>e

[The Rift]
A nest of worms writhes in a pocket to the south. They seem to be breeding here, then moving into other parts of the area to eat and destroy. The walls hardly constrict here, although the loud thump-thump from the other chambers is still loud and strong. Blood moves over the floor, forced northward by the weak contractions of the walls.
Obvious exits: south, east, northwest.
>s

[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a lost soul.
Obvious exits: north, east, southeast, southwest.
>prep 720
cast soul
You concentrate on the Implosion spell...
Your spell is ready.
>A lost soul points both spectral hands at you!
A wave of dark ethereal ripples moves outward from a lost soul.
You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 20 Sec.
>
...wait 20 seconds.
>

Tha-thump.

The air around you crackles with potent energy!

An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

The lost soul flashes with a bright white ethereal light!
You hear the sound of a thousand voices wailing discordantly as a lost soul floats in!
>'crap
You say, "crap"
l
>[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a lost soul and a lost soul.
Obvious exits: north, east, southeast, southwest.
>
A lost soul swings a scorched black ball & chain at you!
AS: +569 vs DS: +563 with AvD: +15 + d100 roll: +7 = +28
A clean miss.
>

Tha-thump.

A lost soul points both spectral hands at you!
CS: +492 - TD: +547 + CvA: +15 + d100: +62 - -5 == +27
Warded off!
>
A lost soul swings a scorched black ball & chain at you!
AS: +565 vs DS: +563 with AvD: +15 + d100 roll: +21 = +38
A clean miss.
>stand
>
...wait 5 seconds.
A lost soul gestures and utters a phrase of arcane magic.
stand
...wait 1 seconds.
>

Tha-thump.

>stand
You stand back up.
Roundtime: 3 sec.

A lost soul points both spectral hands at you!
CS: +504 - TD: +547 + CvA: +15 + d100: +60 - -5 == +37
Warded off!

A lost soul gestures and utters a phrase of arcane magic.
>stance defensive
stance defensive
You are now in a defensive stance.
You are now in a defensive stance.
>prep 703
cast soul

>You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at a lost soul.
A void rips open in the area, directly above a lost soul!
Debris strikes a lost soul.
+54 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>

A lost soul emits a low, unearthly moan!

A lost soul gestures and utters a phrase of arcane magic.
>prep 703
cast soul
You concentrate on the Forget spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +474 + CvA: +15 + d100: +94 == +257
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
>

Tha-thump.

A lost soul emits a low, unearthly moan!

A lost soul's eyes glow an eerie pale green!
A lost soul swings a scorched black ball & chain at you!
AS: +640 vs DS: +644 with AvD: +15 + d100 roll: +76 = +87
A clean miss.
A lost soul points both spectral hands at you!
CS: +539 - TD: +549 + CvA: +15 + d100: +94 - -5 == +104
Warding failed!
A lost soul blasts you for 3 points of damage.
... 20 points of damage!
Strike pierces forearm!
You are stunned for 2 rounds!
>prep 703
You are still stunned.
>

A lost soul emits a low, unearthly moan!

A lost soul swings a scorched black ball & chain at you!
AS: +569 vs DS: +616 with AvD: +15 + d100 roll: +56 = +24
A clean miss.
>cast second soul
You are still stunned.
>
Your senses are assaulted by a tormented wail as a vaespilon drags herself in!

Tha-thump.

>prep 703
cast second soul
You concentrate on the Forget spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +510 + CvA: +15 + d100: +40 == +167
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
>
A lost soul swings a scorched black ball & chain at you!
AS: +569 vs DS: +636 with AvD: +15 + d100 roll: +8 = -44
A clean miss.
>l
[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a vaespilon, a lost soul and a lost soul.
Obvious exits: north, east, southeast, southwest.
>prep 720
cast vaesp
look
The soul seems more aware now.
Overcome by the waves of evil emanating from the vaespilon, your arms fall slack at your side and you find yourself unable to move.

A vaespilon draws an ancient sigil in the air.
>You don't seem to be able to move to do that.
>
You don't seem to be able to move to do that.
>
[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a vaespilon, a lost soul and a lost soul.
Obvious exits: north, east, southeast, southwest.
>
A lost soul swings a scorched black ball & chain at you!
AS: +565 vs DS: +456 with AvD: +15 + d100 roll: +32 = +156
... and hits for 42 points of damage!
Hard hit shatters your weapon arm.
You are stunned for 5 rounds!
>e
>
You don't seem to be able to move to do that.
A vaespilon points a skeletal finger at you!
CS: +655 - TD: +547 + CvA: +15 + d100: +67 - -5 == +195
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
You regain control of your senses!

