The Players Corner Archive

Inadequacy and 700 mana

[The Rift]
The sky boils with dark black clouds. Lightning flashes across the sky, and wind howls across the barren landscape. Within the clouds, you can see the form of a man, standing in the center of the tempest. He stares down upon the ruins of an old shrine, where a man and woman huddle in a corner, cleaving to each other for comfort.
Obvious paths: east, west, southwest.
>exp

Level: 96 Experience: 4334979
Next level at: 4350000 exp. Exp. until next lvl: 15021
Family Fame: 408281607 Character Fame: 408281607
Deeds: 68 Deaths this level: 0
Mana: 489/288 Max

Your mind is muddled.
>e
e
e
[The Rift]
A huge cliff looms before you, stretching far into the sky above. About halfway up the face an immense red-skinned man rides the air currents, flapping his leathery wings to hold his position. On the wall next to him are crude columns made of bodies impaled to the wall, each column topped off with a different type of weapon resting on rough hooks.
Obvious exits: west, southeast.
>se
You can't go there.
You can't go there.
>se
Your sense of faith and conviction wane. You are less sure of yourself.
>
[The Rift]
Rows of cages line the walkways, bars rusting away in the damp air. Within each is a deformed and horrible creature, stalking behind the metal grills. The cage in the center contains a three-headed lion, frothing and drooling in snarling rage. A woman stands within it, desperately attempting to hold the maws of the lion's heads shut, but her chances look slim at best.
Obvious exits: west, northwest.
>
You can't go there.
>w
w
w
w
[The Rift]
Even for a giant, the body laying on the ground before you is huge. It lies face down, a pool of blood widening slowly around it. The giant's outstretched arms clutch a battle axe in one hand and a thin veil iron circlet in the other, as if to keep hold of them even in death. Fortunately, the pack of wild dogs ripping at the body doesn't seem to care about them, only about their dinner.
Obvious exits: east, west.
>[The Rift]
Thick mist covers the ground in this small cemetery. Moss-covered headstones and graves placed in a chaotic order stretch as far as the eye can see. Several tombs rest on a small hill in the center of the quiet graves, on which three shapeless collections of ooze gather. As you watch them, they morph into various shapes and sizes, speaking amongst themselves in some deep, flowing tongue.
Obvious exits: east, west, northeast, northwest.
>
[The Rift]
A stout wooden wall impedes your progress forward. In the center of the wall, on a large yellowed parchment, is a poster. The poster is a side view of a man laying in a coffin or box of some kind. Small arrows point to parts of the picture, and in an unknown language describe some of the things in it. A second, older poster next to the first has the picture of an old, one-eyed dark elf with the number "12000" below it. You also see a raving lunatic.
Obvious exits: east, west.
>
[The Rift]
A large snow-filled valley with rough sloping sides opens up before you. On the ridge tops from one end to the other stand two main groups of creatures. The north ridge holds huge clans of ice trolls standing ready with large slabs of ice, while on the south ridge groups of frost giants mutter at each other, holding equally large slabs. In the center of the valley a lone storm giant stands, arms up to signal the racers.
Obvious exits: east, west.
>e
[The Rift]
A stout wooden wall impedes your progress forward. In the center of the wall, on a large yellowed parchment, is a poster. The poster is a side view of a man laying in a coffin or box of some kind. Small arrows point to parts of the picture, and in an unknown language describe some of the things in it. A second, older poster next to the first has the picture of an old, one-eyed dark elf with the number "12000" below it. You also see a raving lunatic.
Obvious exits: east, west.
>
A raving lunatic claws at you!
AS: +512 vs DS: +745 with AvD: +23 + d100 roll: +34 = -176
A clean miss.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +394 with AvD: +37 + d100 roll: +67 = +129
... and hit for 36 points of damage!
Heavy shock to left leg. Gonna limp for awhile.
The raving lunatic is stunned!
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
>
You suddenly feel less protected.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +374 with AvD: +37 + d100 roll: +23 = +105
... and hit for 3 points of damage!
Static discharge to left arm. Almost tickles.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
>
You feel less drained.
>prep 410
>cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
A raving lunatic is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +344 with AvD: +37 + d100 roll: +6 = +118
... and hit for 22 points of damage!
Heavy spark to back. Bet that hurts.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>prep 910
stance o
cast lunatic
stance d
>Sorry, you may only type ahead 1 command.
>
Sorry, you may only type ahead 1 command.
>
You concentrate on the Major Shock spell...
Your spell is ready.
You are now in an offensive stance.
>
Waves of black anti-mana wash through the area.

