-Prestius
================
An old gypsy woman says, "Now Prestius."
>nod wom
You nod to the old gypsy woman.
>
Lissa says, "I do not think that is a good idea."
>
Lissa glances at an old gypsy woman.
>
An old gypsy woman says, "Give me something with meaning to you."
>think
You rub your chin thoughtfully.
>
.p2 gyspy cloak
[Press the ESCape key to abort script.]
smile and pulls a P from his longcoat, flips it in the air, and grins as it drops perfectly in gyspy's cloak.
[Script finished!]
Prestius smiles and pulls a P from his longcoat, flips it in the air, and grins as it drops perfectly in gyspy's cloak.
>"How's that?
You ask, "How's that?"
>peer wom
You peer quizzically at an old gypsy woman.
An old gypsy woman points at you.
Your skin turns green, rubbery and spotted with warts. Your fingers and toes grow long, splayed and webbed. Squatting on your hind legs you stare out at the world with new eyes . . . big, bulging frog eyes.
>
>
Lissa appears to be trying hard not to grin.
>groan
You make a *RIBBIT* noise.
>"Ok ok
You croak.
>grin
You grin.
>
An old gypsy woman shakes its head.
>"Hmm
>
You croak.
>
Lissa glances at you.
>act whips his tongue out
(Prestius whips his tongue out)
>grin
You grin.
>wink
You wink.
>"Ok
You croak.
>l
>
[Blighted Forest, Treetop]
The girth of the limbs underfoot is generous, providing a framework for passageways high above the forest floor. They offer a safe promenade from tree to tree. Night birds serenade the darkness from the surrounding shadowy foliage. A break in the canopy offers a view of a stream meandering across the forest floor below. You also see a tiny chocolate summoner, the Prestius disk and an old gypsy woman.
Also here: Lady Lissa
Obvious paths: north, east, southeast, southwest.
>
An old gypsy woman points her finger at you and you are suddenly cast into darkness.
>
You feel yourself being pulled away...
[The Rift]
A large, decrepit building stands on the top of a small hillock here. Vines cover most of the building, avoiding only the dark stains running from the windows and roof. The stains are a dark red or brown, giving the appearance the building has been sweating blood. A weathered metal sign hangs just above the entryway, creaking in the non-existant breeze. You also see a mithril fang.
Obvious exits: south, southeast.
>
Your disk arrives, following you dutifully.
>l
[The Rift]
A large, decrepit building stands on the top of a small hillock here. Vines cover most of the building, avoiding only the dark stains running from the windows and roof. The stains are a dark red or brown, giving the appearance the building has been sweating blood. A weathered metal sign hangs just above the entryway, creaking in the non-existant breeze. You also see the Prestius disk and a mithril fang.
Obvious exits: south, southeast.
>posture def
You move into a defensive posture, ready to fend off an attack.
>s
[The Rift]
Headstones of grey marble seem to grow from the ground, placed in neat rows. A pall of silence hangs over the graveyard, and not even a breath of wind disturbs the serenity. Set slightly apart from the rest of the graves is a large black tomb. Carved upon the face of the stone, in the place reserved for the identity of the departed, is the name "Elanthia."
Obvious exits: north, south, southeast.
>
Your disk arrives, following you dutifully.
>s
[The Rift]
A small, faded festival tent has been set up in a patch of grass here. The tent covers several long tables with cakes and pastries arranged on them. Behind and to the sides of the tent, couples dance together, completely oblivious to your presence. The crowd of revelers moves stiffly, like puppets under the hand of a new master. Slowly they all turn and look at you, lifeless eyes pleading for release from this grim masquerade, then return to their partners in resignation as the dance continues. You also see a seraceris.
Obvious paths: north, south, southeast.
s
You drop to your knees in utter despair! Overcome by the foul stench of pure evil emanating from the seraceris, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!
A seraceris claws at you!
AS: +494 vs DS: +460 with AvD: +37 + d100 roll: +21 = +92
A clean miss.
You are still stunned.
KS>You are still stunned.
KS>
Your disk arrives, following you dutifully.
KS>
A seraceris begins to hum.
KS>
You struggle against your fear!
FS: 327 - FD: 252 + FvP: 28 + d100(L): -160 = -57
Warded off!
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.
K>
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +71 - -5 == +107
Warding failed!
You suddenly feel a dark presence close to you!
K>sta
You make a *RIBBIT* noise.
K>
A seraceris begins to hum.
