>
[The Rift]
An immense tapestry hangs here in midair. Thin magical threads create the shimmering cloth, almost seeming to move and adjust themselves as they hang. Several long, shadowy outlines hover near the tapestry, attending to the minor knots and slips. At this position you are too close to see the entire work of art, but it does seem somehow familiar. You also see a raving lunatic.
Obvious paths: east, west.
[The Rift]
Gargoyles hover above a huge, dark pit in the ground a small distance off. They occasionally swoop into it, then shoot out on a burst of air, screaming with excitement. All manner of bugs and small creatures swarm around the lip of the hole, the thick ring oozing slowly outward from its point of origin.
Obvious exits: east, west.
>
A raving lunatic scrambles in, cackling with clueless glee!
>prep 505
>
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>cast luna
You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +35 == +90
Warded off!
A hand of air reaches towards a raving lunatic and tries to wrap its wispy fingers around the raving lunatic but fails in the attempt.
Cast Roundtime 3 Seconds.
>
A raving lunatic swings a twisted kris at you!
AS: +541 vs DS: +825 with AvD: +24 + d100 roll: +89 = -171
A clean miss.
>prep 505
cast luna
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>You gesture at a raving lunatic.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
>prep 505
>cast luna
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>
You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +70 == +125
Warding failed!
A wispy hand of air reaches toward a raving lunatic and grasps it tightly. The hand squeezes hard, snatching the breath from a raving lunatic's lungs.
A raving lunatic is lightly stunned.
Cast Roundtime 3 Seconds.
>prep 514
>cast
You concentrate on the Haste II spell...
Your spell is ready.
>
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>stance o
You are now in an offensive stance.
>at lun
Wait 1 sec.
Wait 1 seconds.
at lun
>at lun
Wait 1 sec.
Wait 1 seconds.
>at lun
at lun
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +45 = +132
... and hit for 15 points of damage!
Strike dents the raving lunatic's larynx.
Swallowing will be fun.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
...wait 1 seconds.
>
at lun
at lun
...wait 1 seconds.
>at lun
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +73 = +160
... and hit for 26 points of damage!
Large gash to the left arm, several muscles torn.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
at lun
...wait 1 seconds.
>at lun
...wait 1 seconds.
>at lun
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +76 = +163
... and hit for 34 points of damage!
Blow to chest causes the raving lunatic's heart to skip a beat.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
...wait 1 seconds.
>
at lun
at lun
...wait 1 seconds.
>at lun
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +66 = +153
... and hit for 24 points of damage!
Large gash to the left arm, several muscles torn.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lun
...wait 1 seconds.
>at lun
...wait 1 seconds.
>at lun
at lun
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +94 = +181
... and hit for 49 points of damage!
The raving lunatic is backed up by a strong slash to its abdomen!
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
at lun
...wait 1 seconds.
>at lun
...wait 1 seconds.
>...wait 1 seconds.
>
at lun
...wait 1 seconds.
>at lun
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +368 with AvD: +29 + d100 roll: +59 = +146
... and hit for 24 points of damage!
Blow to back cracks several vertebrae.
The raving lunatic crumples to the ground motionless.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lun
...wait 1 seconds.
>...wait 1 seconds.
>
A little bit late for that don't you think?
A raving lunatic is already dead.
>stance d
>
You are now in a defensive stance.
>search lun
You search the raving lunatic.
You discard the lunatic's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The raving lunatic decays into a rotting heap of flesh and bones.
>e
[The Rift]
An immense tapestry hangs here in midair. Thin magical threads create the shimmering cloth, almost seeming to move and adjust themselves as they hang. Several long, shadowy outlines hover near the tapestry, attending to the minor knots and slips. At this position you are too close to see the entire work of art, but it does seem somehow familiar. You also see a raving lunatic.
Obvious paths: east, west.
>
Suddenly, the shadows cloaking the area in darkness fray into nothing, releasing the light like a prisoner freed from a dank cell.
>peer e
You peer east and see ...