A raving lunatic leaps to his feet!
>cast lunatic
stance d
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +394 with AvD: +37 + d100 roll: +88 = +150
... and hit for 83 points of damage!
Massive electrical shock to chest tears through muscle tissue.
The raving lunatic is stunned!
Cast Roundtime 3 Seconds.
>Cast Round Time in effect: Setting stance to guarded.
>prep 910
stance o
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>cast lunatic
stance d
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +374 with AvD: +37 + d100 roll: +41 = +123
... and hit for 23 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
Cast Roundtime 3 Seconds.
>Cast Round Time in effect: Setting stance to guarded.
>prep 910
stance o
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>cast lunatic
stance d
You gesture at a raving lunatic.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
>You are now in a defensive stance.
>cast lunatic
stance d
You don't have a spell prepared!
prep 910
stance o
>You are now in a defensive stance.
>
You concentrate on the Major Shock spell...
Your spell is ready.
You are now in an offensive stance.
>cast lunatic
stance d
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +374 with AvD: +37 + d100 roll: +28 = +110
... and hit for 8 points of damage!
Light shock to right hand. Fingers tingle.
Cast Roundtime 3 Seconds.
>Cast Round Time in effect: Setting stance to guarded.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A raving lunatic is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 910
stance o
>You concentrate on the Major Shock spell...
Your spell is ready.
>cast lunatic
stance d
You are now in an offensive stance.
>You gesture at a raving lunatic.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
>
You are now in a defensive stance.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
You are now in a defensive stance.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +344 with AvD: +37 + d100 roll: +13 = +125
... and hit for 32 points of damage!
Nasty shock to the head. The raving lunatic looks dazed and confused.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>moan
>
You moan.
>prep 413
cast luna
You concentrate on the Elemental Saturation spell...
Your spell is ready.
>You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +13 == +68
Warded off!
Cast Roundtime 3 Seconds.
>prep 413
cast luna
You concentrate on the Elemental Saturation spell...
Your spell is ready.
>You have a headache.
>
You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +98 == +153
Warding failed!
A dark shadow passes over a raving lunatic.
Cast Roundtime 3 Seconds.
>prep 915
cast luna
You concentrate on the Weapon Fire spell...
Your spell is ready.
>A raving lunatic leaps to his feet!
>
You gesture at a raving lunatic.
The lunatic is not carrying a weapon. Spell had no effect.
Cast Roundtime 3 Seconds.
>prep 910
stance o
Wait 2 sec.
prep 910
stance o
>You are now in an offensive stance.
>
Wait 1 sec.
You are now in an offensive stance.
>prep 910
stance o
cast lunatic
stance d
You concentrate on the Major Shock spell...
Your spell is ready.
>You are now in an offensive stance.
>
You gesture at a raving lunatic.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +394 with AvD: +37 + d100 roll: +28 = +90
A clean miss.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
>
A raving lunatic begins to shiver and shake violently!

The raving lunatic flails to the left and the right, shuddering in gleeful agony!

The raving lunatic looks queasy and indistinct and then grabs at his skull and begins to pull. Slowly, he splits into two separate lunatics, each wearing a distinct look of horrifically insane pleasure.

When the split is complete, the two raving lunatics stand there momentarily with a glazed look in their eyes, a gross mixture of drool and froth running down their chins.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A raving lunatic is buffeted by the dark ethereal waves and is knocked to the ground.
A raving lunatic is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 518
stance o
You concentrate on the Cone of Lightning spell...
Your spell is ready.
>cast
You are now in an offensive stance.
>
You gesture.
You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +318 with AvD: +37 + d100 roll: +29 = +167
... and hit for 85 points of damage!
Massive electrical shock turns head into shark bait. Time to feed the fish.
The raving lunatic writhes in agony and dies.