Tha-thump.


A lost soul emits a low, unearthly moan!

A lost soul swings a scorched black ball & chain at you!
AS: +569 vs DS: +608 with AvD: +15 + d100 roll: +83 = +59
A clean miss.
>
A vaespilon draws an ancient sigil in the air.
>
The soul seems more aware now.
A vaespilon points a skeletal finger at you!
A wave of dark ethereal ripples moves outward from a vaespilon.
You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 19 Sec.
A lost soul swings a scorched black ball & chain at you!
AS: +565 vs DS: +547 with AvD: +15 + d100 roll: +12 = +45
A clean miss.
>
A lost soul gestures and utters a phrase of arcane magic.
>sym need
You are still stunned.
>

Tha-thump.

A vaespilon draws an ancient sigil in the air.
>
A lost soul points both spectral hands at you!
The white light leaves you.
The very powerful look leaves you.
>
A vaespilon points a skeletal finger at you!
CS: +655 - TD: +522 + CvA: +15 + d100: +29 - -5 == +182
Warding failed!
A vaespilon glares malevolently at you.
You feel a threatening dark force very close to you.
>
A lost soul gestures and utters a phrase of arcane magic.
A lost soul gestures and utters a phrase of arcane magic.
>
A vaespilon draws an ancient sigil in the air.
>

Tha-thum.

A lost soul points both spectral hands at you!
The bright luminescence fades from around you.
>prep 720
>

A dark force tears at your body!

CS: +655 - TD: +561 + CvA: +15 + d100: +76 - -5 == +190
Warding failed!
You are engulfed in an eerie, dark haze!
... 65 points of damage!
You try desperately to keep your footing but fall on your rear instead.
The tingling sensation and sense of security leaves you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The powerful look leaves you.
You notice your blood flow go back to normal.
The light blue glow leaves you.
The layer of protection fades away.
You lose your extra internal fortitude.
You feel less confident than before.
The air calms down around you.
The wall of force disappears from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...
A vaespilon drags herself southeast.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

[This message has been edited by AestheticDeath (edited 11-20-2001).] reg

[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward.
Obvious exits: northeast, northwest, southwest.
>ne
[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to. You also see a fire opal and some silver coins.
Obvious exits: north, south, east, northwest, southwest.
>nwnw
[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward.
Obvious exits: northeast, northwest, southwest.
>
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon.
Obvious exits: west, northeast, southeast.
>A vaespilon draws an ancient sigil in the air.
>prep 720cast vaesplookYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
The vaespilon is twisted violently by the intense power of the void!
+161 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon.
Obvious exits: west, northeast, southeast.
>
THA-THUMP.

>prep 720cast vaesplookWait 1 sec.
A vaespilon points a skeletal finger at you!
A wave of dark ethereal ripples moves outward from a vaespilon.
You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 20 Sec.
>...wait 20 seconds.
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon.
Obvious exits: west, northeast, southeast.
>'noooooooA vaespilon draws an ancient sigil in the air.
>You say, "nooooooo"
> * Journeyman Dnus Sterrahadk joins the adventure.

Tha-thump.


An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.

> * Riptaph Stoneater joins the adventure.
* Apprentice Krypler Soelkiller joins the adventure.
l>A vaespilon points a skeletal finger at you!
CS: +665 - TD: +547 + CvA: +15 + d100: +76 - -5 == +214
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon.
Obvious exits: west, northeast, southeast.
> * Firehawke Drakenwand joins the adventure.
A vaespilon draws an ancient sigil in the air.
> * Lady Meslillian Shaemond joins the adventure.

Tha-thump.

A vaespilon points a skeletal finger at you!
CS: +665 - TD: +547 + CvA: +15 + d100: +21 - -5 == +159
Warding failed!
You are wracked with painful spasms!

You take 37 damage!
Roundtime: 4 sec.
>A vaespilon draws an ancient sigil in the air.
> * Lord Kayous Moondodger joins the adventure.
* Apprentice Leafetta Forestsong joins the adventure.
prep 720cast vaesplookYou are still stunned.
>
* Icerolose has been vaporized!

