Topic Roleplaying Contract (28)
By SIMU-MELISSA from PLAY.NET
On Jan 29, 2002 at 19:03
Subject What is a Roleplaying Contract? (1)
So, I've been tossing ideas around about roleplaying a bunch lately.
It's something that I really want to encourage and enhance in GemStone III, but it's a complicated issue.
Most of the systems that we have been considering developing have been roleplaying enhancements, but don't necessarily promote roleplay by themselves.
Systems that WOULD encourage roleplay would involve tempting players with advancement opportunities. Such systems just don't work ... people who roleplay to advance are not effective roleplayers. The shortest distance towards obtaining a goal does not leave a lot of room for the intricacies and time it takes to roleplay well.
On the other hand, inspiring people to roleplay involves a staff investment that we can not afford on a grand scale. We will NEVER have enough staff members to give everyone roleplaying opportunities all the time. Players tend to grow dependant on staff members to provide them with their roleplaying inspiration.
I think it's important for staff to provide inspiration, but I think it's not enough on it's own.
What needs to happen is for people to be self motivated to roleplay. But our system doesn't currently encourage that. Those people who are self motivated to keep roleplay moving ... they grow tired of always inspiring others. They get tired of the time investment, and are sad to see others obtain what they do not have the time for.
As I was toying with these issues, and brainstorming with some friends, I was also watching roleplayers in the game. I did notice that roleplaying is not dead, and it's more plentiful than people make out. On the other hand, I also noticed that many of our experienced roleplayers are tired. I wondered how to give them back their inspiration and drive. What would make it worthwhile?
So ... here's my brainstorm, and I'm interested in hearing what you guys FEEL about this. What if the GemStone Staff and the GemStone Community created a roleplaying contract. This wouldn't be something everyone would have to sign, but we'd have to all agree to it. The intent of the contract would be to say "The staff realize that we can not improve the roleplaying experience in GS3 without the help of the community. The community recommends that certain changes go into place to further enhance their roleplaying experience."
If we were to do such a thing, what would the staff agree to do? What would they expect from the community? Could the community agree to be self-motivated to roleplay, to start events on their own? To be more excepting of other people's roleplaying beliefs?
What would the community expect from the staff? What roleplaying enhancements would entice them to commit to doing such a thing?
I'd like to hear what you guys have to say about the idea of a contract, and what you would like to see on it if there was such a thing.
Melissa reg