You hurl a powerful lightning bolt at a raving lunatic!
AS: +419 vs DS: +318 with AvD: +37 + d100 roll: +88 = +226
... and hit for 154 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The raving lunatic writhes in agony and dies.
A dark shadow passes away from a raving lunatic.

Cast Roundtime 3 Seconds.
stance d
>Cast Round Time in effect: Setting stance to guarded.
>search lunatic
You search the raving lunatic.
It had nothing else of value.
The raving lunatic decays into a rotting heap of flesh and bones.
search lunatic
>You search the raving lunatic.
It had 117 silvers on it.
You gather the remaining 117 coins.
It had nothing else of value.
The raving lunatic decays into a rotting heap of flesh and bones.
>w
w
w
w
[The Rift]
A large snow-filled valley with rough sloping sides opens up before you. On the ridge tops from one end to the other stand two main groups of creatures. The north ridge holds huge clans of ice trolls standing ready with large slabs of ice, while on the south ridge groups of frost giants mutter at each other, holding equally large slabs. In the center of the valley a lone storm giant stands, arms up to signal the racers.
Obvious exits: east, west.
>[The Rift]
A chariot sits in the center of the path. The horses pulling it run hard, sweat and foam flying off their bodies as their hooves churn. The driver whips them on, leaning into the wind. He occasionally glances over his shoulder, as if watching for some threat from behind. Despite the running horses or windblown driver, the chariot is going nowhere, simply spinning its wheels in the middle of the road.
Obvious exits: east, west.
[The Rift]
An immense tapestry hangs here in midair. Thin magical threads create the shimmering cloth, almost seeming to move and adjust themselves as they hang. Several long, shadowy outlines hover near the tapestry, attending to the minor knots and slips. At this position you are too close to see the entire work of art, but it does seem somehow familiar.
Obvious exits: east, west.
>
[The Rift]
Gargoyles hover above a huge, dark pit in the ground a small distance off. They occasionally swoop into it, then shoot out on a burst of air, screaming with excitement. All manner of bugs and small creatures swarm around the lip of the hole, the thick ring oozing slowly outward from its point of origin. You also see a naisirc.
Obvious exits: east, west.
>
A naisirc lashes out at you!
CS: +417 - TD: +443 + CvA: +2 + d100: +23 == -1
Warded off!
>prep 413
cast nais
You concentrate on the Elemental Saturation spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +428 + CvA: +25 + d100: +80 == +152
Warding failed!
A dark shadow passes over a naisirc.
Cast Roundtime 3 Seconds.
>prep 415
cast nais
The air crackles with potent energy!

Black tendrils of anti-mana climb over you as you sense your mana being drained away!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

