The Players Corner Archive

Empath is Rift with help.

[The Rift]
Chains creak and strain under the load they are holding in the center of this stone-walled room. Eight rolaren chains reach up, entangle, and reach down to the ground on the opposite side of the large shadowy mass hovering just above the floor. It shifts and moves, as if alive and seeking an escape from the bindings. The chains glow slightly in the dim light, throwing unusual shadows on the walls while keeping the mass from growing too much. You also see a raving lunatic.
Also in the room: Alfador, High Lord Jaeden
Obvious exits: east, northeast, northwest, southwest.
>prep 214You concentrate on the Bind spell...
Your spell is ready.
>cast lunYou gesture at a raving lunatic.
CS: +445 - TD: +400 + CvA: +25 + d100: +40 == +110
Warding failed!
A raving lunatic suddenly stops all movement.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

Jaeden gestures and utters a phrase of magic.
prep 117Alfador gestures and utters a phrase of magic.
>Alfador gestures at a raving lunatic.
The ground beneath a raving lunatic begins to boil violently!
Fiery debris explodes from the ground!
... 35 points of damage!
Hard blow to chest breaking ribs!
Hard to breathe!
The raving lunatic is stunned!
... 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
It is knocked to the ground!
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
... 30 points of damage!
Flames cook a raving lunatic's abdomen. Looks about medium well.
The ground then quickly cools.
>You concentrate on the Spirit Strike spell...
Your spell is ready.
cast> You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.

Alfador gestures and utters a phrase of magic.
>Alfador gestures at you.
You begin to notice the world slow down around you. Strange.
>stance oYou are now in an offensive stance.
>att lunThe lesser spirits binding the lunatic increase your advantage!
You swing a well-balanced silver chased warhammer at a raving lunatic!
AS: +435 vs DS: +288 with AvD: +27 + d100 roll: +1 = +175
... and hit for 37 points of damage!
Blow to chest causes the raving lunatic's heart to skip a beat.
The guiding force leaves you.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.

att lun >The lesser spirits binding the lunatic increase your advantage!
You swing a well-balanced silver chased warhammer at a raving lunatic!
AS: +360 vs DS: +288 with AvD: +27 + d100 roll: +44 = +143
... and hit for 22 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>att lunThe lesser spirits binding the lunatic increase your advantage!
You swing a well-balanced silver chased warhammer at a raving lunatic!
AS: +360 vs DS: +288 with AvD: +27 + d100 roll: +4 = +103
... and hit for 1 point of damage!
Blow glances off the raving lunatic's shoulder.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.

att lun...wait 1 seconds.
>att lunThe lesser spirits binding the lunatic increase your advantage!
You swing a well-balanced silver chased warhammer at a raving lunatic!
AS: +360 vs DS: +288 with AvD: +27 + d100 roll: +86 = +185
... and hit for 40 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
The raving lunatic writhes in agony and dies.
Roundtime: 5 sec.
Haste 2 spell in effect.. Roundtime changed to 1 second.
>stance dYou are now in a defensive stance. reg

[The Rift]
Rows of cages line the walkways, bars rusting away in the damp air. Within each is a deformed and horrible creature, stalking behind the metal grills. The cage in the center contains a three-headed lion, frothing and drooling in snarling rage. A woman stands within it, desperately attempting to hold the maws of the lion's heads shut, but her chances look slim at best. You also see a csetairi.
Also here: Alfador, High Lord Jaeden
Obvious paths: west, northwest.
>Waves of energy ripple through the area causing dust particles to dance in the air!

An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

Alfador flashes with a bright ethereal light!
Jaeden flashes with a bright ethereal light!
The csetairi flashes with a bright white ethereal light!
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.

Jaeden gestures and utters a phrase of magic.
>Jaeden gestures at a csetairi.
CS: +496 - TD: +451 + CvA: +25 + d100: +97 == +167
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
>You feel more refreshed.
>prep 1150lYou concentrate on the Empathic Dispel spell...
Your spell is ready.