K>stand
You make a *RIBBIT* noise.
K>s
You feel a dark force tearing at your body!
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!
!KS>
You are still stunned.
!KS>
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +33 - -5 == +69
Warded off!
Nothing happens.
!KS>
Waves of black anti-mana wash through the area.
A seraceris begins to hum.
The ground shakes violently as a caedera explodes from the ground!
!KS>
A seraceris just arrived!
!KS>
You feel a dark force tearing at your body!
... 15 points of damage!
Glancing blow to your left eye scratches cornea!
!KS>
A seraceris just arrived!
!KS>stand
You are still stunned.
!KS>
A seraceris just arrived!
!KS>s
You are still stunned.
!KS>
Aslar just arrived.
!KS>
Aslar just went south.
!KS>l
[The Rift]
A small, faded festival tent has been set up in a patch of grass here. The tent covers several long tables with cakes and pastries arranged on them. Behind and to the sides of the tent, couples dance together, completely oblivious to your presence. The crowd of revelers moves stiffly, like puppets under the hand of a new master. Slowly they all turn and look at you, lifeless eyes pleading for release from this grim masquerade, then return to their partners in resignation as the dance continues. You also see a seraceris, a seraceris, a seraceris, a caedera, the Prestius disk and a seraceris.
Obvious exits: north, south, southeast.
!KS>
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +82 - -5 == +118
Warding failed!
The seraceris suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You feel your body clutching in convulsions! You want to run away but cannot!
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +76 - -5 == +112
Warding failed!
The seraceris suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You feel your body clutching in convulsions! You want to run away but cannot!
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +14 - -5 == +50
Warded off!
A seraceris points a ghostly finger at you!
CS: +493 - TD: +476 + CvA: +14 + d100: +86 - -5 == +122
Warding failed!
The seraceris suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
You bolt northward!
[The Rift]
Headstones of grey marble seem to grow from the ground, placed in neat rows. A pall of silence hangs over the graveyard, and not even a breath of wind disturbs the serenity. Set slightly apart from the rest of the graves is a large black tomb. Carved upon the face of the stone, in the place reserved for the identity of the departed, is the name "Elanthia." You also see the Aslar disk.
Obvious paths: north, south, southeast.
!S>
Your disk arrives, following you dutifully.
You feel a dark force tearing at your body!
... 10 points of damage!
Brushing blow to your left hand.
!>s
[The Rift]
A small, faded festival tent has been set up in a patch of grass here. The tent covers several long tables with cakes and pastries arranged on them. Behind and to the sides of the tent, couples dance together, completely oblivious to your presence. The crowd of revelers moves stiffly, like puppets under the hand of a new master. Slowly they all turn and look at you, lifeless eyes pleading for release from this grim masquerade, then return to their partners in resignation as the dance continues. You also see a caedera, a caedera, the Aslar disk, a caedera, a seraceris, a seraceris, a seraceris, a caedera and a seraceris.
Also in the room: Aslar
Obvious exits: north, south, southeast.
!>s
[The Rift]
The horizon is scrutinized by cautious sentries as you arrive at the wide gateway guarding the land route to a wildland outpost. The frantic preparations of the citizens to the south are a far cry from the deceptive calm of the mists around you. Two charred and beaten towers survey the countryside and hold silent vigil over the town, flanking the road to the east and west. You also see a plain silver mirror.
Obvious exits: north, south, southeast.
!>
Your disk arrives, following you dutifully.
!>sign of staunching
!>
You make a *RIBBIT* noise.
!>
A seraceris glides in!
!>s
[The Rift]
A huge cliff looms before you, stretching far into the sky above. About halfway up the face an immense red-skinned man rides the air currents, flapping his leathery wings to hold his position. On the wall next to him are crude columns made of bodies impaled to the wall, each column topped off with a different type of weapon resting on rough hooks.
Obvious exits: north, southeast.
!>
Your disk arrives, following you dutifully.
You feel a dark force tearing at your body!
... 10 points of damage!
Light blow to your back.
The air crackles with ethereal energy!
An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...
You return to your dark elven form.
You come back into focus.
You notice the faint image of yourself disappear.
The dim aura fades from around you.
You feel a bit less agile.
The opalescent aura fades from around you.
!R>
You no longer feel the dark presence.