Black tendrils of anti-mana crawl over a naisirc!
...wait 3 seconds.
>...wait 3 seconds.
>
A naisirc tries to ensnare you!
AS: +425 vs DS: +695 with AvD: +34 + d100 roll: +68 = -168
A clean miss.
>prep 415
>cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>
You gesture at a naisirc.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 6]
Your armor prevents the spell from working correctly.
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +38 == +135
Warding failed!
You blast a naisirc for 23 points of damage.
... 20 points of damage!
Cast Roundtime 3 Seconds.
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +95 == +192
Warding failed!
You blast a naisirc for 66 points of damage.
... 40 points of damage!
Cast Roundtime 3 Seconds.
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +89 == +186
Warding failed!
You blast a naisirc for 39 points of damage.
The naisirc shrugs off the cold.
Cast Roundtime 3 Seconds.
>
A naisirc disperses into a cloud of tiny green lights that float east.
>prep 516
e
You concentrate on the Mana Leech spell...
Your spell is ready.
[The Rift]
An immense tapestry hangs here in midair. Thin magical threads create the shimmering cloth, almost seeming to move and adjust themselves as they hang. Several long, shadowy outlines hover near the tapestry, attending to the minor knots and slips. At this position you are too close to see the entire work of art, but it does seem somehow familiar. You also see a naisirc.
Obvious exits: east, west.
cast nais
>You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +92 == +189
Warding failed!
A dull grey beam momentarily materializes between you and the naisirc!
The naisirc shakes violently!
You feel a sudden rush of power as you absorb 28 mana!
Cast Roundtime 3 Seconds.
>prep 516
cast nais
>You concentrate on the Mana Leech spell...
Your spell is ready.
>
You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +45 == +142
Warding failed!
A dull grey beam momentarily materializes between you and the naisirc!
The naisirc shakes violently!
You feel a sudden rush of power as you absorb 19 mana!
Cast Roundtime 3 Seconds.
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>A naisirc glows with an eerie green light.
>
You gesture at a naisirc.
CS: +475 - TD: +403 + CvA: +25 + d100: +86 == +183
Warding failed!
You blast a naisirc for 77 points of damage.
The naisirc slumps silently to the floor and begins to rapidly dissipate.
A naisirc seems to lose an aura of confidence.
A naisirc returns to normal color.
A dark shadow passes away from a naisirc.
Cast Roundtime 3 Seconds.
>search nais
You search the naisirc.
It didn't carry any silver.
It had nothing of interest.
A naisirc fades into oblivion.
>w
w
>w
sw
[The Rift]
Gargoyles hover above a huge, dark pit in the ground a small distance off. They occasionally swoop into it, then shoot out on a burst of air, screaming with excitement. All manner of bugs and small creatures swarm around the lip of the hole, the thick ring oozing slowly outward from its point of origin.
Obvious exits: east, west.
>[The Rift]
A long line of robed monks walks solemnly, fading off into the distance. They seem to be traveling toward the largest mountain of a set which runs across the distant horizon. Two bursts of flame shoot up from an opening in the mountain occasionally, illuminating a skull-shaped castle and a line of supplicants several miles long moving towards it.
Obvious exits: east, southwest.
>
You can't go there.
>
[The Rift]
An immense statue stands before you towering hundreds of feet high, giving you an excellent view of its ankle. The statue has a large, muscular frame, and is resting his hands on the pommel of a two-handed sword. As you look up the statue's length, you realize it has one fatal flaw - it's headless.
Obvious paths: east, northeast.
>e
e
[The Rift]
The sound of blades violently whipping through the air fills your ears. As you move a bit further, the fog churning around you parts, and you see an unusual type of cell before you. Scimitars whirl through the air of their own volition, holding a roughly circular pattern. Inside the cell sits an old Krolvin warlord missing a few chunks of flesh, probably from attempted escapes.
Obvious paths: south, east, west.
>[The Rift]
A white pillar stretches up into the vast reaches of the dark sky here. On either side of the enruned pillar are two full length mirrors, slowly rotating horizontally. One mirror is lined with a white haon frame, the other with a black thanot one. A small pool of blood has coagulated around the white pillar, and while something appears to be written in it, the letters are too messy to make out. You also see a csetairi.
Obvious paths: south, east, west.
e
>[The Rift]
A portrait rests against an immense boulder here. The boulder seems to have a vaguely familiar shape, but exactly what is too difficult to place. Leaning against the base of the boulder is a modwir-framed picture, depicting an incredibly strong man wrestling with a heavy burden. The rock he holds appears to grow heavier, and he looks tired and pained by the weight of it. At the base of the painting before you are two footprints imbedded deeply into the ground.
Obvious exits: south, east, west.
>w
[The Rift]
A white pillar stretches up into the vast reaches of the dark sky here. On either side of the enruned pillar are two full length mirrors, slowly rotating horizontally. One mirror is lined with a white haon frame, the other with a black thanot one. A small pool of blood has coagulated around the white pillar, and while something appears to be written in it, the letters are too messy to make out. You also see a csetairi.
Obvious paths: south, east, west.
>prep 415
cast cse
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a csetairi.
CS: +475 - TD: +457 + CvA: +25 + d100: +15 == +58
Warded off!
Cast Roundtime 3 Seconds.
>
A csetairi gestures mystically!
A csetairi stands tall and appears more confident.
>prep 410
>cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
A csetairi is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 917
cast
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture.
The ground beneath your feet begins to boil violently!
Alfador dodges out of the way!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>'good thing boil sucks huh
You say, "good thing boil sucks huh"
>
Tiny sparks of eerie green light suddenly blink into existence above you, whirling around and coalescing into a naisirc!
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
A csetairi dodges out of the way!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
cast cse
>You concentrate on the Boil Earth spell...
Your spell is ready.
>
You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Nice blow to chest!
The csetairi is stunned!
... 20 points of damage!
... 20 points of damage!
Burst of flames to left hand burns fingers bright red.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
A naisirc charges at you!
AS: +522 vs DS: +675 with AvD: +35 + d100 roll: +14 = -104
A clean miss.
>prep 917
A spectral fog rolls through the area.

