The Players Corner Archive

Lets show off our redux!

Zeyrin leaps from hiding to attack!
Zeyrin swings a fel hafted vultite waraxe at you!
AS: +526 vs DS: +149 with AvD: +29 + d100 roll: +84 = +490
... and hits for 87 points of damage!
Hard blow breaks your femur!
You are stunned for 6 rounds!
Vultite waraxe clashes with white glaes hauberk!
[STR/DU: 85/200 vs. 99/510, d100(Open)= 18]

not so bad for a 38 trained rogue I might say......... reg

Man that's insane. An ambush to the head and that's all you got.

- Lord Kranar, human Archwizard reg

One thing, that was a leg shot, not a head shot and how much per did that give you? I noticed it didn't even sever your leg, which is amazing in and of itself, heh.

------------------
Man of many opinions reg

quote:
Originally posted by Fralcon:
One thing, that was a leg shot, not a head shot and how much per did that give you? I noticed it didn't even sever your leg, which is amazing in and of itself, heh.


I not sure how many per, probally like 4 or 2, now Hanzle, he messed me up, but then again Zeyrin isnt as good of an ambusher as Hanzle is....but I dont happen to have a copy of when Hanzle swung reg

I trained my wizard for redux.

A Vvrael witch releases a flash of anti-mana at you!
A Vvrael witch hurls a roaring ball of fire at you!
AS: +630 vs DS: +550 with AvD: +57 + d100 roll: +52 = +189
... and hits for 50 points of damage!
Nasty burns to abdomen. You shriek in pain!
You are stunned for 3 rounds!
>
A Vvrael witch exudes sickly black tendrils of anti-mana.
>
A Vvrael witch releases a flash of anti-mana at you!
A Vvrael witch hurls a roaring ball of fire at you!
AS: +630 vs DS: +530 with AvD: +57 + d100 roll: +97 = +254
... and hits for 86 points of damage!
Right forearm burned clean off. At least it's cauterized.
The brilliant luminescence fades from around you.
You no longer bristle with energy.
You feel your extra magical awareness leave you.
The translucent sphere fades from around you.
You feel your extra strength departing.
You notice the faint image of yourself disappear.
Your SIGN OF SHIELDS is no longer effective.
You become solid again.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
You come back into focus.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...

The Vvrael witch raises her arms and throws back her head and howls in triumph!
reg

You da man Zanagan!

- Lord Kranar, human Archwizard reg

A shiny black banaltra pounds at you with its fist!
AS: +795 vs DS: +94 with AvD: +32 + d100 roll: +16 = +749
... and hits for 139 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
You fall screaming to the ground grasping your mangled right leg!

Buckwheet reg

Wowsers...a wizard with redux...interesting. If you do not mind me askin...could yah just post yer spell circles just to fullfill all of our curiousity. ::grin:: And I was just wonderin do you officially have redux and if so how many levels have you had them?

------------------
Lord Deprav
Who likes to smash hobbits reg

heh Deprav..I was joking around bro.

Mike

Zan reg

LOL....Well I made a swinging wizard and I was just curious if what you did was possible because I would be willing to give up spell training and hunt with spell aiming and swinging only if it was possible...Ohh well Just trying to find a shortcut.

Lord Deprav
He who idalizes swinging wizards with redux. reg

heh lets not be foolish..


Mike

Zan reg

Ha! my topic was the best so far! has the most replies, and it just keeps on growing, now a mage with redux....lol that wouldnt be fair, thats like a sorcerer having guild skills...oh wait, they will soon enough that damned place opened up in the black sands, but they dont quite have skills yet.....

Engles
reg

No guilds apart from the rogue and warrior guild will have skills available. Any magic related skills will be reserved for the Artisan's Project.

The only reason rogues and warriors have guild skills is because they really had major problems hunting before they got them, not because guilds were originally meant to give hunting skills. The only guild skill suggestions the magic professions ever had a chance of getting were cool scripted tricks like maybe a wizard who can juggle fireballs, or some utility skills like empaths who can make potions, whatever... but no other guild was intended to have hunting skills. Now from what I read on the boards, the only skills will be reserved for the artisans project.

- Lord Kranar, human Archwizard reg

I could SWEAR i read on the sorceror boards, under one of the posts about the guild, that the guild skills for Sorcerors should be released before the end of the first quarter.

All the guilds will have skills in them, eventually.

-=Insomniac=- reg

Eventually. Translation: Don't hold your breath.

------------------
~Nindy
"Don't take this the wrong way." reg