The Players Corner Archive

MO Concerns

I was unable to attend Simucon however I'm sure Ophion must have made a mention or two about his plans for MO.

All I know is that if he gets it his way (which I'm certain he will), MO will be required to keep parryable defense against multiple opponents.

This isn't enough for me, I am very concerned about this change and would like to know as much about it as possible before I train anymore.

Will hunting in a group allow one to keep his parryable defense? Must one be a part of your group to keep the defense or must they just be in the same room as you? Like during an invasion with 20 critters in the room and 20 adventurers in the room, will that balance out, or must all 20 adventurers be joined up to someone for it to balance out?

How many ranks of MO will be nessecary to take on additional critters? 1 rank per critter? 5 skill bonus per critter?

As you can tell, this is a change that greatly concerns me. Any information would be appreciated.

- Lord Kranar, human Archwizard reg

Will hunting in a group allow one to keep his parryable defense? Must one be a part of your group to keep the defense or must they just be in the same room as you? Like during an invasion with 20 critters in the room and 20 adventurers in the room, will that balance out, or must all 20 adventurers be joined up to someone for it to balance out?

How many ranks of MO will be nessecary to take on additional critters? 1 rank per critter? 5 skill bonus per critter?

-------------------------------------------

Okay, this is what I remember from SimuCon.

There are 5 stances - offensive, advanced, forward, neutral, and guarded - that can be used for offensive attacks. Let's say you are in guarded, casting at a critter, and another critter comes into the room. Your defense will now drop down one level, so it will be like you are in neutral stance. If another critter comes in the room, your defense acts like you are in forward stance.

Now, if you have a rank of MO, with those same 3 critters in the room with you, you only drop from guarded to neutral - the one rank of MO you have makes up for the 3rd critter that would normally make your DS like forward stance. If you have two MO ranks, your DS won't change at all. The two ranks make up for the two extra critters in the room.

If there are three critters and three people engaged with them, no one will see a change in DS. A fourth critter comes into the room, and... well, I dunno how that math is going to work out. But yes, extra people engaged with the critters will act as ranks of MO for the one-to-one engagement that Ophion's system is simulating. I haven't heard whether or not they need to be in your group, but I tend to doubt that they will.

For solo hunting, 5 ranks of MO will eliminate this problem for you because you will have one rank for each stance.

GG reg

I was planning on getting 5 ranks in MO so I could stun other creatures with my focused implosion, sounds good to me!

------------------
Man of many opinions reg

I got a problem with MO.

1. Way to expensive for a mage.

2. I will be at the cap by the time it will be implemented.

3. What happens to all the people that have been at the cap?

4. Why the hell is this really needed other then ruining our gamimg experience.

5. Mages already have a huge td, ds and ROI problems. Let's fix those before we hinder us anymore.

People that say that we don't have those problems don't hunt the rift.

So let's fix the main problems instead of bringing in a bunch of other problems first.

edge reg