http://www.play.net/gs3/info/tomes/turamzzyrian-timeline.asp
The following are the only official clips I know that give information about the Tehir. They are taken from the History of the Turamzzyrian Empire, from the link above on the SIMU website.
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Hendoran expeditions into the Sea of Fire make contact with the Tehir, nomadic people of a tribal culture that have adapted to the extremely harsh environment within the great desert. A handful of Hendoran merchants begin trade with the Tehir in exchange for rare animal products and herbs, but due to the harsh territory and the fact that the nomads only gather in large groups every few years, the volume of trade is never very great.
A pelt hunter in the Sea of Fire discovers an ancient, crumbling city deep in the heart of the desert. The city’s prior inhabitants and their disappearance are mysteries.
The Tehir have legends of an ancient people whom they fear to discuss without constantly invoking their gods to ward off dark spirits. According to Tehir legend, the city was ruled by a trio of priest-kings. For reasons unknown, the priest-kings fought with one another bringing down the wrath of the gods. A dark shadow passed over the city and its people, and all were slain, their spirits consumed to placate their angry gods.
Over the next century great monoliths are discovered throughout the Sea of Fire, all of which seem to be related to the ancient city. Bir Mahallah, as the city is known to the Tehir, becomes a place of interest for explorers and adventurers, though interest wanes as many expeditions to the area do not return. Those that do return tell of terrible undead and mysterious, unseen spirits that can turn a man to dust in his sleep.
Explorers into the Sea of Fire are slain by a group of Tehir. As the territory is completely surrounded by imperial holdings, Emperor Rallick II directs an imperial force to enter the desert and conquer the Tehir.
The imperial soldiers setup two strongholds near desirable oases within the desert, and there are limited hit-and-run engagements with Tehir nomads. The imperial troops are able to easily handle the nomads, but the harsh climate takes its toll. Patrols often do not return, victims of the brutal desert.
4902 Rallick II recalls the bulk of the imperial troops from the Sea of Fire. The lack of an organized enemy to confront has confounded imperial efforts to conquer the Tehir, and the losses to the harsh terrain and climate have made it a losing campaign. The two strongholds remain, but only as minor outposts to support pelt hunters and the rare trader.
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Are there any other sources of information about the Tehir?
If you play a Tehiri character, what can you share about your character/background?
I'd love to start a new character who was Tehir, but I want to make sure I'm following the Elanthian Tehir, and not making up something that is documented somewhere I am not seeing...
Are they human or elven?
Aerienne reg
