[The Rift]
The river of blood moves through a hole to the east. Your feet squelch and squish with each step, and you are forced to place them carefully for fear of slipping. The walls are crawling with worms, greenish grey and horrible, slowly weakening the structure. The squeezing of the walls is not as strong here as in other places, as if the creepers had already damaged them. You also see a vaespilon, a slender silvery thread and some silver coins.
Obvious exits: south, west, northeast.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Forceful decompression causes the vaespilon to nearly invert!
+320 Hits.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
The vaespilon falls to the ground motionless.
The deep blue glow leaves a vaespilon.
The silvery luminescence fades from around a vaespilon.
The powerful look leaves a vaespilon.
The light blue glow leaves a vaespilon.
The tingling sensation and sense of security leaves a vaespilon.
The wall of force disappears from around a vaespilon.
A single item, about 4 feet from the void, was picked up and sucked toward the blackness. The item did more mutilation to the corpse. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Tha-thump.
[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to. You also see a vaespilon.
Obvious exits: north, south, east, northwest, southwest.
>A vaespilon waves a skeletal hand!
A brilliant luminescence surrounds the vaespilon.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
> * Antonz Newcombe joins the adventure.
You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Debris strikes a vaespilon.
+57 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
> * Pyker McPhiles joins the adventure.
l>
Tha-thum.
>[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to. You also see a vaespilon that appears stunned.
Obvious exits: north, south, east, northwest, southwest.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Rather abrupt decompression causes a vaespilon to explode!
Tiny vaespilon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l[The Rift]
A mass of pulsing and twitching tissue sits to the west. At first, the booming that rolls through the air sounds like thunder, but a moment of listening proves it to be too regular and rhythmic to be a storm. Thump-thump... thump-thump.... All at once the source comes to you, and as you gaze at the tissue you realize it is a giant heart. Grey-green worms chew through the flesh, and listening to the beating it becomes obvious that they are killing the heart, and whatever creature it belongs to.
Obvious exits: north, south, east, northwest, southwest.
>A lost soul floats in!
e>
[The Rift]
The floor beneath you gives way, nearly trapping your foot in the stringy substance. Looking down, you see a pocket of blackened tissue, destroyed by the hungry mouths of the worms. Black ooze wells up from it, and the smell is horrible, making you choke and gag. You also see a vaespilon and some silver coins.
Obvious exits: west, northeast, southeast.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Debris strikes a vaespilon.
+58 Hits.
A single item, about 3 feet from the void, was picked up and disappeared in the blackness, but did no damage. The void disappears without further incident.
Cast Roundtime 3 Seconds.
prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
The vaespilon inverts as the intense vacuum rips her to shreds!
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Tha-thump.
[The Rift]
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a lost soul, a slender silvery thread and some silver coins.
Obvious exits: west, northeast, southeast.
>se
[The Rift]
Worms practically cover the walls and floor. The rhythmically collapsing walls shake some from the ceiling as well, dropping them around you to chew their way into the floor. A disconcerting, whistling wheeze sounds throughout the area, as wind howls through the holes in the chamber. Blood oozes over the floor northward. You also see a vaespilon.
Obvious exits: northeast, northwest, southwest.
>prep 720cast vaespYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a vaespilon.
A void rips open in the area, directly above a vaespilon!
Rather abrupt decompression causes a vaespilon to explode!
Tiny vaespilon particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search
[The Rift]
The smell of fresh mortar is in the air, thick and moist. Rough brick walls surround you, each roughly four feet wide and as high as a giantman's head. From behind the structures come muffled cries, and one blockade trembles with the rhythmic pounding it is taking from within. You also see a n'ecare.
Obvious paths: northwest, southeast.
>A n'ecare glows with an ice blue light!
A n'ecare swings a long blackened jeddart-axe at you!
AS: +641 vs DS: +669 with AvD: +30 + d100 roll: +37 = +39
A clean miss.
>You don't find anything of interest here.
Roundtime: 3 sec.
>se
[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a lost soul, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
> * Nichan Truehammer joins the adventure.
prep 710>castA lost soul waves a spectral hand!
A brilliant luminescence surrounds a lost soul.
>You concentrate on the Energy Maelstrom spell...
Your spell is ready.
>You gesture.
A stiff breeze begins to swirl around you.
Cast Roundtime 3 Seconds.
>l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +49 = -53
A clean miss.
>A lost soul gestures and utters a phrase of arcane magic.