[The Rift]
A chariot sits in the center of the path. The horses pulling it run hard, sweat and foam flying off their bodies as their hooves churn. The driver whips them on, leaning into the wind. He occasionally glances over his shoulder, as if watching for some threat from behind. Despite the running horses or windblown driver, the chariot is going nowhere, simply spinning its wheels in the middle of the road.
Obvious exits: east, west.
>prep 505
A raving lunatic swings a closed fist at you!
AS: +560 vs DS: +858 with AvD: +4 + d100 roll: +7 = -287
A clean miss.
>
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>cast luna
>
You gesture at a raving lunatic.
CS: +475 - TD: +430 + CvA: +25 + d100: +21 == +91
Warded off!
A hand of air reaches towards a raving lunatic and tries to wrap its wispy fingers around the raving lunatic but fails in the attempt.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>prep 505
cast luna
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>You gesture at a raving lunatic.
CS: +475 - TD: +430 + CvA: +25 + d100: +62 == +132
Warding failed!
A wispy hand of air reaches toward a raving lunatic and grasps it tightly. The hand squeezes hard, snatching the breath from a raving lunatic's lungs.
A raving lunatic is lightly stunned.
Cast Roundtime 3 Seconds.
>stance o
You are now in an offensive stance.
>at lunatic
at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +318 with AvD: +29 + d100 roll: +72 = +209
... and hit for 63 points of damage!
Wild downward slash severs the raving lunatic's right foot!
Bloody stump, anyone?
The raving lunatic collapses to the ground in obvious pain, grasping his mangled right leg.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>...wait 1 seconds.
>at lunatic
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +288 with AvD: +29 + d100 roll: +69 = +236
... and hit for 71 points of damage!
Wild downward slash severs the raving lunatic's left foot!
Bloody stump, anyone?
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +288 with AvD: +29 + d100 roll: +16 = +183
... and hit for 50 points of damage!
Knocked back several feet by blow to abdomen.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +288 with AvD: +29 + d100 roll: +82 = +249
... and hit for 85 points of damage!
Shield arm removed at the shoulder!
The raving lunatic shrieks loudly as he cradles his mangled left arm!
The raving lunatic writhes in agony and dies.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>prep 410
cast
You concentrate on the Elemental Wave spell...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A raving lunatic is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>bab
search lunatic
search cset
Babbling again, eh?
>You search the raving lunatic.
It had nothing of interest.
The raving lunatic decays into a rotting heap of flesh and bones.
I could not find what you were referring to.
>stance d
You are now in a defensive stance.
e
>e
e
e
[The Rift]
A chariot sits in the center of the path. The horses pulling it run hard, sweat and foam flying off their bodies as their hooves churn. The driver whips them on, leaning into the wind. He occasionally glances over his shoulder, as if watching for some threat from behind. Despite the running horses or windblown driver, the chariot is going nowhere, simply spinning its wheels in the middle of the road.
Obvious exits: east, west.
>[The Rift]
A large snow-filled valley with rough sloping sides opens up before you. On the ridge tops from one end to the other stand two main groups of creatures. The north ridge holds huge clans of ice trolls standing ready with large slabs of ice, while on the south ridge groups of frost giants mutter at each other, holding equally large slabs. In the center of the valley a lone storm giant stands, arms up to signal the racers. You also see a swirling black void.
Obvious paths: east, west.
>
[The Rift]
A stout wooden wall impedes your progress forward. In the center of the wall, on a large yellowed parchment, is a poster. The poster is a side view of a man laying in a coffin or box of some kind. Small arrows point to parts of the picture, and in an unknown language describe some of the things in it. A second, older poster next to the first has the picture of an old, one-eyed dark elf with the number "12000" below it.
Obvious paths: east, west.
[The Rift]
Thick mist covers the ground in this small cemetery. Moss-covered headstones and graves placed in a chaotic order stretch as far as the eye can see. Several tombs rest on a small hill in the center of the quiet graves, on which three shapeless collections of ooze gather. As you watch them, they morph into various shapes and sizes, speaking amongst themselves in some deep, flowing tongue.
Obvious paths: east, west, northeast, northwest.