You are still stunned.
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon.
Obvious exits: west, northeast, southeast.

Tha-thump.

A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
You notice your blood flow go back to normal.
The powerful look leaves you.
The light blue glow leaves you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The wall of force disappears from around you.
You lose your extra internal fortitude.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The air calms down around you.
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...
Everything in the room seemed to stay in place. The void disappears without further incident.

The vaespilon howls in evil delight!

sym retriYou close your eyes, lift your face and hands to the sky and from deep within you a rage burns upward and out your lips in a terrible scream of rage.

As the symbol takes shape in your mind, you feel a force project outward, unfocused like a wall in all directions.

A vaespilon is caught by the force!
It is entirely consumed as the energy permeates its body!
... 25 points of damage!
Nasty shock to the neck. Gonna be stiff for awhile.
The vaespilon is stunned!
... 35 points of damage!
Nasty shock to left arm stiffens joints. Nice and painful.
The vaespilon falls to the ground motionless.
The deep blue glow leaves a vaespilon.
The silvery luminescence fades from around a vaespilon.
The bright luminescence fades from around a vaespilon.
The light blue glow leaves a vaespilon.
The powerful look leaves a vaespilon.
The tingling sensation and sense of security leaves a vaespilon.
The wall of force disappears from around a vaespilon.
A vaespilon glances around, looking a bit less confident.
The brilliant luminescence fades from around a vaespilon.
The very powerful look leaves a vaespilon.
The air calms down around a vaespilon.
The guiding force leaves a vaespilon.


Still dead after a couple days.. if anyone wants to come help drag me off 5. :P reg

Finally got help off 5 from and raised.. then I go back up and die right away..


[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a vaespilon.
Obvious exits: north, east, southeast, southwest.
>

Tha-thump.

>prep 720
cast vaesp
look
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
Overcome by the waves of evil emanating from the vaespilon, your arms fall slack at your side and you find yourself unable to move.

A vaespilon points a skeletal finger at you!
CS: +680 - TD: +547 + CvA: +15 + d100: +77 - -5 == +230
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 31 points of damage!
... 70 points of damage!
Unbelievable heat melts your hand down to the wrist.
You are stunned for 7 rounds!
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
The layer of protection fades away.
The wall of force disappears from around you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The powerful look leaves you.
The air calms down around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The buzz of thoughts in your mind subsides.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...

The vaespilon howls in evil delight!

>

Mmm-Mmmph.

A vaespilon drags herself southeast.
>

Now isn't that just a load of fun. reg

There's a reason you're dying so much, and it's because you get feared by them. Hunt 3 or 4 till 123 then try to hunt Vaesps. I'm sure it would be much easier.

-Pirub reg

I know fear is a part of why I die. But its not the biggest reason. Vaespilons are just powerful. Too hard to ward their CS, and surviving their FI is like impossible.

Hunting 3 would be insane.

I could hunt 4.. and die just as much, trying to cast 418, or getting bolted by a lost soul.. ewaved or something.

I get fried on 5 much faster. reg

Dude you won't be warding Vaesps. It's kill them or be killed. 709, quake will knock them down. You can Forget them, then you can blast them with FI. It really shouldn't be hard.

-Pirub reg

It's not hard.

I cast 703 on lost souls because they can't be stunned. But 706 works much better on vaespilons. 720 kills both real easy.

You said it yourself, its kill or be killed. Thats my only problem, because sometimes I get distracted, and like 80% of the time my connection is pretty slow. My modem doesnt even get a 28k connection, phone lines around here suck.

With vaespilons if i don't get the first cast, or if I walk into a room with a prepped one waiting for me, I'm almost always done for. reg

Yea you really get killed on 5 with a bad connection. Before I got my DSL, I had two phone lines and when someone would call my house line it would freeze my computer line(I don't know why) and that means like 90% chance of death on plane 5.

-Pirub reg

Cant forget that macro keye, what was the string? "prep 720\rcast at zanagan\r" Ooops, wrong macro, right joe.


-John

(Im just messin with ya man, dont take this as an insult).

------------------
-bReAkZ nATiOnZ-
- breakznation@aol.com
- AIM: highlord42o reg