[The Rift]
Rows of cages line the walkways, bars rusting away in the damp air. Within each is a deformed and horrible creature, stalking behind the metal grills. The cage in the center contains a three-headed lion, frothing and drooling in snarling rage. A woman stands within it, desperately attempting to hold the maws of the lion's heads shut, but her chances look slim at best. You also see a csetairi that appears stunned.
Also here: Alfador, High Lord Jaeden
Obvious paths: west, northwest.
>A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>cast cseYou gesture at a csetairi.
CS: +478 - TD: +427 + CvA: +25 + d100: +13 == +89
Warded off!
Nothing happens.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

>Jaeden gestures and utters a phrase of magic.
>Jaeden gestures at a naisirc.
CS: +496 - TD: +425 + CvA: +25 + d100: +2 == +98
Warded off!
Nothing happens.
>Alfador gestures and utters a phrase of magic.
>Alfador gestures at a naisirc.
CS: +486 - TD: +443 + CvA: +25 + d100: +8 == +76
Warded off!

Jaeden gestures and utters a phrase of magic.
prep 1150>You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cseJaeden gestures at a naisirc.
A void rips open in the area, directly above a naisirc!
Intense suction causes parts of naisirc to dissipate into mist!
+141 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
You gesture at a csetairi.
[Spell Hindrance for some midnight black brigandine armor embossed with a pattern of dark circular sigils is 7% with current Armor Use skill, d100= 6]
Your armor prevents the spell from working correctly.

prep 1150>You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cseYou gesture at a csetairi.
CS: +478 - TD: +427 + CvA: +25 + d100: +83 == +159
Warding failed!
The wall of force disappears from around a csetairi.
The opalescent aura fades from around a csetairi.
The light blue glow leaves a csetairi.
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The dim aura fades from around a csetairi.
The powerful look leaves a csetairi.
The brilliant aura fades away from a csetairi.
A csetairi appears less confident.
A csetairi is able to move again.
The deep blue glow leaves a csetairi.
Cast Roundtime 3 Seconds.
>Alfador gestures and utters a phrase of magic.
>Alfador gestures at a naisirc.
CS: +486 - TD: +443 + CvA: +25 + d100: +90 == +158
Warding failed!
Alfador blasts a naisirc for 99 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the naisirc's body as it rises, disappearing into the heavens.
The naisirc slumps silently to the ground and begins to rapidly dissipate.
A naisirc seems to lose an aura of confidence.
A naisirc returns to normal color.
>A naisirc fades into oblivion.
>prep 214
>Wait 1 sec.

cast cseYou don't have a spell prepared!
>A csetairi points two of her four hands at you!
CS: +465 - TD: +450 + CvA: +2 + d100: +46 - -5 == +68
Warded off!
Nothing happens.

prep 214>You concentrate on the Bind spell...
Your spell is ready.
>cast cseAlfador gestures and utters a phrase of magic.
>You gesture at a csetairi.
CS: +445 - TD: +317 + CvA: +25 + d100: +79 == +232
Warding failed!
A csetairi suddenly stops all movement.
Cast Roundtime 3 Seconds.
>Alfador gestures at a csetairi.
The ground beneath a csetairi begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Light blow to back.
... 30 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
The csetairi is stunned!
... 30 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
... 40 points of damage!
Extreme heat melts the skin off a csetairi's right hand. Gross!
... 20 points of damage!
The ground then quickly cools.

stance offYou are now in an offensive stance.
>att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +173 with AvD: +30 + d100 roll: +18 = +261
... and hit for 77 points of damage!
The csetairi is knocked to the ground!
The csetairi is stunned!
Roundtime: 5 sec.

att cse...wait 2 seconds.
>att cse...wait 1 seconds.
>att cse ...wait 1 seconds.
>att cse>The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +173 with AvD: +30 + d100 roll: +14 = +257
... and hit for 66 points of damage!
Hard hit shatters weapon arm.
The csetairi shrieks loudly as she cradles her mangled right arm!
Roundtime: 5 sec.
att cse...wait 2 seconds.
>att cse...wait 2 seconds.
>att cse...wait 1 seconds.
>att cse...wait 1 seconds.
>att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +173 with AvD: +30 + d100 roll: +2 = +245
... and hit for 92 points of damage!
Blow to stomach rearranges some organs!
The csetairi writhes in agony and dies.
Roundtime: 5 sec. reg

Any ideas on what I could do to improve my hunting up there if anything?

I was thinking about getting a bunch of boil earth rods and seeing if that does anything.

Or maybe some implode rods.

But since I don't think Soloing up there will be very good. What can I do to be a good util for the group besides bind?

I was thinking I could bind, then wave a boil earth rod, get weapons back out and let them finish it off.