!>se
[The Rift]
Even for a giant, the body laying on the ground before you is huge. It lies face down, a pool of blood widening slowly around it. The giant's outstretched arms clutch a battle axe in one hand and a thin veil iron circlet in the other, as if to keep hold of them even in death. Fortunately, the pack of wild dogs ripping at the body doesn't seem to care about them, only about their dinner. You also see some silver coins.
Obvious exits: northeast, northwest, southeast.
!>sign of staunching
Your veins throb and your blood sings.
>
Your disk arrives, following you dutifully.
>sign of healing
>
You shudder as your life-force is torn and reshaped!
You feel drained!
>se
[The Rift]
A beached ship lies in the middle of the field here, no clues or explanation as to how it arrived. The once shiny maoral wood has dulled now with age, and the ship's ribs and masts have split and fallen. The only passengers of the vessel are the rats, which number in the thousands. It's almost as if the boat itself writhes with their movements. High above, on the one remaining mast, flies a flag bearing a rat skull and crossbones. You also see a Vvrael witch.
Obvious paths: east, west, northwest.
>e
Your disk arrives, following you dutifully.
A Vvrael witch whispers with an ominously soft voice.
[The Rift]
A marble wall stretches for some distance to either side of you. In the center of the wall hangs a golden scale, with a small shelf on either side of it. On each of the shelves lies a shiny razor and a white towel. The bowls of the scales are spotless, although they have a slight coppery odor.
Obvious exits: east, west.
>
Your disk arrives, following you dutifully.
>e
[The Rift]
A wide stretch of forest opens before you, the huge border of trees giving the impression of stoic guards protecting their land and secrets. Packs of ghostly dogs run toward you at the will of a huge, antlered man commanding them at the forest border. His bony finger points to you, and the dark gleam in his eye tells you he will not allow passage further into the woods. You also see a caedera.
Obvious exits: east, west.
>e
[The Rift]
A sphere of delicate glass encases you, moving as you do. Outside the sphere sits the wide, starry universe. Stars and galaxies stretch before you, spinning in the deep silence of space. At the edge of your vision, something nags. Looking, you see a dark shadow passing over the stars, the worlds, creeping and devouring all it touches. It does not seem to have intentions of stopping, and far too rapidly for comfort, it will overtake all of the glittering motes of space before you.
Obvious exits: east, west.
>posture def
>
Your disk arrives, following you dutifully.
>
You move into a defensive posture, ready to fend off an attack.
>e
[The Rift]
A woman stands at the head of the huge cavern. The right half of her is perhaps the most beautiful woman you have seen. Her skin is the color of milk, and blonde hair streams down over one feathered wing. The other half of her body is the opposite. The skin is rough, with matted hair tangled with a wing like leather. In her right hand she holds a staff of light, with which she gestures towards a field of surpassing beauty. Her left bears a scythe, pointing towards a pit of angry flames.
Obvious exits: east, west.
>e
Your disk arrives, following you dutifully.
>
[The Rift]
A shoreline stretches before you, the sea dark and thick with salt. Just a small way up the beach, an unusual sight catches your eye. A small child walks the beach, holding hands with a large winged humanoid. One of its reddish wings is wrapped protectively around the child, and her small hand is tightly clutching one of his large fingers. She appears to be talking, although what she is saying is too difficult to understand to any except her unusual companion.
Obvious exits: east, west, northwest.
>e
[The Rift]
A beached ship lies in the middle of the field here, no clues or explanation as to how it arrived. The once shiny maoral wood has dulled now with age, and the ship's ribs and masts have split and fallen. The only passengers of the vessel are the rats, which number in the thousands. It's almost as if the boat itself writhes with their movements. High above, on the one remaining mast, flies a flag bearing a rat skull and crossbones. You also see a caedera.
Obvious paths: east, west, northwest.
>e
[The Rift]
A marble wall stretches for some distance to either side of you. In the center of the wall hangs a golden scale, with a small shelf on either side of it. On each of the shelves lies a shiny razor and a white towel. The bowls of the scales are spotless, although they have a slight coppery odor.
Obvious exits: east, west.
>
Your disk arrives, following you dutifully.
The ground shakes violently as a caedera explodes from the ground!
You lose your footing and fall to the ground!
Roundtime: 20 sec.
PR>
A caedera tries to ensnare you!
AS: +582 vs DS: +595 with AvD: +30 + d100 roll: +100 = +117
... and hits for 4 points of damage!
Decent blow to the head, may leave a bruise.
You are stunned for 1 rounds!
PSR>
A caedera just arrived!
