Avalor reg
Avalor reg
If ya don't got redux get crit padding.
I'm sure someone will explain why 
-=Insomniac=- reg
Avalor reg
In my opinion crit padding is overall better for spell casters.
- Lord Kranar, human Archwizard reg
In my experience its like this.
You get hit for 30 raw damage to the head. Your head goes splat.
You get hit in the head for 30 raw damage and your wearing damage padded chain. The damage thats added from the critical wound is lessened. Your head still goes splat.
You get hit in the head for 30 raw damage in heavy crit padded armor. The crit is reduced approximetly 2 crit ranks back down to rank 3. You take the damage and critical a rank 3 would would give. But your head stays intack for the most part.
The only reason I say this is because when I was wearing damage padded hauberk. I took the same "damage" I would have in full plate. But I got higher rank wounds.
Buckwheet
[This message has been edited by Buckwheet (edited 03-24-2001).] reg
Otherwise, as Kranar explained it, crit padded armor would be worthless next to damage padded armor, but that is not so.
In crit padded armor, if you get hit for a rank 7 head crit, it might bring it dwon to a rank 3, thus you live. In damage padded armor, that rank 7 head shot will still kill you, but you won't lose as much HP.
This is why damage padding is great for reduxed folks, and why crit padding is better for the caster types.
-=Insomniac=- reg
- Lord Kranar, human Archwizard reg
Redux is calculated after everything has gone through, and is a modification of that.
Non redux character get hits for 20 points of damage. Causing a rank 4 wound (purely for example of 5 damage/crit rank)
Redux character gets the exact same hit, but has 25% redux. He takes a rank 3 wound, and loses 15 HP.
Redux can almost be compared to crit AND damage padding combined together. The important thing to remember is that it is calculated after all the AS/DS/End roll numbers.
You can see now why damage padding is great for reduxed characters, When you get tons of Redux as your character gets older, you'll continually get nicked for 3/4/5 etc points of damage. This causes you to run out of blood very quickly. Damage padding will reduce this to 1 hp loss per hit (depending on how heavily the armor is padded) Thus making a happy reduxed character 
This is alos why a lot of Warriors/Rogues (particularly Warriors) double or triple train in PT every level. Pulsing that 20 blood each time can be awesome 
-=Insomniac=- reg