Here are my skills.
============================================
Armor Use : 120 [30]
Shield Use : 205 [105]
Combat Maneuvers : 82 [18]
Edged Weapons : 5 [1]
Blunt Weapons : 205 [105]
Climbing : 141 [41]
Swimming : 120 [30]
Disarm Traps : 78 [17]
Pick Locks : 78 [17]
Perception : 206 [106]
Scroll Reading : 171 [71]
Magic Item Use : 142 [42]
Mana Sharing : 201 [101]
Spell Aiming : 195 [95]
Physical Training : 260 [160]
First Aid : 335 [235]
Trading : 78 [17]
Picking Pockets : 160 [60]


Buckwheet reg

Here is a solo hunt which ends up with me roasting my nerves on purpose but as you can see I don't get many kills in on my own mana.

[The Rift]

Obvious exits: east, northeast, northwest.
>e[The Rift]
You notice a csetairi.
Obvious paths: west, northeast, southeast.

prep 1150 >You concentrate on the Empathic Dispel spell...
Your spell is ready.

cast caseCast at what?
A csetairi waves her four arms in a triangular motion.
>
case cseI don't understand what you typed.
>cast cseYou gesture at a csetairi.
CS: +478 - TD: +392 + CvA: +25 + d100: +28 == +139
Warding failed!
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>A csetairi points two of her four hands at you!
Strands of webbing shoot forth towards you.
CS: +417 - TD: +450 + CvA: +2 + d100: +70 - -5 == +44
Warded off!
You avoid the webbing.
prep 214>You concentrate on the Bind spell...
Your spell is ready.
>cast cse
>You gesture at a csetairi.
CS: +445 - TD: +317 + CvA: +25 + d100: +87 == +240
Warding failed!
A csetairi suddenly stops all movement.
Cast Roundtime 3 Seconds.

sym courYou feel more courageous.
> stance oYou are now in an offensive stance.

The air crackles with potent energy!

Black tendrils of anti-mana climb over you as you sense your mana being drained away!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

Black tendrils of anti-mana crawl over a csetairi!
>att cse...wait 3 seconds.
>att cse...wait 1 seconds.
>att cse >The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +78 = +299
... and hit for 103 points of damage!
The csetairi is knocked to the ground!
The csetairi is stunned!
Roundtime: 5 sec.

att cse...wait 2 seconds.
>att cse...wait 1 seconds.
>att cse...wait 1 seconds.
>att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +94 = +315
... and hit for 87 points of damage!
Shot shatters shoulder and severs right arm!
The csetairi shrieks loudly as she cradles her mangled right arm!
Roundtime: 5 sec.
att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +30 = +251
... and hit for 74 points of damage!
Blow ruptures the stomach!
Roundtime: 5 sec.

att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +51 = +272
... and hit for 125 points of damage!
A mighty blow cleaves a swath through the csetairi's back, taking the spine with it.
The csetairi writhes in agony and dies.
Roundtime: 5 sec.
>stance def
>...wait 4 seconds.
>stance defYou are now in a defensive stance.
>search cse >You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The csetairi's coils shrivel up as her human torso decays away.

[The Rift]
You notice a csetairi.
Obvious exits: east, west, northeast, southeast.
>A csetairi waves her four arms in a triangular motion.
>prep 1150 * Senic returns home from a hard day of adventuring.

You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cseYou gesture at a csetairi.
CS: +478 - TD: +411 + CvA: +25 + d100: +41 == +133
Warding failed!
The opalescent aura fades from around a csetairi.
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The brilliant aura fades away from a csetairi.
The wall of force disappears from around a csetairi.
A csetairi appears less confident.
The deep blue glow leaves a csetairi.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

prep 214You concentrate on the Bind spell...
Your spell is ready.
>A csetairi points two of her four hands at you!
CS: +441 - TD: +450 + CvA: +2 + d100: +13 - -5 == +11
Warded off!
>cast cseYou gesture at a csetairi.
CS: +445 - TD: +311 + CvA: +25 + d100: +8 == +167
Warding failed!
A csetairi suddenly stops all movement.
Cast Roundtime 3 Seconds.

stance oYou are now in an offensive stance.
>
att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +186 with AvD: +30 + d100 roll: +78 = +308
... and hit for 110 points of damage!
Perfect strike to abdomen. The csetairi howls in pain and drops quite dead!
The csetairi crumples to the ground motionless.
Roundtime: 5 sec.
stance d
You are now in a defensive stance.
>search cseYou search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had a yellow sapphire on it!
It had nothing else of value.
The csetairi's coils shrivel up as her human torso decays away.

