The Players Corner Archive

A hunt on 1 to all interested.

[The Rift]
A long line of robed monks walks solemnly, fading off into the distance. They seem to be traveling toward the largest mountain of a set which runs across the distant horizon. Two bursts of flame shoot up from an opening in the mountain occasionally, illuminating a skull-shaped castle and a line of supplicants several miles long moving towards it. You also see a csetairi, a raving lunatic and a csetairi.
Also here: High Lord Jaeden
Obvious paths: east, southwest.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
Jaeden gestures and utters a phrase of magic.
>
A raving lunatic swings a closed fist at Jaeden!
AS: +519 vs DS: +593 with AvD: +17 + d100 roll: +27 = -30
A clean miss.
>
Jaeden gestures.
Jaeden casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
A csetairi is knocked over by the wind!
A csetairi grabs hold of the ground to keep from being sucked into the void!
A raving lunatic is knocked over by the wind!
A raving lunatic grabs hold of the ground to keep from being sucked into the void!
A csetairi is knocked over by the wind!
A csetairi grabs hold of the ground to keep from being sucked into the void!
>
A csetairi lies there, dazed and confused.
>
Jaeden gestures and utters a phrase of magic.
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
Jaeden casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
A csetairi is sucked into the void!
Rather abrupt decompression causes a csetairi to explode!
Billions and billions of tiny csetairi bits shower everything.
Quite severely dead.
A raving lunatic is sucked into the void!
Rather abrupt decompression causes a raving lunatic to explode!
Billions and billions of tiny lunatic bits shower everything.
Quite severely dead.
A csetairi is sucked into the void!
Rather abrupt decompression causes a csetairi to explode!
Billions and billions of tiny csetairi bits shower everything.
Quite severely dead.
>
A csetairi slithers in!
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a black void.
Jaeden welds the rip in space together with a flow of essence.
>prep 117
cast
You concentrate on the Spirit Strike spell...
Your spell is ready.
>You gesture.
An invisible force guides you.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>
A csetairi swings a razor-sharp green-black scimitar at Jaeden!
AS: +562 vs DS: +593 with AvD: +28 + d100 roll: +9 = +6
A clean miss.

The csetairi twists and attacks again!
A csetairi lashes out at Jaeden with her massive tail!
AS: +603 vs DS: +593 with AvD: +28 + d100 roll: +28 = +66
A clean miss.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a csetairi.
CS: +480 - TD: +419 + CvA: +25 + d100: +46 == +132
Warding failed!
A csetairi blinks dazedly for a moment.
>
Jaeden gestures and utters a phrase of magic.
Jaeden gestures.
The ground around you seems to shake violently, making it hard to stand.
A csetairi loses her balance and falls to the ground.
Suddenly, the ground seems steadier.
>stance off
You are now in an offensive stance.
>amb cs head
You swing a monir-hafted golvern morning star at a csetairi!
AS: +470 vs DS: +315 with AvD: +35 + d100 roll: +45 = +235
... and hit for 79 points of damage!
Tremendous blow crushes skull like a ripe melon.
The csetairi writhes in agony and dies.
The very powerful look leaves a csetairi.
The white light leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
The deep blue glow leaves a csetairi.
The brilliant aura fades away from a csetairi.
A csetairi appears less confident.
A csetairi returns to normal color.
The guiding force leaves you.
Roundtime: 5 sec.
>
Jaeden searches a csetairi.
The csetairi's coils shrivel up as her human torso decays away.
>
You feel more refreshed.
>stance def
You are now in a defensive stance.
l
>[The Rift]
A long line of robed monks walks solemnly, fading off into the distance. They seem to be traveling toward the largest mountain of a set which runs across the distant horizon. Two bursts of flame shoot up from an opening in the mountain occasionally, illuminating a skull-shaped castle and a line of supplicants several miles long moving towards it. You also see an enruned steel box.
Also here: High Lord Jaeden
Obvious paths: east, southwest.
>
High Lord Jaeden's group just went southwest.
[The Rift]
An immense statue stands before you towering hundreds of feet high, giving you an excellent view of its ankle. The statue has a large, muscular frame, and is resting his hands on the pommel of a two-handed sword. As you look up the statue's length, you realize it has one fatal flaw - it's headless.
Also in the room: High Lord Jaeden
Obvious exits: east, northeast.
>
High Lord Jaeden's group just went east.
[The Rift]
The sound of blades violently whipping through the air fills your ears. As you move a bit further, the fog churning around you parts, and you see an unusual type of cell before you. Scimitars whirl through the air of their own volition, holding a roughly circular pattern. Inside the cell sits an old Krolvin warlord missing a few chunks of flesh, probably from attempted escapes. You also see a raving lunatic, a gaping maw and a swirling black void.
Also here: High Lord Jaeden
Obvious paths: south, east, west.
>
The black void twists and turns as it roams south!
>prep 117
cast
You concentrate on the Spirit Strike spell...
Your spell is ready.
>A raving lunatic claws at Jaeden!
AS: +499 vs DS: +593 with AvD: +35 + d100 roll: +38 = -21
A clean miss.
>
You gesture.
An invisible force guides you.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>stance off
The spectral fog blanketing the area slowly drifts away.

