The game is skillbased, rather than profession based. Example: My secondary character crafts leather armor which he sells to other characters and to the public leather armor shop in the darklands. I set his "costs" such that he can spend the least number of builds (TPs, Inferno style) on "crafting" which is the primary skill for leather armor making. He also has his costs minimized for trading, spellcraft, elemental magic, and enchanting because he's hoping some day to be able to enchant his armor. That would require him to learn quite a bit of elemental magic, spellcraft, and the enchanting magic realm.
He has low costs (though not minimum) in some miscellaneous skills as well, such as climbing, swimming, and first aid so he can skin his own hides from the critters that he uses to craft the armor. All the rest of the skills available to him are maximized, which means if he ever decides to train in those things it's gonna cost him mondo builds.
Working, fully implemented, and sensical guilds. They're not guilds that you practice reps and learn tricks that you can't learn anywhere else. They exist for two reasons: one - the roleplaying aspect of belonging to a specific guild that serves a specific function within the alignment your character exists. two - trainers that have the "usual" skills plus extra ranks available to learn in the skills most appropriate to that guild.
Example: Brevet, the character in this post, belongs to the Kahloss, a crafting guild in the darklands. He can learn a fair amount of hunting skills if he wants to, but he can learn a ton more crafting skills in the Kahloss than he could learn in the public trainer. In addition, the Kahloss has more varieties of alterations he can learn than other non-crafting guilds.
Roleplay is the name of the game. With 2 scheduled events in each alignment and one "newbie" event per WEEK - no extra cost for any of this, there are tons of opportunities to interact with other people. In addition, you earn a small amount of "experience" toward builds every hour, just by being in the game with your character. This leads me to the next plus:
They only have policies that are enforceable, and they enforce them. Because it is a roleplaying game, and because you can't possibly be capable of roleplaying when you're not watching the game, being unresponsive OR AFK is strictly forbidden. They do random checks, and no one is exempt, including the staff when they're playing their own characters.
Staff support is by far the best I've ever experienced. There are too many examples of this, but your first moments in the game when you log on will be in the designated OOC area, at which point you will be greeted by a staff member, given a tour of the OOC area, and have a chance to ask questions and get advice before you ever roll up your character.
The manual is a BIG deal in Inferno. Read it before you even bother signing up for a trial account. Read as much as you can, and accept the *fact* that it is *necessary* to read it if you plan on spending more than a very embarrassing moment in the game.
There are no twits in Inferno. They don't exist. A few try to play, get frustrated, and leave within a few days.
It is also an adult game - you must be at least 18 years old to PLAY it. If you are under 18 you have to have parental permission, via the phone to verify that it's an adult giving the permission. This won't prevent immature adults from trying it out, but at least you won't ever see any 13 year olds with raging hormones trying to kill everything in sight "just cuz i can".
Roleplaying in Inferno does NOT simply mean that you're not going OOC. Anyone can say "thee" and "thy" and still not be roleplaying. You are expected to understand the race you picked, the alignment your character lives in, the god/dess he will be worshipping as a result of the alignment pick, and how to live within your alignment and interact with other races and other alignments as needed. This - I repeat - is *expected.* READ the manual.
Inferno is to Gemstone what Tolstoy is to DC Comics. Both are things you can read, both have text, both tell stories. But beyond that, there's no point in trying to compare them. If you like the comicstrip character type of roleplay, stick with GS. If you want to get DEEP into the roleplay of a character in a rich world where "things happen" constantly, give Inferno a try.
R
reg
Its hard to ask specific questions not knowing how things really are. But how hard is it to get help from other players? From what I've read about the races everyone hates everyone else.
Any other information or opinions would be greatly apprecaited. reg
quote:
Originally posted by Drevn:
I have been reading the various guides for a couple hours now and everything is so confusing, the magic and combat system for example. I know I will need to just play the game to learn much of this it sounds like something I want to try, and they also made it clear just as you did about reading everything you can before you start.Its hard to ask specific questions not knowing how things really are. But how hard is it to get help from other players? From what I've read about the races everyone hates everyone else.
Any other information or opinions would be greatly apprecaited.
Go to this website http://www.kasira.com/
It will help you out a little bit more. There is also a message board there where we discuss game mechanics, roleplaying and what is going on in the game a little.
The game is very unique to any other game that I have played before. It's a game where you don't see any OOC and everyone for the most part try to do their best to stay IC.
