What I would like are your ideas and desires. Granted, I probably won't implement all of the ideas as designing a game for 3 years gives you a pretty integrated vision. What I do promise is I will listen and respond to any posts in this topic.
To give you an idea of what's going on allow me a moment's read to explain the world of Silver. The first thing to note is that it is a role-playing game and being that anything that is IC will be left IC. Policy will only define OOC behaviors as illegal. A GM cannot intervene unless one or more parties are clearly OOC.
The roll-playing games have generated a mentality of permanence. You will find that very few items or characters will last you for a decade of real time; they simply will not be able to survive the rigors of the world. Death -- while less common than being kidnapped by a creature, tied to a spit, and hung over a pit while hoping to be rescued -- will itself be fun, not a set back to your advancement.
While the history of the world is not yet written and needs much work -- the most important rule is that history is IC. You will not find it on a page of the website, just a brief synopsis of current events to get you abreast before logging in. History will be represented differently by opposing guilds and factions, some of which will believe in one god and others will believe in many. No event; I.E. -- death -- will be implemented in a way as to give certainty of what is occurring. You will never see “God X returns your soul.” After all, do any of the gods exist, do you have a soul, if you have a soul is it your mind or a spirit, what is a spirit. You decide.
There will be no levels or set professions. Your skills will grow by use and you may choose to join a guild and just as easily leave such a guild. There will never be a reason to re-roll a character as there are rumors of magics that can dramatically alter your corporeal form -- even into another race entirely (although verra dangerous, how wude)!
Now, Silver is a long way from being playable, I consider it as having just entered the alpha stage where by the first few people are entering the lands to aid me in testing the general mechanics. Why just yesterday I created the room system, before I had awoken there was no such thing as a room and now you can walk around and there are a few commands specific for room use. Keep that in mind, there is literally nothing that cannot be coded. In fact those who are programming minded might note that even the sockets are coded in game, this may give some people a sense of the lack of limitations.
Remember, this is a role-playing game. This means Uber spells and items will exist, if you wish you may spend your time amassing an army to take over a town and actually get to take it over. Some items will exist that are so overly powered that their existence is more for the purposes of saying it exists, yet will be attainable given persistence and blood.
Break out of the shell of roll-play, breath deep, and suggest your dreams and nightmares, for they may become real soon enough.
--Jonathan Ross, GM-Fear (I really have to come up with a better name than that, any suggestions?) reg
Changing my name as we speak. If this is the sort of feed back I'm going to be getting keep it coming!