>w[The Rift]
You notice a csetairi.
Obvious exits: east, west.
>
prep 1150>You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cse You gesture at a csetairi.
CS: +478 - TD: +417 + CvA: +25 + d100: +31 == +117
Warding failed!
The brilliant aura fades away from a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
A csetairi appears less confident.
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The powerful look leaves a csetairi.
The dim aura fades from around a csetairi.
The deep blue glow leaves a csetairi.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

prep 214Wait 1 sec.
>A csetairi waves her four arms in a triangular motion.
>prep 214
You concentrate on the Bind spell...
Your spell is ready.
>You feel more refreshed.
>cast cseYou gesture at a csetairi.
CS: +445 - TD: +317 + CvA: +25 + d100: +86 == +239
Warding failed!
A csetairi suddenly stops all movement.
Cast Roundtime 3 Seconds.
stance oYou are now in an offensive stance.
att cse>The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +188 with AvD: +30 + d100 roll: +24 = +252
... and hit for 79 points of damage!
Awesome shot shatters ribs and punctures lung!
The csetairi is stunned!
Roundtime: 5 sec.

att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +188 with AvD: +30 + d100 roll: +23 = +251
... and hit for 94 points of damage!
Crushing blow to the spine!
The csetairi slumps to the ground.
The csetairi is knocked to the ground!
Roundtime: 5 sec.

att cse>
The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +188 with AvD: +30 + d100 roll: +63 = +291
... and hit for 90 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
The csetairi shrieks loudly as she cradles her mangled right arm!
Roundtime: 5 sec.
att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +188 with AvD: +30 + d100 roll: +10 = +238
... and hit for 45 points of damage!
Right hand mangled horribly.
The csetairi writhes in agony and dies.
Roundtime: 5 sec.
> * Wedwaki returns home from a hard day of adventuring.
stance d...wait 1 seconds.
>stance dYou are now in a defensive stance.
>l[The Rift]
You notice a csetairi (dead).
Obvious exits: east, west.
>search cse * Darkthndr Alleon joins the adventure.
You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had a brilliant wyrm's-tooth amethyst on it!
It had nothing else of value.
The csetairi's coils shrivel up as her human torso decays away.
>wear shiYou sling a midnight blue shield over your shoulder.
>get ame
>You pick up a brilliant wyrm's-tooth amethyst.
>put ame in my backYou put a brilliant wyrm's-tooth amethyst in your red herb backpack.
>rem shiYou sling a midnight blue shield off from over your shoulder.

>[The Rift]
You notice a csetairi.
Obvious exits: south, east, west.
>prep 1150You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cseYou gesture at a csetairi.
CS: +478 - TD: +392 + CvA: +25 + d100: +3 == +114
Warding failed!
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The opalescent aura fades from around a csetairi.
The wall of force disappears from around a csetairi.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

prep 214You concentrate on the Bind spell...
Your spell is ready.

The air begins to thin rapidly.

Air is sucked away from a csetairi!
... 20 points of damage!
Blood vessels in arm burst!
Air is sucked away from you!
... 15 points of damage!
Decompression causes muscles in arm to crack!
You are stunned for 1 round!
A csetairi's flesh wounds regenerate slowly.
A csetairi's left arm regenerates and looks fully healed.
A csetairi waves her four arms in a triangular motion.

cast cseYou are still stunned.
>You feel more refreshed.
A csetairi points two of her four hands at you!
CS: +447 - TD: +450 + CvA: +2 + d100: +82 - -5 == +86
Warded off!

cast cse> A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.

You gesture at a csetairi.
CS: +445 - TD: +317 + CvA: +25 + d100: +15 == +168
Warding failed!
A csetairi suddenly stops all movement.
Cast Roundtime 3 Seconds.


l>[The Rift]
You notice a csetairi.
Obvious exits: south, east, west.

stance o>You are now in an offensive stance.

att cse>The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +38 = +259
... and hit for 66 points of damage!
Hard hit shatters shield arm.
The csetairi is stunned!
Roundtime: 5 sec.

The air crackles with potent energy!