A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at you!
AS: +614 vs DS: +689 with AvD: +28 + d100 roll: +56 = +9
A clean miss.
> * Machean Zepp joins the adventure.
A lost soul points both spectral hands at you!
CS: +527 - TD: +549 + CvA: +13 + d100: +94 - -5 == +90
Warded off!
> * Drakran Forgedfire joins the adventure.
A lost soul gestures and utters a phrase of arcane magic.
> * Heavenlee Ja'zmn joins the adventure.
prep 703>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +65 = -37
A clean miss.
A lost soul gestures and utters a phrase of arcane magic.
>You concentrate on the Forget spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
CS: +622 - TD: +484 + CvA: +25 + d100: +22 == +185
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
> * Kaerl Llyrin joins the adventure.
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm.
>prep 703Wait 1 sec.
A lost soul points both spectral hands at you!
A wave of dark ethereal ripples moves outward from a lost soul.
You are buffeted by the dark ethereal waves, and knocked to the ground. You are pinned in place, unable to move.
Roundtime 14 Sec.
>cast second soul...wait 13 seconds.
> * Lord Jeddryn de'Paladin joins the adventure.
A lost soul points both spectral hands at you!
CS: +515 - TD: +549 + CvA: +13 + d100: +57 - -5 == +41
Warded off!
>cast second soulA lost soul floats southwest.
>...wait 10 seconds.
>A vortex of air fills the area, blasting everything in its path, but where you stand the air is still.
A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +599 with AvD: +28 + d100 roll: +92 = +80
A clean miss.
>A lost soul swings a gleaming silvery scythe at you!
AS: +539 vs DS: +599 with AvD: +28 + d100 roll: +86 = +54
A clean miss.
>The soul seems more aware now.
Large hailstones whip through the area!
A lost soul is pelted by hailstones!
... 20 points of damage!
A lost soul is pelted by hailstones!
... 20 points of damage!
> * Brendii Lepidi joins the adventure.
prep 703cast second soulYou concentrate on the Forget spell...
Your spell is ready.
>staYou gesture at a lost soul.
CS: +622 - TD: +483 + CvA: +25 + d100: +81 == +245
Warding failed!
A lost soul blinks dazedly for a moment.
Cast Roundtime 3 Seconds.
>lYou stand back up.
>A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at you!
AS: +634 vs DS: +689 with AvD: +28 + d100 roll: +61 = +34
A clean miss.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>Brilliant flashes of lightning surround you!
A lightning bolt arcs out at a lost soul!
... 25 points of damage!
A lost soul floats northeast.
l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>Violent winds rip through the area!
A lost soul is struck by flying debris!
... 15 points of damage!
>A lost soul swings a gleaming silvery scythe at you!
AS: +559 vs DS: +689 with AvD: +28 + d100 roll: +34 = -68
A clean miss.
>Brilliant flashes of lightning surround you!
>prep 702Large hailstones whip through the area!
A lost soul is pelted by hailstones!
... 10 points of damage!
A lost soul gestures and utters a phrase of arcane magic.
>You concentrate on the Mana Disruption spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
CS: +622 - TD: +511 + CvA: +25 + d100: +39 == +175
Warding failed!
A powerful hit.
... 20 points of damage!
Cast Roundtime 3 Seconds.
> * the Legendary Lord Morphias Grakness joins the adventure.
prep 702cast soulYou concentrate on the Mana Disruption spell...
Your spell is ready.
>You gesture at a lost soul.
A pale, shimmering barrier coalesces around the lost soul for a brief instant!
CS: +622 - TD: +573 + CvA: +25 + d100: +44 == +118
Warding failed!
A strong strike.
... 5 points of damage!
Cast Roundtime 3 Seconds.
>lLarge hailstones whip through the area!
A lost soul is pelted by hailstones!
... 20 points of damage!
A lost soul points both spectral hands at you!
The deep blue glow leaves you.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>prep 107A lost soul floats southwest.
>You concentrate on the Spirit Warding II spell...
Your spell is ready.
>castYou gesture.
A deep blue glow surrounds you.
Cast Roundtime 3 Seconds.
>Large hailstones whip through the area!
The air shakes and twists as waves of irreality wash over you!
An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...
>prep 417lYou concentrate on the Elemental Dispel spell...
Your spell is ready.
>[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a raging tempest and some silver coins.
Obvious exits: northeast, southwest.