PSR>
A caedera just arrived!
stand
PSR>You are still stunned.
PSR>
A caedera just arrived!
PSR>
A caedera just arrived!
PR>
A caedera just arrived!
PR>
A caedera just arrived!
PR>l
[The Rift]
A marble wall stretches for some distance to either side of you. In the center of the wall hangs a golden scale, with a small shelf on either side of it. On each of the shelves lies a shiny razor and a white towel. The bowls of the scales are spotless, although they have a slight coppery odor. You also see a caedera, a caedera, a caedera, a caedera, a caedera, a caedera, a caedera and the Prestius disk.
Obvious exits: east, west.
PR>
A caedera tries to ensnare you!
AS: +582 vs DS: +595 with AvD: +30 + d100 roll: +4 = +21
A clean miss.
A caedera charges at you!
AS: +552 vs DS: +595 with AvD: +31 + d100 roll: +67 = +55
A clean miss.
A caedera tries to ensnare you!
AS: +582 vs DS: +595 with AvD: +30 + d100 roll: +76 = +93
A clean miss.
A caedera tries to bite you!
AS: +521 vs DS: +595 with AvD: +34 + d100 roll: +73 = +33
A clean miss.
A caedera tries to bite you!
AS: +521 vs DS: +595 with AvD: +34 + d100 roll: +2 = -38
A clean miss.
A caedera tries to ensnare you!
AS: +582 vs DS: +595 with AvD: +30 + d100 roll: +83 = +100
A clean miss.
A caedera tries to ensnare you!
AS: +582 vs DS: +595 with AvD: +30 + d100 roll: +7 = +24
A clean miss.
P>sta
You stand back up.
Roundtime: 5 sec.
R>e
...wait 3 seconds.
R>e
e
...wait 2 seconds.
e
R>...wait 2 seconds.
R>e
...wait 2 seconds.
R>e
e
...wait 1 seconds.
...wait 1 seconds.
R>e
...wait 1 seconds.
R>e
...wait 1 seconds.
R>e
[The Rift]
A wide stretch of forest opens before you, the huge border of trees giving the impression of stoic guards protecting their land and secrets. Packs of ghostly dogs run toward you at the will of a huge, antlered man commanding them at the forest border. His bony finger points to you, and the dark gleam in his eye tells you he will not allow passage further into the woods.
Obvious exits: east, west.
[The Rift]
A sphere of delicate glass encases you, moving as you do. Outside the sphere sits the wide, starry universe. Stars and galaxies stretch before you, spinning in the deep silence of space. At the edge of your vision, something nags. Looking, you see a dark shadow passing over the stars, the worlds, creeping and devouring all it touches. It does not seem to have intentions of stopping, and far too rapidly for comfort, it will overtake all of the glittering motes of space before you. You also see a caedera.
Obvious exits: east, west.
R>
Your disk arrives, following you dutifully.
A caedera tries to ensnare you!
AS: +582 vs DS: +695 with AvD: +30 + d100 roll: +100 = +17
A clean miss.
e
R>[The Rift]
A woman stands at the head of the huge cavern. The right half of her is perhaps the most beautiful woman you have seen. Her skin is the color of milk, and blonde hair streams down over one feathered wing. The other half of her body is the opposite. The skin is rough, with matted hair tangled with a wing like leather. In her right hand she holds a staff of light, with which she gestures towards a field of surpassing beauty. Her left bears a scythe, pointing towards a pit of angry flames.
Obvious exits: east, west.
>e
Your disk arrives, following you dutifully.
>
[The Rift]
A shoreline stretches before you, the sea dark and thick with salt. Just a small way up the beach, an unusual sight catches your eye. A small child walks the beach, holding hands with a large winged humanoid. One of its reddish wings is wrapped protectively around the child, and her small hand is tightly clutching one of his large fingers. She appears to be talking, although what she is saying is too difficult to understand to any except her unusual companion.
Obvious exits: east, west, northwest.
>nw
[The Rift]
Thick mist covers the ground in this small cemetery. Moss-covered headstones and graves placed in a chaotic order stretch as far as the eye can see. Several tombs rest on a small hill in the center of the quiet graves, on which three shapeless collections of ooze gather. As you watch them, they morph into various shapes and sizes, speaking amongst themselves in some deep, flowing tongue.
Obvious paths: northeast, southeast.