>e
e
[The Rift]
Even for a giant, the body laying on the ground before you is huge. It lies face down, a pool of blood widening slowly around it. The giant's outstretched arms clutch a battle axe in one hand and a thin veil iron circlet in the other, as if to keep hold of them even in death. Fortunately, the pack of wild dogs ripping at the body doesn't seem to care about them, only about their dinner.
Obvious exits: east, west.
>[The Rift]
Rows of cages line the walkways, bars rusting away in the damp air. Within each is a deformed and horrible creature, stalking behind the metal grills. The cage in the center contains a three-headed lion, frothing and drooling in snarling rage. A woman stands within it, desperately attempting to hold the maws of the lion's heads shut, but her chances look slim at best.
Obvious paths: west, northwest.
>nw
[The Rift]
A huge cliff looms before you, stretching far into the sky above. About halfway up the face an immense red-skinned man rides the air currents, flapping his leathery wings to hold his position. On the wall next to him are crude columns made of bodies impaled to the wall, each column topped off with a different type of weapon resting on rough hooks.
Obvious paths: west, southeast.
>w
w
w
w
>[The Rift]
The sky boils with dark black clouds. Lightning flashes across the sky, and wind howls across the barren landscape. Within the clouds, you can see the form of a man, standing in the center of the tempest. He stares down upon the ruins of an old shrine, where a man and woman huddle in a corner, cleaving to each other for comfort. You also see a gaping maw and some tattered rags.
Obvious paths: east, west, southwest.
>
[The Rift]
The fog parts revealing a pitch black area. Blackness wraps around you like a velvety greatcloak as you step tenatively into the dark. A slithering hiss surrounds you, circling you several times before retreating into the heavy silence and darkness.
Obvious paths: east, west, southeast.
>
[The Rift]
A giant hangs on an elaborate set of poles and straps here. Two thick poles set crossing each other are framed by two vertical and two horizontal ones. Violet eyes shrouded in shadow float near the giant's head, watching the expressions that pass there with great interest. A pair of winged snakes hover near the giant, flying idly about and occasionally striking him. You also see a csetairi.
Obvious paths: east, west.
[The Rift]
A huge three-masted ship floats in midair here just above the ground, sails rippling gently in the slight breeze. Deck hands from on board make noise as they move about, adjusting cargo and preparing for voyage. From the crow's nest high above, you can see the ship's falconer directing large hunting hawks through aerial warm-up exercises.
Obvious paths: east, west, northwest.
w
>[The Rift]
A circular marble pillar sits in the middle of a room with thick grey tapestries for walls. Above this pillar floats a large skull that appears to be serpentine or lizardlike in nature, slowly rotating in a sphere of blue energy. The skull rotates, morphing into an elven one, then gently spinning again and changing into a human one, then a krolvin skull, then a giant one, and finally back to the serpent one. You also see a raving lunatic.
Obvious exits: east, west, northeast.
>e
e
[The Rift]
A huge three-masted ship floats in midair here just above the ground, sails rippling gently in the slight breeze. Deck hands from on board make noise as they move about, adjusting cargo and preparing for voyage. From the crow's nest high above, you can see the ship's falconer directing large hunting hawks through aerial warm-up exercises.
Obvious paths: east, west, northwest.
>[The Rift]
A giant hangs on an elaborate set of poles and straps here. Two thick poles set crossing each other are framed by two vertical and two horizontal ones. Violet eyes shrouded in shadow float near the giant's head, watching the expressions that pass there with great interest. A pair of winged snakes hover near the giant, flying idly about and occasionally striking him. You also see a csetairi.
Obvious paths: east, west.
>prep 505
cast cse
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>You gesture at a csetairi.
CS: +475 - TD: +457 + CvA: +25 + d100: +85 == +128
Warding failed!
A wispy hand of air reaches toward a csetairi and grasps it tightly. The hand squeezes hard, snatching the breath from a csetairi's lungs.
A csetairi is lightly stunned.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>stance o
>at cset
You are now in an offensive stance.
>at cset
Wait 1 sec.
Wait 1 seconds.
>at cset
>at cset
You swing a veniom-hafted silvery rolaren waraxe at a csetairi!