>cast temYou gesture at a raging tempest.
You gesture at a raging tempest.
The raging tempest dissipates rapidly.
>l[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see some silver coins.
Obvious exits: northeast, southwest.
>ne
[The Rift]
Mountains surround you, stretching high into the bright green sky. Before you, towering at least thirty feet into the air, is a giant snake. It has been impaled on a pike, blood trickling down the pole and seeping into the grain of the wood. The tip of its tail still twitches, as if its death were a recent happening. You also see a lost soul.
Obvious exits: southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +514 + CvA: +25 + d100: +14 == +147
Warding failed!
... and hits for 28 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 20 points of damage!
The lost soul shrugs off the cold.
... 35 points of damage!
... 25 points of damage!
You feel 6 mana surge into you!
Cast Roundtime 3 Seconds.
>A lost soul floats southwest.
>sw
[The Rift]
The ground beneath you is white, strangely grainy and light. Tunnels lead off to the northeast and southwest, winding erratically through the odd earth. Walls made of a hard, transparent material close about you, distorting the images beyond them. Looking carefully, it almost seems that a small human sits just beyond the glass, staring at you with great interest. You also see a lost soul, a lost soul and some silver coins.
Obvious exits: northeast, southwest.
>sw
[The Rift]
A stone basin sits in the center of the castle courtyard. Standing within it is a man, badly wounded, up to his knees in blood. The crimson liquid pours from his cuts, trickling into the pool with a happy sound reminiscent of a burbling fountain. He holds his hands above his head, as if bound by an invisible cord, although his face registers no emotion at all.
Obvious paths: west, northeast.
>w
[The Rift]
Black sand dunes stretch out to infinity. No plants grow from the ebon ground, and you can hear no small animals or insects going about their business nearby. In the distance, a triangular shape moves along the ground, breaking the surface of the sand and winding its way towards you before disappearing beneath the surface once again. You also see a n'ecare.
Obvious exits: east, northwest, southwest.
>sw
[The Rift]
The smell of fresh mortar is in the air, thick and moist. Rough brick walls surround you, each roughly four feet wide and as high as a giantman's head. From behind the structures come muffled cries, and one blockade trembles with the rhythmic pounding it is taking from within.
Obvious paths: northwest, southeast.
>nw
[The Rift]
Spectres crowd around you. Their ghostly hands reach out to touch you, seeking the warmth and vitality only the living have. But as each grasping figure makes contact it draws back, wailing in pain as if burned. Still the others seek to feel you, expressions of hunger on their haunted faces. You also see a n'ecare.
Obvious paths: northeast, southeast.
>ne
[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>A lost soul gestures and utters a phrase of arcane magic.
w>
[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a slender silvery thread.
Obvious exits: east, northwest, southwest.
> * Providanius Contaerax joins the adventure.
clim thrYou begin to climb up the silvery thread. You climb up, further and further. All of a sudden, up and down reverse and before you can shift your grip and balance your weight, you tumble to the ground! Yeouch!
Roundtime: 4 sec.
>standYou stand back up.
Roundtime: 3 sec.
l>[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare who is kneeling and a lost soul.
Obvious exits: east, northwest, southwest.
>A n'ecare stands up slowly.
>stance defensive...wait 8 seconds.
>A lost soul swings a gleaming silvery scythe at you!
AS: +529 vs DS: +639 with AvD: +28 + d100 roll: +85 = +3
A clean miss.
>A n'ecare swings a long blackened jeddart-axe at you!
AS: +506 vs DS: +639 with AvD: +30 + d100 roll: +34 = -69
A clean miss.
>prep 720cast n'ecareYou concentrate on the Implosion spell...
Your spell is ready.
>You gesture at a n'ecare.
A void rips open in the area, directly above a n'ecare!
Rather abrupt decompression causes a n'ecare to explode!
Tiny n'ecare particles disperse rapidly through the area!
Quite severely dead.
You hear a sound like a weeping child as a white glow separates itself from the n'ecare's body as it rises, disappearing into the heavens.
Everything in the room seemed to stay in place. The void disappears without further incident.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
>w
[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare and a lost soul.
Obvious exits: east, northwest, southwest.
>A n'ecare swings a long blackened jeddart-axe at you!
AS: +506 vs DS: +729 with AvD: +30 + d100 roll: +3 = -190
A clean miss.