What attracted me to the game the most was the indepth roleplaying which Roberta mentioned above. It's challenging in the respect what you do will have a positive or negative impact on your character.
You have to earn everything. To give an example, you will need to learn words and the combination of words to find spells if you choose to be a mage. There are advantages and disadvantages to this in that you have the choice of which spells you want to learn over others likewise power is earned over time and the disadvantage is that it takes a very long to to master one magical realm.
As for the players, everyone is very helpful. It is a little hard in the beginning because as an unguilded character your not always accepted right up front but over time, if this is what your looking for you will enjoy the game and should have no problem with being accepted if you stay within the rules of the manual. It can be extremely overwhelming but the players and GMs will help answer the questions so that you can fit in.
One last note, the game doesn't have the huge player base that Gemstone may have. This can have advantages and disadvantages to but that is subject to each person.
Look forward to seeing you come over and at least checking it out. reg
Desharei (my character) studies Necromancy. It's an aligned magic, meaning she has to be either a darklander or lightlander to use it. Unaligned can be used by twilight as well. Aligned magic also means that if her "aura" (an invisible stat) becomes darker than the average darklander, her spells will be more effective. Here's what happens when you learn your first necromancy spell:
You go to the public trainer, and "train 13." Sren, the trainer, will ask if you want to spend 4 builds on a rank of necro. You type the word "yes" (not say it, just type it) and poof - you have your first rank. In addition, you are given the first "word" of necromancy, which is also the combination to the first spell since that first "baby spell" only contains that one word. Mine is eaxe. The spell is Dark Whisper, and all first spells in all realms are attack spells.
So then you go up the ramp and the slaves and dissenters show up - no more than two if you're alone, one more for each additional person who is with you.
You're engaged in combat, you "advance" to get closer since dark whisper is a close-range spell. You get to rank 2 or 1, the closest possible ranks, and "pray eaxe." Then you "call critter" and hopefully you hit the thing for a point or two.
The first spell is designed to get you all the way into level 30, though most people will learn a second and even a third spell by 30. You do *not* learn a new spell every level when you're first starting out. You only get 5 builds per level to work with and if you neglect spellcraft, dodge, and necro (in this example) you will be unviable as a mage. As you progress, you started getting more builds per level; it tops out at 50 builds per level somewhere around level 70. The "exp per build" continues to increase, however.
Alright now you're level 15 and wanna learn a new spell. So you go to the trainer and "train 13 with word" and the trainer gives you a new word, at the cost of a few builds. You can try and combine that. Let's say the word is "bulo." So you "beseech eaxe bulo" and if that combination is a spell, you'll get an emit saying what spell it is, and asking if you want to learn it (for the cost of a few more builds). If it isn't a spell, you can "train 13 with word" again and start building up your collection of words, and have more combinations to try out. Eventually you'll find a spell combination and learn it at a trainer.
Each realm has a few dozen spells; attack, combat inhibitor, defense, and utility, and each realm has something unique about it that other realms don't have.
Necromancy is heavy on healing spells, though it is by no means comparable to the GS Empath. A healing spell could be unpoison, undisease, fatigue restoration, body point restoration, major limb/body part restoration (such as for a missing head or abdomen), and resurrection of the dead.
Elemental (an UNaligned realm that requires a slightly different method of learning) is heavier on attack spells.
Then there's Sorcery (aligned) and Druidic (unaligned). The mechanics of learning the same as in Necro and Elemental.
Summoning is a "specialty" realm, and although you can focus on it, you will be incapable of using it for quite awhile so it's recommended that you study one of the "primary" realms listed above at first and then branch out into summoning later on.
Enchanting is another specialty realm, and you *must* know either druidic or elemental in order to use it. Reason being, you can't enchant fire flares into a weapon if you don't know any fire magic. You would not learn enchanting til WELL into your 100th level - I've heard recommendations of around level 180 or higher and even then you won't be any good at it til you've spent dozens of builds in ranks and gotten into the level 200s.
That's the combat system (for aligned magic) and a general overview of magic for ya.
Players are VERY helpful as long as they can tell you are applying yourself and have taken time to help yourself as much as you can. If a newbie bumped into me and asked out loud, "how do u get exp" I would whisper to him to check the manual, and probably just leave him there.
If a newbie whispered to me, "I can't find the trainer" I would introduce myself, show him to the trainer personally, and make sure he's learning whatever is most appropriate for the skills he is trying to use.
R
reg
Ask Desh.