>
You are now in an offensive stance.
>stance def
You are now in a defensive stance.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures.
The ground around you seems to shake violently, making it hard to stand.
A raving lunatic loses his balance and falls to the ground.
Suddenly, the ground seems steadier.
>stance off
You are now in an offensive stance.
>amb lu head
You swing a monir-hafted golvern morning star at a raving lunatic!
AS: +470 vs DS: +309 with AvD: +32 + d100 roll: +28 = +221
... and hit for 74 points of damage!
Strike pierces temple and kills foe instantly!
The raving lunatic writhes in agony and dies.
The guiding force leaves you.
Roundtime: 5 sec.
>
Jaeden searches a raving lunatic.
The raving lunatic decays into a rotting heap of flesh and bones.
>stance def
You are now in a defensive stance.
>
High Lord Jaeden's group just went east.
[The Rift]
A white pillar stretches up into the vast reaches of the dark sky here. On either side of the enruned pillar are two full length mirrors, slowly rotating horizontally. One mirror is lined with a white haon frame, the other with a black thanot one. A small pool of blood has coagulated around the white pillar, and while something appears to be written in it, the letters are too messy to make out. You also see a swirling black void.
Also in the room: High Lord Jaeden
Obvious exits: south, east, west.
>
High Lord Jaeden's group just went east.
[The Rift]
A portrait rests against an immense boulder here. The boulder seems to have a vaguely familiar shape, but exactly what is too difficult to place. Leaning against the base of the boulder is a modwir-framed picture, depicting an incredibly strong man wrestling with a heavy burden. The rock he holds appears to grow heavier, and he looks tired and pained by the weight of it. At the base of the painting before you are two footprints imbedded deeply into the ground. You also see a naisirc.
Also in the room: High Lord Jaeden
Obvious exits: south, east, west.
>prep 302
cast at nais
search nai
You concentrate on the Repel Undead spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +452 - TD: +407 + CvA: +25 + d100: +84 == +154
Warding failed!
A naisirc freezes suddenly and begins to shake uncontrollably!
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>
You search the naisirc.
It didn't carry any silver.
It had a star ruby on it!
It had nothing else of value.
A naisirc seems to lose an aura of confidence.
A naisirc fades into oblivion.
>
Jaeden slings a crossed pike crested black shield over his shoulder.
>
Jaeden picks up a star ruby.
>
Jaeden put a star ruby in his spidersilk cloak.
>
Jaeden slings a crossed pike crested black shield off from over his shoulder.
>
High Lord Jaeden's group just went east.
[The Rift]
Mountains rise on either side of you. On the western side of the path stands a skeleton at least thirty feet tall. His bony hands clutch a staff from which hangs a lantern, filled with odd stones that glow in the dim light. You also see a csetairi and a raving lunatic.
Also in the room: High Lord Jaeden
Obvious exits: south, east, west.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a csetairi.
A void rips open in the area, directly above a csetairi!
Debris strikes a csetairi.
+48 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
>
A raving lunatic claws at you!
AS: +537 vs DS: +668 with AvD: +23 + d100 roll: +84 = -24
A clean miss.
>
Jaeden gestures and utters a phrase of magic.
prep 117
cast
>Jaeden gestures at a csetairi.
A void rips open in the area, directly above a csetairi!
Forceful decompression causes the csetairi to nearly invert!
+242 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
>
You concentrate on the Spirit Strike spell...
Your spell is ready.
>
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
Jaeden gestures and utters a phrase of magic.
A raving lunatic claws at Jaeden!
AS: +537 vs DS: +623 with AvD: +35 + d100 roll: +20 = -31
A clean miss.
>
Jaeden gestures.
The ground around you seems to shake violently, making it hard to stand.
A csetairi loses her balance and falls to the ground.
A raving lunatic loses his balance and falls to the ground.
Suddenly, the ground seems steadier.
>stance off
You are now in an offensive stance.
>amb lu head
You swing a monir-hafted golvern morning star at a raving lunatic!
AS: +470 vs DS: +318 with AvD: +32 + d100 roll: +98 = +282
... and hit for 99 points of damage!
Awesome shot skewers skull! The raving lunatic blinks once and falls quite dead!
The raving lunatic writhes in agony and dies.
The guiding force leaves you.
Roundtime: 5 sec.
>
Jaeden searches a raving lunatic.
The raving lunatic decays into a rotting heap of flesh and bones.
>
Jaeden gestures and utters a phrase of magic.
>
Jaeden gestures at a csetairi.
CS: +480 - TD: +441 + CvA: +25 + d100: +69 == +133
Warding failed!
Hair and flesh stripped from side of head! +48 damage.
The csetairi writhes in agony and dies.
The very powerful look leaves a csetairi.
The white light leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
The deep blue glow leaves a csetairi.
The brilliant aura fades away from a csetairi.
>
Jaeden searches a csetairi.
The csetairi's coils shrivel up as her human torso decays away.
>stance def
You are now in a defensive stance.
>
You feel more refreshed.
>wear shi
You sling a mithril-bound vultite kite shield over your shoulder.
>get sap
You pick up a yellow sapphire.
>put sap in clo
You put a yellow sapphire in your leather cloak.
>rem shi
You sling a mithril-bound vultite kite shield off from over your shoulder.
>
High Lord Jaeden's group just went east.
-Zentalin reg