AS: +426 vs DS: +544 with AvD: +32 + d100 roll: +19 = -67
A clean miss.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
...wait 1 seconds.
>at cset
...wait 1 seconds.
>
You swing a veniom-hafted silvery rolaren waraxe at a csetairi!
AS: +426 vs DS: +544 with AvD: +32 + d100 roll: +17 = -69
A clean miss.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>stance d
You are now in a defensive stance.
>prep 912
cast
You concentrate on the Call Wind spell...
Your spell is ready.
>A raving lunatic scrambles in, cackling with clueless glee!
>
You gesture.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A raving lunatic is knocked over by the wind.
The wind then subsides.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>w
w
[The Rift]
A huge three-masted ship floats in midair here just above the ground, sails rippling gently in the slight breeze. Deck hands from on board make noise as they move about, adjusting cargo and preparing for voyage. From the crow's nest high above, you can see the ship's falconer directing large hunting hawks through aerial warm-up exercises.
Obvious paths: east, west, northwest.
>[The Rift]
A circular marble pillar sits in the middle of a room with thick grey tapestries for walls. Above this pillar floats a large skull that appears to be serpentine or lizardlike in nature, slowly rotating in a sphere of blue energy. The skull rotates, morphing into an elven one, then gently spinning again and changing into a human one, then a krolvin skull, then a giant one, and finally back to the serpent one.
Obvious exits: east, west, northeast.
>e
e
[The Rift]
A huge three-masted ship floats in midair here just above the ground, sails rippling gently in the slight breeze. Deck hands from on board make noise as they move about, adjusting cargo and preparing for voyage. From the crow's nest high above, you can see the ship's falconer directing large hunting hawks through aerial warm-up exercises.
Obvious paths: east, west, northwest.
>[The Rift]
A giant hangs on an elaborate set of poles and straps here. Two thick poles set crossing each other are framed by two vertical and two horizontal ones. Violet eyes shrouded in shadow float near the giant's head, watching the expressions that pass there with great interest. A pair of winged snakes hover near the giant, flying idly about and occasionally striking him. You also see a raving lunatic who is lying down and a csetairi that appears stunned.
Obvious paths: east, west.
prep 917
>You notice that things have returned to their normal speed.
>
You concentrate on the Boil Earth spell...
Your spell is ready.
>cast cse
You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 30 points of damage!
... 40 points of damage!
Extreme heat melts the skin off a csetairi's right hand. Gross!
... 20 points of damage!
Burst of flames to left hand burns fingers bright red.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes neck lightly.
... 20 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
... 15 points of damage!
Minor burns to right arm. That hurts a bit.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
A csetairi starts to breathe easier.
A raving lunatic leaps to his feet!
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Blow grazes left arm lightly.
... 30 points of damage!
Flames engulf head searing hair and scalp. Sickening!
The csetairi is stunned!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>prep 917
cast cse
You concentrate on the Boil Earth spell...
Your spell is ready.
>You gesture at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Strike to head breaks cheekbone.
... 15 points of damage!
Minor burns to back. Looks uncomfortable.
... 35 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
... 15 points of damage!
Minor burns to chest. That hurts a bit.
The csetairi crumples to the ground motionless.
The very powerful look leaves a csetairi.
The white light leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
The deep blue glow leaves a csetairi.
The brilliant aura fades away from a csetairi.
A csetairi appears less confident.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>
A raving lunatic swings a closed fist at you!
AS: +535 vs DS: +775 with AvD: +4 + d100 roll: +74 = -162
A clean miss.
>search lunatic
search cset
Geez! It's still alive! Not a good time for that.
>You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The csetairi's coils shrivel up as her human torso decays away.
>prep 505
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>cast luna
You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +63 == +118
Warding failed!
A wispy hand of air reaches toward a raving lunatic and grasps it tightly. The hand squeezes hard, snatching the breath from a raving lunatic's lungs.
A raving lunatic is lightly stunned.
Cast Roundtime 3 Seconds.
>prep 514
cast
You concentrate on the Haste II spell...
Your spell is ready.
>You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>stance o
You are now in an offensive stance.
