The Players Corner Archive

Tehir

I thought it would be good to start a new thread here as a continuation to one started in the alterations folder about the Tehir.

http://www.play.net/gs3/info/tomes/turamzzyrian-timeline.asp

The following are the only official clips I know that give information about the Tehir. They are taken from the History of the Turamzzyrian Empire, from the link above on the SIMU website.
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Hendoran expeditions into the Sea of Fire make contact with the Tehir, nomadic people of a tribal culture that have adapted to the extremely harsh environment within the great desert. A handful of Hendoran merchants begin trade with the Tehir in exchange for rare animal products and herbs, but due to the harsh territory and the fact that the nomads only gather in large groups every few years, the volume of trade is never very great.

A pelt hunter in the Sea of Fire discovers an ancient, crumbling city deep in the heart of the desert. The city’s prior inhabitants and their disappearance are mysteries.
The Tehir have legends of an ancient people whom they fear to discuss without constantly invoking their gods to ward off dark spirits. According to Tehir legend, the city was ruled by a trio of priest-kings. For reasons unknown, the priest-kings fought with one another bringing down the wrath of the gods. A dark shadow passed over the city and its people, and all were slain, their spirits consumed to placate their angry gods.

Over the next century great monoliths are discovered throughout the Sea of Fire, all of which seem to be related to the ancient city. Bir Mahallah, as the city is known to the Tehir, becomes a place of interest for explorers and adventurers, though interest wanes as many expeditions to the area do not return. Those that do return tell of terrible undead and mysterious, unseen spirits that can turn a man to dust in his sleep.

Explorers into the Sea of Fire are slain by a group of Tehir. As the territory is completely surrounded by imperial holdings, Emperor Rallick II directs an imperial force to enter the desert and conquer the Tehir.
The imperial soldiers setup two strongholds near desirable oases within the desert, and there are limited hit-and-run engagements with Tehir nomads. The imperial troops are able to easily handle the nomads, but the harsh climate takes its toll. Patrols often do not return, victims of the brutal desert.

4902 Rallick II recalls the bulk of the imperial troops from the Sea of Fire. The lack of an organized enemy to confront has confounded imperial efforts to conquer the Tehir, and the losses to the harsh terrain and climate have made it a losing campaign. The two strongholds remain, but only as minor outposts to support pelt hunters and the rare trader.

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Are there any other sources of information about the Tehir?

If you play a Tehiri character, what can you share about your character/background?

I'd love to start a new character who was Tehir, but I want to make sure I'm following the Elanthian Tehir, and not making up something that is documented somewhere I am not seeing...

Are they human or elven?

Aerienne reg

As far as race goes, I've always referred to myself as "Tehir". I guess since there is no Tehir option in the Character Manager, and judging by the location of their stomping grounds, the Sea of Fire (in the middle of the human empire), I'd have to vote they're humans. But I will always refer to me as "Tehir" before human.

rht behind Maliku reg

My Tehir happens to be half-elven. She comes from a Tehir tribe made entirely of half-elves.

I'd really love if a few more people played Tehir characters, maybe we can get a group started. reg

I'd love to learn more about your tribe's history. It would be nice if we could coordinate on a background, so that everything meshs. Even if we're not from the same tribe/region of the Sea of Fire, it's good to have cohesion.

Does anyone know if there is a GM in charge of this part of the histories? Are there any plans to expand more on these people?

Aerienne reg

Honestly there's not much I've come up with for her tribe. The only things i can think of are that all females must wear nose rings, you must worship Phoen, and wear a turban.

So if you want to work on making a character that is also in it, i'd love to work on something with you. I've spent more time working on her mannerisms than anything else. Email at FancifulFaerie@yahoo.com if you wanna come up with something, im sure it will be fun. reg

I think given the fairly vast gaps Simu has left in the information on these people, it seems pretty open to interpretation. Not to mention that this is a vast open area, which leaves it open for differences in the tribes...After all, look at the differences in the Middle East among cultures there.

I will do some thinking and get back with you on background stuff.

As far as mannerisms, what type of things do you do?

Aerienne reg

My character is very quiet and tries to keep to herself mostly. She meditates...alot. She is always polite, especially when seeking healing. I use the bow command instead of curtsy for her. She also finds certain forms of behavior in public to be disgusting (too much PDA for example). reg
<<<She also finds certain forms of behavior in public to be disgusting (too much PDA for example)>>>

Same here. I get rather angry when someone grabs onto me and starts hugging, you know the type.

<<you must worship Phoen>>

Heh, I find that interesting. Love the idea. But my Tehir is somewhat of an odd character. Back home, he used to search out and explore the tombs and crypts and such (I guess like pyramids and temples and such?). He goes in by night and worships Ronan. Despises Sheru. Just another angle I guess. I've never really put too much thought into where in the Sea he's from, maybe we could coordinate something.

rht reg