You concentrate on the Boil Earth spell...
Your spell is ready.
>cast cse
You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
A csetairi dodges out of the way!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
>cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>
You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 30 points of damage!
The csetairi is stunned!
... 40 points of damage!
Head explodes in flames! Grab some marshmallows.
The csetairi writhes in agony and dies.
The very powerful look leaves a csetairi.
The white light leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
The deep blue glow leaves a csetairi.
The brilliant aura fades away from a csetairi.
A csetairi appears less confident.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
A naisirc charges at you!
AS: +418 vs DS: +705 with AvD: +35 + d100 roll: +24 = -228
A clean miss.
search cse
>You search the csetairi.
You discard the csetairi's useless equipment.
It had 130 silvers on it.
You gather the remaining 130 coins.
It had nothing else of value.
The csetairi's coils shrivel up as her human torso decays away.
>sign of wracking
You shudder as your life-force is torn and reshaped!
You feel drained!
>prep 413
You concentrate on the Elemental Saturation spell...
Your spell is ready.
>cast nais
You feel less drained.
>
You gesture at a naisirc.
CS: +475 - TD: +431 + CvA: +25 + d100: +16 == +85
Warded off!
Cast Roundtime 3 Seconds.
>
A naisirc tries to ensnare you!
AS: +428 vs DS: +640 with AvD: +34 + d100 roll: +67 = -111
A clean miss.
>prep 413
cast nais
You concentrate on the Elemental Saturation spell...
Your spell is ready.
>You gesture at a naisirc.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 7]
Your armor prevents the spell from working correctly.
>prep 413
cast nais
You concentrate on the Elemental Saturation spell...
Your spell is ready.
You gesture at a naisirc.
CS: +475 - TD: +431 + CvA: +25 + d100: +59 == +128
Warding failed!
A dark shadow passes over a naisirc.
Cast Roundtime 3 Seconds.
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +406 + CvA: +25 + d100: +57 == +151
Warding failed!
You blast a naisirc for 79 points of damage.
... 50 points of damage!
Cast Roundtime 3 Seconds.
>prep 415
>

The naisirc flickers and shimmers a moment.

A naisirc disperses into a cloud of tiny green lights that float west.
>cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>
Cast at what?
>w
cast nais
A swirling wind blows through the area!
>[The Rift]
The sound of blades violently whipping through the air fills your ears. As you move a bit further, the fog churning around you parts, and you see an unusual type of cell before you. Scimitars whirl through the air of their own volition, holding a roughly circular pattern. Inside the cell sits an old Krolvin warlord missing a few chunks of flesh, probably from attempted escapes. You also see a naisirc.
Obvious paths: south, east, west.
>
You gesture at a naisirc.
CS: +475 - TD: +406 + CvA: +25 + d100: +65 == +159
Warding failed!
You blast a naisirc for 81 points of damage.
The naisirc shrugs off the cold.
Cast Roundtime 3 Seconds.
>
The air crackles with potent energy!

An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

The naisirc flashes with a bright white ethereal light!
>prep 415
cast nais
You concentrate on the Elemental Strike spell...
Your spell is ready.
>You gesture at a naisirc.
CS: +475 - TD: +406 + CvA: +25 + d100: +30 == +124
Warding failed!
You blast a naisirc for 23 points of damage.
... 25 points of damage!
The naisirc slumps silently to the ground and begins to rapidly dissipate.
A naisirc seems to lose an aura of confidence.
A naisirc returns to normal color.
A dark shadow passes away from a naisirc.
Cast Roundtime 3 Seconds.
>search nais
You search the naisirc.
It didn't carry any silver.
It had nothing of interest.
A naisirc fades into oblivion.
w
w
>w
[The Rift]
An immense statue stands before you towering hundreds of feet high, giving you an excellent view of its ankle. The statue has a large, muscular frame, and is resting his hands on the pommel of a two-handed sword. As you look up the statue's length, you realize it has one fatal flaw - it's headless.
Obvious paths: east, northeast.
>ne
You can't go there.
>
You can't go there.
>
[The Rift]
A long line of robed monks walks solemnly, fading off into the distance. They seem to be traveling toward the largest mountain of a set which runs across the distant horizon. Two bursts of flame shoot up from an opening in the mountain occasionally, illuminating a skull-shaped castle and a line of supplicants several miles long moving towards it.
Obvious exits: east, southwest.
>e
>e
e
e
[The Rift]
Gargoyles hover above a huge, dark pit in the ground a small distance reg

