A core update has been implemented to the code that assesses a player and creature's injury level. This update moved the core injury assessment code from a C code routine into a GSL routine, allowing us to make changes and additions in real time. The update also included several bug fixes in the routine that have plagued us for many years. This update isn't seamless however, as it affects most verbs and items that require a physical action.
After the initial core change, many of you noted inconsistencies in the ability to perform certain actions. Once such example is the SEARCH verb. After the core change a player with one eye with a rank 2 wound (swollen eye) and one perfect eye wouldn't be able to search. However, after we adjusted the verb a player with these same wounds would be able to search.
The update requires that we reevaluate all code that requires a physical action, to ensure that it is functioning within the parameters established by the update. This process has been ongoing since the update was implemented, and will continue until all code has been reviewed and updated appropriately. The staff has been diligently working to correct problems that have arisen from the update. We encourage you to BUG areas and actions that you feel may need attention, and we appreciate your patience while we work through this much-needed update.
Visit the Game Balance topic of the message boards to join in the discussion and find further details about the update.
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