I was there for only about 3 weeks and I went to a Dark Event and got this silver glove from some guy.
Turns out this glove is going to change the world.
Level's don't matter there.
Possibly the biggest big wig over there (comparable to Dartaghan) is Reed. He gave me this scepter for the glove that allows you transfer from one place to another 1x a day. It's so awesome.
That's just my take on Inferno. reg
I know, I know, I been shirking everything lately, only recently started playing GS again.
------------------
Caels Onae'Rae
AIM : Lord Caels
Emails:
caels_onaerae@hotmail.com
caels@gsplayers.com reg
One of the things that I like about it is that you can develop your character with the skills that you want it to have. If you want to be good in martial arts and have your character fight enpty handed - you can. If you want to be a shop owner and run an establishment, you can. If you want, like Desh, to make and sell equipment, you can.
The population seems to be a lot less than what is in Gemstones. But, some people like that. I, for one, tend to be the lonewolf type, so I find it more fun than to be tripping over folks on the trail all the time. You can ask for help at almost anytime. The people in there seem to be really helpful, as well as the support staff. All you have to do is yell for help, and they are there. Really good support.
One thing that bugs me a little, and it has to do with my style of game-playing. I figure that I pay my rent, so I can "ghost" or let my character "cool down" after a hunt while I do other things (like work at work). But the game is really strict about when you are in the game, you really have to be at the keyboard unless you are taking a quick few minutes to grab a bite or hit the potty. I was ghosting one day, and when I read the log, I found my guy had looked like he had gotten mugged. He was taking damage from the wall, which was directed at him from a gamehost, who was seeing if I would respond or not. Now, I must say, that I can understand their view on this because you get points just for breathing, so in effect, as long as you are in the game, you are getting experience (Training Points) points.
The combat system is more involved, more like Simutronics' DragonsRealms where there is an engagement system. More involved, but it is also more involving when you are playing the game.
Hope that this helps.
Gandmor reg
My primary is a crafter. He makes leather armor as well as jewelry and cuts gems to improve their value. He's very good at both. In addition to that, he's a mage and knows two different spheres of magic though he doesn't hunt. He's quite skilled in skinning, healing, climbing, the use of scrolls, magical items and herbs. He's a noble.
Inferno is a long term game. There is one PC I know for sure is over level 200. There's more but I am certain of that one. I know where he hunts and I also know there are at least 5 or 6 hunting areas that are higher 'level' than him. At a rough guess, he might be able to hunt the highest one in another 150 levels, perhaps more. Probably more now I think of it. The point is that don't expect to have a powerful character in just a year of playing. It's not going to happen.
As far as player population, right this instance there's 20 which is average for mid day. Last night I saw about 65. On a night where one of the alignments has an even, that goes higher. If you like hundreds of people on at once, you won't find it here.
If what everyone has said sounds interesting, try it out. Read the manual. Check out the message boards at www.kasira.com and post questions there.
Ravenstorm
reg
Lord Deprav
Roberta is very good teacher. Have her help yahs. reg
If memory serves, Roberta actually was acting as GM and was the one who "caught" me upon my initial entrance and I have to say she was sooo patient it was great. I think I would have found a way to kick myself to the curb but she helped me with about any question I could come up with.
I was given coin to help me open up a bank account and involved in a GM assisted rp event( was a murder mystery heh) on my first night. Also was helped by several others in chosing a training path.
My online time just was not enough to continue onward at that time but I do encourage all interested to try Inferno.
It's roleplaying on another level.
reg
I still do help upstairs when I notice a "newbie" who isn't being helped by staff, since I know first-hand how busy it can get in "GM-land." Most of us help as needed. Oh - the "upstairs" you will hear us refer to is a designated 10 rooms strictly for OOC. They include a post office where you can send notes to other players or to staff, a hotel for OOC forums and private conferences with GMs, a couple of rooms where you can go if you need to be AFK but don't wanna log out, and the bulletin board system. It's also where the game entry and character generator are located.
I'll let the others speak on their own behalf, but if you ever see me upstairs, feel free to bend my ear. You'll see me as Ephemera or Baglady, they're both my accounts. Ephemera is my "Desharei account" and Baglady has Brevet on it.
Roberta
reg

Looks like things have picked up since the last time I visited in there..and I have to use my freebee while I can!!
reg
- Lord Kranar, human Archwizard reg
Can we change the name of this category to "OTHER" games instead, pretty please?
Roberta
reg