An ethereal light washes over you as you sense mana collecting around and in you!
Roundtime: 3 sec.
You feel the magic alien to you slipping away...

The csetairi flashes with a bright white ethereal light!
>att cse...wait 3 seconds.


att cse >The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +195 with AvD: +30 + d100 roll: +74 = +295
... and hit for 92 points of damage!
Strike pierces temple and kills foe instantly!
The csetairi crumples to the ground motionless.
Roundtime: 5 sec.


stance d>You are now in a defensive stance.
>
The air begins to thin rapidly.

Air is sucked away from you!
... 5 points of damage!
Back pops as muscles resist the vacuum!
search cse>You search the csetairi.
You discard the csetairi's useless equipment.
It didn't carry any silver.
It had nothing of interest.
The csetairi's coils shrivel up as her human torso decays away.

>[The Rift]
You notice a csetairi and a sturdy wooden door.
Obvious paths: east, west.

A csetairi gestures mystically!
A brilliant aura surrounds a csetairi.

prep 1150You concentrate on the Empathic Dispel spell...
Your spell is ready.
>cast cseA csetairi waves her four arms in a triangular motion.
>You gesture at a csetairi.
CS: +478 - TD: +414 + CvA: +25 + d100: +72 == +161
Warding failed!
The wall of force disappears from around a csetairi.
The opalescent aura fades from around a csetairi.
The white light leaves a csetairi.
The very powerful look leaves a csetairi.
The deep blue glow leaves a csetairi.
The brilliant aura fades away from a csetairi.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.

prep 214>You concentrate on the Bind spell...
Your spell is ready.
>cast cseA csetairi points two of her four hands at you!
CS: +444 - TD: +450 + CvA: +2 + d100: +78 - -5 == +79
Warded off!
>You gesture at a csetairi.
CS: +445 - TD: +314 + CvA: +25 + d100: +23 == +179
Warding failed!
A csetairi suddenly stops all movement.
You have overextended yourself!
You're in heavy shock!
Cast Roundtime 3 Seconds.


stance o
>You are now in an offensive stance.
>att cseThe lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +172 with AvD: +30 + d100 roll: +27 = +271
... and hit for 90 points of damage!
Weapon arm removed at the shoulder!
The csetairi shrieks loudly as she falls to the ground and cradles her mangled right arm!
The csetairi is stunned!
Roundtime: 5 sec.

You feel less drained.
>att cse>The lesser spirits binding the csetairi increase your advantage!
You swing a well-balanced silver chased warhammer at a csetairi!
AS: +386 vs DS: +172 with AvD: +30 + d100 roll: +25 = +269
... and hit for 124 points of damage!
A mighty hit turns the csetairi's insides to outsides!
The csetairi writhes in agony and dies.
Roundtime: 5 sec.


stance dYou are now in a defensive stance.
>You feel more refreshed.
>search cseYou're not in any condition to be searching around!
>The door suddenly tips on end and flattens like a two-dimensional rendering. It begins spinning faster and faster, as though it were a madly rotating pinwheel. Abruptly, it collapses into a thin, fine line that folds in on itself in segments until it is scarcely more than a black pinhole. The dot of darkness disappears with a near-silent *POP*.

l>[The Rift]
You notice a csetairi (dead).
Obvious paths: east, west.
>e[The Rift]
You notice a sturdy wooden door.
Obvious paths: east, west.

go doorYou walk through a sturdy wooden door.
[Birthing Sands, Cavern of Ages] reg

Seems like that empathic dispel/bind combo is extremely potent, although with the 50 mana cost I could see how using it all the time would be a problem...

------------------
I got no dukes. reg

Your best bet is probably bind hunting the lunatics. They will bind fairly easy for you and are pretty soft.

-Lohre reg

Also, rest in major sancts. That way as soon as you get some mana back, you can just walk right back out and start fighting. No spirit drain or anything.

Sonic reg

I seem to remember a empath who trained hide and ambush and did well in the rift. Could be wrong.

Andiago reg

heh no empath I've seen has done anything worth a damn past plane 1 except for call lightening (WEAK). reg
You guys should see Jenovadeath's friend's empath. He's like 26 and hunts kiramon easily, self-casted. At 15 his self-cast AS was like, 40 above my warrior's at 18. If he could ever get this empath up to the rift, it'd do some serious damage. reg