>at lunatic
Wait 2 sec.
Wait 2 seconds.
at lunatic
>A swirling wind blows through the area!
>at lunatic
Wait 1 sec.
Wait 1 seconds.
>at lunatic
Wait 1 sec.
Wait 1 seconds.
>at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +40 = +151
... and hit for 18 points of damage!
Wild slash bounces off the back of the raving lunatic's hand.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
...wait 1 seconds.
>at lunatic
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +35 = +146
... and hit for 29 points of damage!
Blow to chest causes the raving lunatic's heart to skip a beat.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
...wait 1 seconds.
>at lunatic
...wait 1 seconds.
>at lunatic
at lunatic
>at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +93 = +204
... and hit for 81 points of damage!
Amazing slash to the raving lunatic's belly!
Nothing quite like that empty feeling inside.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
...wait 1 seconds.
>
...wait 1 seconds.
>at lunatic
at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +71 = +182
... and hit for 30 points of damage!
Slash to the raving lunatic's weapon hand!
Several fingers fly!
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
...wait 1 seconds.
>
...wait 1 seconds.
>at lunatic
at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +43 = +154
... and hit for 31 points of damage!
Blow to chest causes the raving lunatic's heart to skip a beat.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
...wait 1 seconds.
>
...wait 1 seconds.
>at lunatic
at lunatic
at lunatic
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +93 = +204
... and hit for 51 points of damage!
Crushing blow to head closes that eye for good.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
...wait 1 seconds.
>...wait 1 seconds.
>at lunatic
...wait 1 seconds.
>at lunatic
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +8 = +119
... and hit for 16 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lunatic
A raving lunatic starts to breathe easier.
at lunatic
at lunatic
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +458 with AvD: +29 + d100 roll: +5 = +2
A clean miss.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
...wait 1 seconds.
>
...wait 1 seconds.
>
...wait 1 seconds.
>stance d
The air ripples in sickening waves, distorting the surroundings!
You feel the magic alien to you slipping away...
>
You are now in a defensive stance.
>prep 505
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>cast luna
>
A raving lunatic swings a closed fist at you!
AS: +505 vs DS: +758 with AvD: +4 + d100 roll: +17 = -232
A clean miss.
>
You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +17 == +72
Warded off!
A hand of air reaches towards a raving lunatic and tries to wrap its wispy fingers around the raving lunatic but fails in the attempt.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>prep 505
cast luna
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>You gesture at a raving lunatic.
[Spell Hindrance for some sparkling mithril brigandine with a roaring black dragon emblazoned on the chest is 8% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
>prep 505
cast luna
You concentrate on the Hand of Tonis spell...
Your spell is ready.
>You gesture at a raving lunatic.
CS: +475 - TD: +445 + CvA: +25 + d100: +66 == +121
Warding failed!
A wispy hand of air reaches toward a raving lunatic and grasps it tightly. The hand squeezes hard, snatching the breath from a raving lunatic's lungs.
A raving lunatic is lightly stunned.
Cast Roundtime 3 Seconds.
>stance o
>
You are now in an offensive stance.
>at lu
at lu
>You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +9 = +120
... and hit for 7 points of damage!
Deft slash across chest draws blood!
The raving lunatic takes a deep breath.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +1 = +112
... and hit for 4 points of damage!
Love tap upside the raving lunatic's head!
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lu
at lu
at lu
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +64 = +175
... and hit for 31 points of damage!
Large gash to the left arm, several muscles torn.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>...wait 1 seconds.
>
You swing a veniom-hafted silvery rolaren waraxe at a raving lunatic!
AS: +426 vs DS: +344 with AvD: +29 + d100 roll: +85 = +196
... and hit for 39 points of damage!
Blast to hand reduces it to pulp!
The raving lunatic crumples to the ground motionless.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>at lu
>
A little bit late for that don't you think?
A raving lunatic is already dead.
>search lunatic
search cset
>You search the raving lunatic.
It carried a scratched tanik chest with it!
The raving lunatic decays into a rotting heap of flesh and bones.
>
I could not find what you were referring to.
>stance d
You are now in a defensive stance. reg