Topic Thoughts on Role-Playing (4)
By SIMU-MELISSA from PLAY.NET
On Mar 1, 2002 at 17:27
Subject Quiet Roleplaying (Solution?) (18733)
I've spent a lot of time in the last few months reviewing these boards and listening to opinions about roleplaying events, large and small. One thing that struck me was the plight of the quiet roleplayer (or the loud roleplayer who has a quiet rp moment, for that matter.)
When GMs are in the middle of events, they tend to spend a lot of time with the noisy folks. They NEED reactions to work from, and so if someone walks out of the room, they assume that the person is not interested, and they go look for someone else.
Of course, the problem is that this person may very well be roleplaying their character perfectly by turning a cold shoulder. But the GM has had little chance of understanding this in the past.
There are so many elements of roleplaying that we can't really express because they are quiet. Personal thoughts, personal feelings ... the simple act of being still is a roleplaying action. But how to tell the difference between actively being silent, and disinterest?
In a tabletop roleplaying situation, a lot of this is communicated with subtext. ("Uh, Mike, my gnome, Pooble, isn't interested in the lute, but he's very absorbed in the wooden button the kobold has sewn to his jacket. WHile the others take their loot he's going to try and think of a way to get that button.")
Additionally, sometimes it would be nice to have your character think a though to him or herself, without having to talk out loud and have everyone think he or she was a nutcase.
So, we created a new verb. It's called MYCHAR. Here's the usage information:
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The MYCHAR verb will allow you to express to GameMasters details about your character. This information will be seen by GMs only. It works just like the ACTION verb. Some examples are:
MYCHAR is terrified of snakes and would not willingly enter this snakepit.
MYCHAR would never put an axe to a tree.
MYCHAR 's lust for battle interferes with the need for calm thinking at this time.
There is also a THINKS option which will let the GMs see what your character is thinking. Some examples are:
MYCHAR THINKS Why in the world did I join this loony sorcerer?
MYCHAR THINKS I wonder if that moving company clerk is single...
MYCHAR THINKS Dwarves are such dunderheads!
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Give MYCHAR a try. It could be useful both in major event situations, and when you're alone ... providing more texture and depth to your rp experience ... in a quiet and subtle way.
... and let me know what you think.
Melissa
* I think THEY would throw me in the nearest padded cell if they could "read" MY thoughts!
Summer reg
Well, more precisely, they are speed scanners... its impossible to play these games without putting your eyes in scan mode rather than read mode.