The Players Corner Archive

Fear my 104 end roll!

>cast sean
You gesture at Seanathon.
CS: +255 - TD: +200 + CvA: -6 + d100: +50 - -5 == +104
Warding failed!
You blast Seanathon for 2 points of damage.
... 40 points of damage!
Beautiful shot pierces both lungs, Seanathon makes a wheezing noise, and drops dead!

* Seanathon drops dead at your feet!

The powerful look leaves Seanathon.
Seanathon appears somehow different.
The deep blue glow leaves Seanathon.
The very powerful look leaves Seanathon.
The white light leaves Seanathon.
The light blue glow leaves Seanathon.
The silvery luminescence fades from around Seanathon.
The bright luminescence fades from around Seanathon.
Seanathon seems a bit less imposing.
Seanathon comes back into focus.
Seanathon becomes solid again.
The brilliant luminescence fades from around Seanathon.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>
* Seanathon just bit the dust!

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I got no dukes. reg

Actually you rolled a 50 and the end result was 104.

Yeah I am anal. ::howl::

Hiway reg

Thus, the end roll being 104.

: onders::

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-Emtel reg

The end equation. There is nothing to do with an end roll..... It is simple math...
Only one (1) single roll withIN the equation which is supposedly random from 0 to 100.

Hiway-the explainer reg

The total sum of all the calculations is commonly referred to as the "end roll", but apparently some people just strive to be difficult.

::whistles::

I don't really know how it came to be, but when you take the difference in strengths (CS/TD, AS/DS), add the CvA, plus the ROLL... You get an end calculation, plus whatever the d100 roll is. Somehow end roll has come out of that. ::shrugs::

I'm not saying it's "correct", per se, I'm just saying that's what it is.

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-Emtel reg

Endroll came from when in the older dice game days, there were slight modifiers on rolls. A d20 with a +1 bonus to the roll, for example. You roll a 13, but because you have a bonus, your endroll is a 14.

Same thing in GS, but there's a lot of modifiers. Roll a d100, add AS and AvD, subtract DS, and you get your final, modified d100 roll. Your endroll. reg

::beams::

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-Emtel reg