> * Lord Nevrek Araknathalin joins the adventure.
prep 719cast soul>You concentrate on the Dark Catalyst spell...
Your spell is ready.
>A lost soul gestures and utters a phrase of arcane magic.
>You gesture at a lost soul.
CS: +622 - TD: +520 + CvA: +25 + d100: +54 == +181
Warding failed!
... and hits for 28 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 45 points of damage!
The lost soul shrugs off the cold.
... 70 points of damage!
... 35 points of damage!
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
The camp slumbers. All the soldiers rest soundly in their tents, and even the night sentries have dozed off, chins resting against their chests. As the seven guardsmen sleep, a man clad in a cloak bearing the symbol of the slumbering army creeps outside the camp, bearing the seven swords of the watchmen. He gives a nod towards a copse of trees, and out rides a raiding party, thundering into the unprotected camp. You also see a n'ecare and a lost soul.
Obvious exits: east, northwest, southwest.
* Lord Harkonis Andorius joins the adventure.
>A n'ecare hurls itself at you and connects!
MS: +463 - MD: +366 + MAvA: +7 + d100: +69 == +173
Success!
A n'ecare pins you to the ground!
Roundtime: 15 sec.
> * Machu Atur joins the adventure.
A lost soul points both spectral hands at you!
CS: +486 - TD: +547 + CvA: +13 + d100: +24 - -5 == -19
Warded off!
>'crapYou say, "crap"
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +67 == +188
Warding failed!
... and hits for 27 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 10 points of damage!
The lost soul shrugs off the cold.
... 65 points of damage!
... 35 points of damage!
You feel 6 mana surge into you!
Cast Roundtime 3 Seconds.
>lA lost soul swings a gleaming silvery scythe at you!
AS: +323 vs DS: +623 with AvD: +28 + d100 roll: +29 = -243
A clean miss.
>[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +29 == +150
Warding failed!
... and hits for 23 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 10 points of damage!
The lost soul shrugs off the cold.
... 25 points of damage!
... 30 points of damage!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
> * Lord Tloran Tobyas joins the adventure.
You gesture at a lost soul.
CS: +622 - TD: +526 + CvA: +25 + d100: +64 == +185
Warding failed!
... and hits for 23 points of damage!
You hear a sound like a weeping child as a white glow separates itself from the lost soul's body as it rises, disappearing into the heavens.
The lost soul slumps silently to the floor, his dark eyes fading to grey.
The tingling sensation and sense of security leaves a lost soul.
The bright luminescence fades from around a lost soul.
The brilliant luminescence fades from around a lost soul.
The silvery luminescence fades from around a lost soul.
Cast Roundtime 3 Seconds.
>search soulYou search the lost soul.
You discard the soul's useless equipment.
It didn't carry any silver.
It had nothing of interest.
A lost soul fades into oblivion.
>sym proA lost soul floats in!
>You feel a layer of protection surround you.
>prep 719cast soulYou concentrate on the Dark Catalyst spell...
Your spell is ready.
>You gesture at a lost soul.
CS: +622 - TD: +501 + CvA: +25 + d100: +59 == +205
Warding failed!
... and hits for 34 points of damage!
A lost soul is suddenly engulfed in flames of pure essence!
... 50 points of damage!
The lost soul shrugs off the cold.
... 25 points of damage!
... 30 points of damage!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul.
Obvious exits: west, northwest, southwest.
>prep 720You concentrate on the Implosion spell...
Your spell is ready.
>cast soulYou gesture at a lost soul.
A void rips open in the area, directly above a lost soul!
The lost soul is twisted violently by the intense power of the void!
+143 Hits.
You hear a sound like a weeping child as a white glow separates itself from the lost soul's body as it rises, disappearing into the heavens.
The lost soul slumps silently to the floor, her dark eyes fading to grey.
The tingling sensation and sense of security leaves a lost soul.
The silvery luminescence fades from around a lost soul.
The bright luminescence fades from around a lost soul.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l[The Rift]
Rain pours from the molten lead sky, and winds whip the ocean into a froth of vicious foam. The waves crash against the rocky shore, upon which rest two immense harps. Entrails take the place of strings, and with each crash of the waves, the harps sing out in a wail of anguish and pain. You also see a lost soul which appears dead.
Obvious exits: west, northwest, southwest.
>search soulYou search the lost soul.
You discard the soul's useless equipment.
It had 380 silvers on it.
It had nothing else of value.
A lost soul fades into oblivion.
reg