The Players Corner Archive

What's your dream implementation, I may implement it.

Hello folks, my name is Jonathan Ross and I'm the player of Zachary Haedden in GS3. I've been working on the frame of a completely unique online RPG for several years by design and coding. As of a few days ago it reached the stage where I consider the non-game mechanics functional.

What I would like are your ideas and desires. Granted, I probably won't implement all of the ideas as designing a game for 3 years gives you a pretty integrated vision. What I do promise is I will listen and respond to any posts in this topic.

To give you an idea of what's going on allow me a moment's read to explain the world of Silver. The first thing to note is that it is a role-playing game and being that anything that is IC will be left IC. Policy will only define OOC behaviors as illegal. A GM cannot intervene unless one or more parties are clearly OOC.

The roll-playing games have generated a mentality of permanence. You will find that very few items or characters will last you for a decade of real time; they simply will not be able to survive the rigors of the world. Death -- while less common than being kidnapped by a creature, tied to a spit, and hung over a pit while hoping to be rescued -- will itself be fun, not a set back to your advancement.

While the history of the world is not yet written and needs much work -- the most important rule is that history is IC. You will not find it on a page of the website, just a brief synopsis of current events to get you abreast before logging in. History will be represented differently by opposing guilds and factions, some of which will believe in one god and others will believe in many. No event; I.E. -- death -- will be implemented in a way as to give certainty of what is occurring. You will never see “God X returns your soul.” After all, do any of the gods exist, do you have a soul, if you have a soul is it your mind or a spirit, what is a spirit. You decide.

There will be no levels or set professions. Your skills will grow by use and you may choose to join a guild and just as easily leave such a guild. There will never be a reason to re-roll a character as there are rumors of magics that can dramatically alter your corporeal form -- even into another race entirely (although verra dangerous, how wude)!

Now, Silver is a long way from being playable, I consider it as having just entered the alpha stage where by the first few people are entering the lands to aid me in testing the general mechanics. Why just yesterday I created the room system, before I had awoken there was no such thing as a room and now you can walk around and there are a few commands specific for room use. Keep that in mind, there is literally nothing that cannot be coded. In fact those who are programming minded might note that even the sockets are coded in game, this may give some people a sense of the lack of limitations.

Remember, this is a role-playing game. This means Uber spells and items will exist, if you wish you may spend your time amassing an army to take over a town and actually get to take it over. Some items will exist that are so overly powered that their existence is more for the purposes of saying it exists, yet will be attainable given persistence and blood.

Break out of the shell of roll-play, breath deep, and suggest your dreams and nightmares, for they may become real soon enough.

--Jonathan Ross, GM-Fear (I really have to come up with a better name than that, any suggestions?) reg

Yeah break with tradition and use your real first name.

Identify with people as real folks. You would be far ahead compared to some.

Hiway reg

quote:
Originally posted by Hiway:
Yeah break with tradition and use your real first name.

Identify with people as real folks. You would be far ahead compared to some.

Hiway


I like that Changing my name as we speak. If this is the sort of feed back I'm going to be getting keep it coming!

--Jonathan Ross, GM Jonathan Ross!

reg

I remember you, you used to IM me all the time lol. IM me again if you get this message AIM

Jwoodhou14


Mano reg

Actually I wouldn't even use the title of GM which means game master. My view this means really nothing in today's modern MUD/MUSH.

Think back to Dungeon Masters or Game Masters before that ran an active storyline and spent a great deal of time structuring a campaign.

I would even shoot for a new title that describes what function your staff will do in your game. Some acronym that fits perhaps. Anyone with master in a name makes me cringe in today's customer service world.

I prefer methods that break down that barrier of god vs. typical player. Anything, including titles can do a lot to set the right open friendly tone.

I would even do friendly, self humorous descriptions perhaps also. Nothing fancy or remotely show offy (is that a word?).

Making people see you as a real person will go a lot to diffuse a situation in itself.

Hiway reg

quote:
Originally posted by Hiway:
Actually I wouldn't even use the title of GM which means game master. My view this means really nothing in today's modern MUD/MUSH.

Think back to Dungeon Masters or Game Masters before that ran an active storyline and spent a great deal of time structuring a campaign.

I would even shoot for a new title that describes what function your staff will do in your game. Some acronym that fits perhaps. Anyone with master in a name makes me cringe in today's customer service world.

I prefer methods that break down that barrier of god vs. typical player. Anything, including titles can do a lot to set the right open friendly tone.

I would even do friendly, self humorous descriptions perhaps also. Nothing fancy or remotely show offy (is that a word?).

Making people see you as a real person will go a lot to diffuse a situation in itself.

Hiway


It was never the intention to use GameMaster as an actual title, it was merely used for the most part out of habit and and context for most possible readers. The actual objects which will contain the various commands and permissions will be called as follows.

$beta -- Allows a person to manipulate items inside the test area.
$helper -- Lots of useful RP tools
$builder -- Tools and permissions to build items and rooms
$programmer -- Tools and permissions to read/write/edit code
$service -- Tools and permissions to handle problem players or help with account problems
$admin -- Gives absolute permission but comes with a lot of code which monitors your actions and reports them

Given the language is multi-inheritance any of these can be put onto any account.

What's missing are the "new" and "trusted" versions as I'm not sure what to call them or how exactly they will work. An example would be a new programmer can write code on game objects but that object cannot leave the testing area. A mid permission programmer can create new systems but cannot put them into the game, they can put items they or lower level programmers have coded into the game. Finally the highest level will allow the programmers to edit existing major systems and thus tie in new systems.

I am the only admin as only one is needed, it's mostly to fix problems that occur for silly mistakes like something has been permissioned out of reach of anyone else. I will actually write code on my account so that I can switch back and forth from programmer, when I do all permissioned people such as builders and programmers get a message that I am now admin or back to programmer.

While I'm an admin it would be possible for me to literally do anything, edit time data stamps, etc. Because of that anything I do as admin will send messages out to the programmers, and for me to disable those messages would also send messages out to the programmers.

All in all it's a fantastic security system. I can block access to a method if the calling object isn't acceptable, if the object the calling method was defined on isn't acceptable, or the most recent account on the stack isn't acceptable. I can also check to see if an one of those angles of "incidence" IS or INHERITS an acceptable object.

While it helps to put things in that physically prevent people from doing things they shouldn't, it's also helpful to make sure people understand they aren't god. I've noticed egos change a bit the moment someone suddenly becomes staff on a game, I've even noticed people I've been testing out as Silver staff get a gleam in their eye from time to time. Oddly enough from the moment I said you were going to be using your real name to a person there has yet to be a such a gleam. Thanks for that early suggestion.

--Admin Jonathan Ross reg