The Players Corner Archive

What D&D character are you?

Check this website to find out.

Here I am.. suprised myself.

You Are A:


True Neutral Elf Mage Ranger

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Detailed Results:

Alignment:
Lawful Good ----- (-3)
Neutral Good ---- (0)
Chaotic Good ---- (0)
Lawful Neutral -- (-2)
True Neutral ---- XXXXX (5)
Chaotic Neutral - XX (2)
Lawful Evil ----- (-1)
Neutral Evil ---- XX (2)
Chaotic Evil ---- (0)

Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XXXX (4)
Halfling - (-2)
Dwarf ---- XX (2)

Class:
Fighter - (0)
Ranger -- XXX (3)
Paladin - (-7)
Cleric -- (-1)
Mage ---- XXXX (4)
Druid --- (-1)
Thief --- X (1)
Bard ---- X (1)

[This message has been edited by IceAgeThief (edited 02-26-2002).] reg

Whats the site?

G reg

I guess that would help if I included it. <chuckle>

http://www.students.uiuc.edu/~ellingwd/dndwho/index.html

There you go.
reg

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (-1)
Lawful Evil ----- (-1)
Neutral Evil ---- (-1)
Chaotic Evil ---- (0)

Race:
Human ---- XX (2)
Half-Elf - (0)
Elf ------ XXXXXX (6)
Halfling - (0)
Dwarf ---- (-1)

Class:
Fighter - X (1)
Ranger -- XXXXX (5)
Paladin - (-2)
Cleric -- XXXX (4)
Mage ---- XXXXXXX (7)
Druid --- (0)
Thief --- (-8)
Bard ---- (0)

The only thing I don't like is race. No giantman. Other than that not bad.

------------------
Anticor Rifling, Giantman Wizard reg

I wasn't honest about the first one, so I did it twice. I can't say that this one isn't too far from the truth...

Lawful Evil Elf Fighter Ranger

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXX (4)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XX (2)
Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XX (2)
Half-Elf - X (1)
Elf ------ XXXX (4)
Halfling - (-6)
Dwarf ---- (0)

Class:
Fighter - XXXXXX (6)
Ranger -- XXXX (4)
Paladin - XX (2)
Cleric -- (-3)
Mage ---- (-1)
Druid --- (-5)
Thief --- (-2)
Bard ---- XX (2)

[This message has been edited by Dustin Brookthorn (edited 02-27-2002).] reg

Lawful Evil Dwarf Fighter Paladin


Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - (-4)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXX (5)
Neutral - XXX (3)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXX (4)
Half-Elf - (-2)
Elf ------ (-2)
Halfling - XX (2)
Dwarf ---- XXXXXX (6)

Class:
Fighter - XXXXXX (6)
Ranger -- (0)
Paladin - XX (2)
Cleric -- (-4)
Mage ---- (-3)
Druid --- (-8)
Thief --- (-1)
Bard ---- (0) reg

Lawful Good Elf Ranger Bard

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XXXXX (5)
True Neutral ---- XXX (3)
Chaotic Neutral - X (1)
Lawful Evil ----- (-1)
Neutral Evil ---- (-2)
Chaotic Evil ---- (-2)

Race:
Human ---- (-10)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Halfling - XXX (3)
Dwarf ---- (0)

Class:
Fighter - (-11)
Ranger -- XXXXXX (6)
Paladin - (-3)
Cleric -- XXX (3)
Mage ---- X (1)
Druid --- X (1)
Thief --- X (1)
Bard ---- XXXXX (5)

reg

Chaotic Good Elf Ranger Mage

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Detailed Results:

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- (-1)
True Neutral ---- (0)
Chaotic Neutral - (-1)
Lawful Evil ----- (0)
Neutral Evil ---- (0)
Chaotic Evil ---- (-1)

Race:
Human ---- (0)
Half-Elf - XXXX (4)
Elf ------ XXXXX (5)
Halfling - (-2)
Dwarf ---- XX (2)

Class:
Fighter - (-2)
Ranger -- XXXXXX (6)
Paladin - (0)
Cleric -- XXX (3)
Mage ---- XXX (3)
Druid --- XX (2)
Thief --- (-7)
Bard ---- X (1)
reg

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Detailed Results:

Law & Chaos:
Law ----- (-4)
Neutral - XXX (3)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XX (2)
Neutral - X (1)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - (-3)
Elf ------ XXX (3)
Halfling - (-1)
Dwarf ---- (0)

Class:
Fighter - XXXXXX (6)
Ranger -- (-4)
Paladin - (-5)
Cleric -- (-4)
Mage ---- XXX (3)
Druid --- (-5)
Thief --- (-1)
Bard ---- X (1)

how lovely, my true colors come out.... reg

You Are A:


Lawful Good Elf Bard Mage

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXX (4)
Chaos --- (-2)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - (-3)
Evil ---- XX (2)

Race:
Human ---- (-7)
Half-Elf - X (1)
Elf ------ XXXX (4)
Halfling - XXX (3)
Dwarf ---- (-3)

Class:
Fighter - (-6)
Ranger -- X (1)
Paladin - (-2)
Cleric -- X (1)
Mage ---- XXXXX (5)
Druid --- (-3)
Thief --- (-3)
Bard ---- XXXXXXX (7)

A "LAWFUL GOOD BARD ELF MAGE that likes singing, dancing and making people HAPPY!" Isn't that wonderful? Don't you just want to shoot me?! <cackle> reg

I Am A: Chaotic Good Human Ranger Fighter


Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
reg

You Are A:
Neutral Good Elf Bard Thief

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Detailed Results:

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXX (3)
Chaotic Neutral - (-2)
Lawful Evil ----- (-2)
Neutral Evil ---- (0)
Chaotic Evil ---- (0)

Race:
Human ---- (-2)
Half-Elf - XXX (3)
Elf ------ XXXXXXXX (8)
Halfling - (-8)
Dwarf ---- XX (2)

Class:
Fighter - (-2)
Ranger -- X (1)
Paladin - (-6)
Cleric -- (-5)
Mage ---- (0)
Druid --- (-3)
Thief --- XX (2)
Bard ---- XXXXXXXX (8)


Oddly enough bard is the only profession in Gemstone that I have not rolled up. Didn't think I had any interest in one.

[This message has been edited by AestheticDeath (edited 03-02-2002).] reg

You Are A:


Chaotic Good Human Mage Fighter

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

------------------
Detriot what? reg

heh lawful evil human fighter ranger.. not bad although my diety is pretty lame

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes. reg

Oooh.. dieties..

(add to my previous result)

Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised. reg