They occasionally swoop into it, then shoot out on a burst of air, screaming with excitement. All manner of bugs and small creatures swarm around the lip of the hole, the thick ring oozing slowly outward from its point of origin.
Obvious exits: east, west.
>[The Rift]
An immense tapestry hangs here in midair. Thin magical threads create the shimmering cloth, almost seeming to move and adjust themselves as they hang. Several long, shadowy outlines hover near the tapestry, attending to the minor knots and slips. At this position you are too close to see the entire work of art, but it does seem somehow familiar.
Obvious exits: east, west.
>
[The Rift]
A chariot sits in the center of the path. The horses pulling it run hard, sweat and foam flying off their bodies as their hooves churn. The driver whips them on, leaning into the wind. He occasionally glances over his shoulder, as if watching for some threat from behind. Despite the running horses or windblown driver, the chariot is going nowhere, simply spinning its wheels in the middle of the road.
Obvious paths: east, west.
[The Rift]
A large snow-filled valley with rough sloping sides opens up before you. On the ridge tops from one end to the other stand two main groups of creatures. The north ridge holds huge clans of ice trolls standing ready with large slabs of ice, while on the south ridge groups of frost giants mutter at each other, holding equally large slabs. In the center of the valley a lone storm giant stands, arms up to signal the racers.
Obvious exits: east, west.
>e
e
e
e
[The Rift]
A stout wooden wall impedes your progress forward. In the center of the wall, on a large yellowed parchment, is a poster. The poster is a side view of a man laying in a coffin or box of some kind. Small arrows point to parts of the picture, and in an unknown language describe some of the things in it. A second, older poster next to the first has the picture of an old, one-eyed dark elf with the number "12000" below it.
Obvious paths: east, west.
>[The Rift]
Thick mist covers the ground in this small cemetery. Moss-covered headstones and graves placed in a chaotic order stretch as far as the eye can see. Several tombs rest on a small hill in the center of the quiet graves, on which three shapeless collections of ooze gather. As you watch them, they morph into various shapes and sizes, speaking amongst themselves in some deep, flowing tongue.
Obvious paths: east, west, northeast, northwest.
[The Rift]
Even for a giant, the body laying on the ground before you is huge. It lies face down, a pool of blood widening slowly around it. The giant's outstretched arms clutch a battle axe in one hand and a thin veil iron circlet in the other, as if to keep hold of them even in death. Fortunately, the pack of wild dogs ripping at the body doesn't seem to care about them, only about their dinner.
Obvious paths: east, west.
>
[The Rift]
Rows of cages line the walkways, bars rusting away in the damp air. Within each is a deformed and horrible creature, stalking behind the metal grills. The cage in the center contains a three-headed lion, frothing and drooling in snarling rage. A woman stands within it, desperately attempting to hold the maws of the lion's heads shut, but her chances look slim at best.
Obvious exits: west, northwest.
>nw
w
w
w
>[The Rift]
A huge cliff looms before you, stretching far into the sky above. About halfway up the face an immense red-skinned man rides the air currents, flapping his leathery wings to hold his position. On the wall next to him are crude columns made of bodies impaled to the wall, each column topped off with a different type of weapon resting on rough hooks.
Obvious paths: west, southeast.
[The Rift]
The sky boils with dark black clouds. Lightning flashes across the sky, and wind howls across the barren landscape. Within the clouds, you can see the form of a man, standing in the center of the tempest. He stares down upon the ruins of an old shrine, where a man and woman huddle in a corner, cleaving to each other for comfort. You also see a csetairi.
Obvious exits: east, west, southwest.
>
[The Rift]
The fog parts revealing a pitch black area. Blackness wraps around you like a velvety greatcloak as you step tenatively into the dark. A slithering hiss surrounds you, circling you several times before retreating into the heavy silence and darkness.
Obvious paths: east, west, southeast.
>
[The Rift]
A giant hangs on an elaborate set of poles and straps here. Two thick poles set crossing each other are framed by two vertical and two horizontal ones. Violet eyes shrouded in shadow float near the giant's head, watching the expressions that pass there with great interest. A pair of winged snakes hover near the giant, flying idly about and occasionally striking him. You also see some tattered rags.
Obvious paths: east, west.
>e
e
[The Rift]
The fog parts revealing a pitch black area. Blackness wraps around you like a velvety greatcloak as you step tenatively into the dark. A slithering hiss surrounds you, circling you several times before retreating into the heavy silence and darkness.
Obvious paths: east, west, southeast.
>[The Rift]
The sky boils with dark black clouds. Lightning flashes across the sky, and wind howls across the barren landscape. Within the clouds, you can see the form of a man, standing in the center of the tempest. He stares down upon the ruins of an old shrine, where a man and woman huddle in a corner, cleaving to each other for comfort. You also see a csetairi.
Obvious exits: east, west, southwest.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A csetairi is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Light strike to chest.
... 50 points of damage!
A large patch of flesh is seared off a csetairi's back.
The csetairi is stunned!
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Good blow to right hand!
... 30 points of damage!
Extreme heat melts the skin off a csetairi's left hand. Gross!
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
... 30 points of damage!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
>cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>
You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 30 points of damage!
Hard blow to temple scrambles brain!
The csetairi writhes in agony and dies.
The very powerful look leaves a csetairi.
The white light leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>search se
I could not find what you were referring to.
>search cse
You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The csetairi's coils shrivel up as her human torso decays away.
> reg
Have you tried EN? reg
No. I can hack the rift; albeit difficultly. I've died 4 or 5 times in 3 levels so far which isn't horrible I guess. Two times I kind of got caught with my pants down in offensive, but that comes with the territory. It just kind of bothers me seeing sorcs blow everything apart in 1 or maybe 2 casts at worst and I sometimes spend 180 mana to kill a lunatic. Just doesn't seem that balanced...