quote:
Originally posted by Zentalin:
[The Rift]
a swirling black void.

What is that thing? I noticed it moving but I didn't see you kill it. reg

That is the void...

Planes 1, 2, and 3 of the rift have 2 voids that move around trying to suck you in and kill you. You can not kill them, only they can kill you and they are permanently placed inside the rift.

- Lord Kranar, human Archwizard reg

quote:
Originally posted by LordKranar:
That is the void...

Planes 1, 2, and 3 of the rift have 2 voids that move around trying to suck you in and kill you. You can not kill them, only they can kill you and they are permanently placed inside the rift.

- Lord Kranar, human Archwizard


Sounds like fun... NOT!

I also saw Jaed dispel his voids.. what does that do?
reg

Seals up the open voids he makes reg
quote:
Originally posted by Zanagodly:
Seals up the open voids he makes

Makes sense now that I actually think about it.

I have another question for all of you rifters...

Does it bore you? I know some areas get boring after you have to be in them so long. And since the rift is one of (or only) high place to hunt, do you get bored with it? reg

Actually, no. You never know when you'll be rifted..you'll never know when there'll be a witch on 1.. voids are always in a different place.. and the hunting ground is extremely large.

There's no reoccuring theme either. No boring fire or ice that gets old. Each creature on the plane is completely different in terms of abilities and they all work together to mess you up. Plus treasure is great. There's so many room scripts as well, it's very diverse and there's many secrets I'm sure only Malok knows them all.
-Zentalin reg

quote:
Originally posted by Zentalin:
There's so many room scripts as well, it's very diverse and there's many secrets I'm sure only Malok knows them all.
-Zentalin

Heh if Malok knows them all then so do I since all the things I knew I told him and all the things he knew about it he told me
lol.

I agree the rift rarly gets boring its very vast and always keeps you on your toes. Its never like a walk through rats, no mater how strong you are you have a chance of droping dead somewhere at some point in the rift. That just goes to show the skill of apheir god the day GS lost him is certainly a dark dark day.

Mano
reg