>ne
>
[The Rift]
A long line of robed monks walks solemnly, fading off into the distance. They seem to be traveling toward the largest mountain of a set which runs across the distant horizon. Two bursts of flame shoot up from an opening in the mountain occasionally, illuminating a skull-shaped castle and a line of supplicants several miles long moving towards it. You also see a plain silver mirror.
Obvious exits: northwest, southwest.
>
Your disk arrives, following you dutifully.
>go mirr
You walk through a plain silver mirror.
[Birthing Sands, Cavern of Ages]
This part of the cavern seems intimate after the expansiveness just around a bend of the red stone. Recesses all along the east wall give the rock a filigreed appearance which belies the vast size of each enclosure. The fine sand is a constant carpet, however, the light it expends is much dimmer here, fading to a soft twilight within the eastern niches. To the south, the walls swirl to create an oval passageway into another cavern where more of the recesses can be glimpsed. You also see a narrow fissure and a jagged stone ledge with some stuff on it.
Also in the room: Lord Dunryc who is seated, Siafu who is seated, High Lord Mersteel
Obvious exits: south, southwest.
>beam
>
Your disk arrives, following you dutifully.
>
You beam!
>
Dunryc says, "there he is"
>
Siafu says, "speak of the devil"
Dunryc hugs you.
>"I lived!!
>
You say, "I lived!!"
>
Dunryc says, "Ya did nay die"
>
Siafu chuckles.
>dance
You dance around the room to music only you can hear.
>
Siafu says, "not bad"
>
Siafu nods to you.
>"It was nip and tuck I'll tell ya
You say, "It was nip and tuck I'll tell ya"
>
The tingling sensation and sense of security leaves you.
>
Dunryc says, "I was doin OK till one jumped out the ground at me"
>
You feel less confident than before.
>"I ran like a frog in heat
You say, "I ran like a frog in heat"
>
Siafu says, "fear be ya biggest worry i would think"
>
Siafu chuckles.
>'Got that .. yeah
You say, "Got that .. yeah"
>"I'm a wreck ..
You say, "I'm a wreck .."
>
* Tamral just bit the dust!
>
Dunryc asks, "how come yer not a frog anymore?"
>
Jael just arrived.
>"I got dispelled
You say, "I got dispelled"
>snick
You snicker.
>l
[Birthing Sands, Cavern of Ages]
This part of the cavern seems intimate after the expansiveness just around a bend of the red stone. Recesses all along the east wall give the rock a filigreed appearance which belies the vast size of each enclosure. The fine sand is a constant carpet, however, the light it expends is much dimmer here, fading to a soft twilight within the eastern niches. To the south, the walls swirl to create an oval passageway into another cavern where more of the recesses can be glimpsed. You also see the Prestius disk, a narrow fissure and a jagged stone ledge with some stuff on it.
Also in the room: Jael, Lord Dunryc who is seated, Siafu who is seated, High Lord Mersteel
Obvious exits: south, southwest.
>
Siafu cackles!
>
You feel less drained.
>"oof
You say, "oof"
>
Siafu says, "an amusing twist for having been cast here"
"That was one mean Gypsy
>You say, "That was one mean Gypsy"
>
Dunryc laughs!
>
Jael blinks.
>
Jael asks, "Who let you up here?"
>
Jael cocks his head at you.
>"She turned me into a toad and dropped me on Plane 2
You say, "She turned me into a toad and dropped me on Plane 2"
>
Dunryc nods to you.
>
Dranix just arrived.
>
Siafu asks, "need moss?"
>
Dunryc says, "i have finally heard the death cry in my head"
>grin
You have a headache.
>
Jael says, "Ah."
>
You grin.
>
Siafu peers quizzically at you.
>
Dranix bites Dunryc!
>
* Sarenna just bit the dust!
>
Dranix says, "so.. ya died"
Mersteel starts chuckling at you!
>
>snick
You snicker.
>
Dunryc says, "Aye, Im not 90 yet"
>"Mean ol bat
>
You say, "Mean ol bat"
>
Mersteel smiles.
>
Dunryc leans on Dranix.
>
Dranix slings a veniom-bound rolaren tower shield over his shoulder.
>"All I did was give her a P
You say, "All I did was give her a P"
=========================================
Heehee. Eventually Dhisaer traded his life to the Gypsy to bring both Dunryc (who also got "Frog-Rifted" by the Gypsy) back to the Ogres in EN. God dang ... what a adreneline pumping blast *that* was!
-Prestius reg