Sonic reg

Out of that 180 mana you spend to kill a single critter, how much of it is caused by the spell hindrence in wearing brig? I noticed quite a few of those in the first post.

R
reg

8% hinderance is NOTHING when you factor in the protection it gives... I wouldn't recommend brig for plane 5 only because spell hinderance means death there in my opinion, but planes 1-4, a wizard should be wearing brig.

Mike

Ralix reg

The rift would be easy for Alfador if he explored all of his options. What you need to do is play with your spells and determine what combinations maximize exp gain. I'll show you what to do. But basically, the first few levels suck, until around 98.
-Zent reg
<< It just kind of bothers me seeing sorcs blow everything apart in 1 or maybe 2 casts at worst and I sometimes spend 180 mana to kill a lunatic. >>

Bolts = waste of mana.

My suggestion... don't waste time bolting, just put up rapid fire and use hand of tonis and boil earth and nothing else. E-waving before boiling does nothing, stunning before boiling does a heck of a lot.

If you absolutely have to bolt because that's your style, then cast hand of tonis first, then use tremors to get the auto knock down feature.

However... rapid fire is and will be your big ticket throughout the rift. Get used to releasing and reprepping other spells, once you've become acustumed to it there is little a critter can do to stop you.

I mean if you think that's bad or even unfair... wait until you hit 2 where the critters won't even get knocked down and will defend your bolt at 430-450 DS.

- Lord Kranar, human Archwizard

[This message has been edited by LordKranar (edited 03-19-2002).] reg

I have 4 different methods of attacking... Swinging, bolting, CS, and maneuver attacks. I've found that prone things are more suspectable to boil. I could be wrong, but I'd be surprised. Swinging... it's kind of annoying but can be used as a last ditch. Bolting = same as swinging. With lag, if you get caught in offensive you can expect a huge stun. For the record, I wear very heavy crit padded brig and ALWAYS take a couple round stun from a 300+ hit from lunatics and csets. I guess I'm just jealous of the kill all FI.

Sonic reg