You notice an Ithzir adept (prone).
Obvious paths: northwest, southeast.
prep 719
>You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast adept
You gesture at an Ithzir adept.
CS: +700 - TD: +645 + CvA: +19 + d100: +49 == +123
Warding failed!
... and hits for 21 points of damage!
An Ithzir adept is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Flames toast left cornea. Consider an eyepatch.
The Ithzir adept is stunned!
... 10 points of damage!
A chilly blast strikes the Ithzir adept in the chest, knocking it back a step.
... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The Ithzir adept vainly struggles to rise, then goes still.
The silvery luminescence fades from around an Ithzir adept.
An Ithzir adept comes back into focus.
The brilliant luminescence fades from around an Ithzir adept.
The translucent sphere fades from around an Ithzir adept.
An Ithzir adept seems to be in a different place than you remember.
The tingling sensation and sense of security leaves an Ithzir adept.
The Ithzir adept no longer bristles with energy.
An Ithzir adept becomes solid again.
The bright luminescence fades from around an Ithzir adept.
You feel 8 mana surge into you!
Cast Roundtime 3 Seconds.
>search adept
You search the Ithzir adept.
It had a twisted crystal-tipped staff.
You discard the adept's remaining useless equipment.
It had 463 silvers on it.
You gather the remaining 463 coins.
It had a star sapphire on it!
It had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +580 vs DS: +713 with AvD: +33 + d100 roll: +7 = -93
A clean miss.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast scout
Cast at what?
>l
[Old Ta'Faendryl, West Market]
You notice a star sapphire and a twisted crystal-tipped staff.
Obvious paths: northwest, southeast.
>cast scout
Cast at what?
cast scout
>
Cast at what?
>
cast scout
Cast at what?
stance def
>stance def
You are now in a defensive stance.
stance def
>
You are now in a defensive stance.
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +580 vs DS: +781 with AvD: +33 + d100 roll: +32 = -136
A clean miss.
>
You are now in a defensive stance.
>
cast scout
cast scout
You gesture at an Ithzir scout.
CS: +700 - TD: +537 + CvA: +9 + d100: +45 == +217
Warding failed!
... and hits for 42 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Flames cook an Ithzir scout's abdomen. Looks about medium well.
The Ithzir scout is stunned!
... 35 points of damage!
An icy slash across the lower back slices deep into the Ithzir scout's muscle!
... 15 points of damage!
Visible wisps of electricity shoot up right leg. Youch!
... 5 points of damage!
Strike glances off the chest.
You feel 6 mana surge into you!
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
You don't have a spell prepared!
cast scout
>
You don't have a spell prepared!
>l
[Old Ta'Faendryl, West Market]
You notice an Ithzir scout (stunned), a star sapphire and a twisted crystal-tipped staff.
Obvious paths: northwest, southeast.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast scout
You gesture at an Ithzir scout.
CS: +700 - TD: +537 + CvA: +9 + d100: +51 == +223
Warding failed!
... and hits for 30 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 20 points of damage!
Horrid burns seal left eye. Consider an eyepatch.
... 5 points of damage!
A frosty blow to the neck. Bet that smarts!
... 25 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
... 15 points of damage!
Nice blow to neck!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West Market]
You notice an Ithzir scout (stunned), a star sapphire and a twisted crystal-tipped staff.
Obvious paths: northwest, southeast.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast scout
You gesture at an Ithzir scout.
CS: +700 - TD: +537 + CvA: +9 + d100: +29 == +201
Warding failed!
... and hits for 22 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames char chest a crispy black.
... 10 points of damage!
The Ithzir scout just got the cold shoulder!
... 15 points of damage!
Visible wisps of electricity shoot up left arm. Youch!
... 15 points of damage!
Nice blow to chest!
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West Market]
You notice an Ithzir scout (stunned), a star sapphire and a twisted crystal-tipped staff.
Obvious paths: northwest, southeast.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast scout
You gesture at an Ithzir scout.
CS: +700 - TD: +537 + CvA: +9 + d100: +8 == +180
Warding failed!
... and hits for 31 points of damage!
The Ithzir scout falls to the ground in a crumpled heap.
Cast Roundtime 3 Seconds.
[Old Ta'Faendryl, West Market]
You notice an Ithzir initiate (prone).
Obvious paths: east, northwest.
>
An Ithzir scout makes no sound as he slips in.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast init
You gesture at an Ithzir initiate.
A void rips open in the area, directly above an Ithzir initiate!
Vitreous fluid boils in an Ithzir initiate's eyes, causing them to burst!
+129 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West Market]
You notice an Ithzir scout and an Ithzir initiate (stunned).
Obvious paths: east, northwest.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast scout
You gesture at an Ithzir scout.
A void rips open in the area, directly above an Ithzir scout!
Rather abrupt decompression causes an Ithzir scout to explode!
Billions and billions of tiny scout bits shower everything.
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West Market]
You notice an Ithzir initiate (stunned).
Obvious paths: east, northwest.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast init
You gesture at an Ithzir initiate.
A void rips open in the area, directly above an Ithzir initiate!
Rather abrupt decompression causes an Ithzir initiate to explode!
Billions and billions of tiny initiate bits shower everything.
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search init
I could not find what you were referring to.
>l
[Old Ta'Faendryl, West Market]
Obvious paths: east, northwest.
>e
[Old Ta'Faendryl, West]
Obvious paths: east, northwest.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>prep 709
cast
You concentrate on the Quake spell...
Your spell is ready.
You gesture.
You concentrate on projecting the illusion of a violent quake.
An Ithzir janissary loses her balance and falls to the ground.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone).
Obvious paths: east, northwest.
>nw
>prep 709
cast
You concentrate on the Quake spell...
Your spell is ready.
>You gesture.
You concentrate on projecting the illusion of a violent quake.
An Ithzir seer loses her balance and falls to the ground.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone) and an Ithzir seer (prone).
Obvious paths: north, east, southeast.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast seer
You gesture at an Ithzir seer.
CS: +700 - TD: +681 + CvA: +19 + d100: +66 == +104
Warding failed!
... and hits for 10 points of damage!
An Ithzir seer is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Minor burns to left arm. That hurts a bit.
... 20 points of damage!
The Ithzir seer looks as if a hot foot would feel good about now!
... 25 points of damage!
Arcing strand of electricity jolts across an Ithzir seer's back. Pretty.
... 15 points of damage!
Strike glances off the chest.
You feel 5 mana surge into you!
Cast Roundtime 3 Seconds.
l
>[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone) and an Ithzir seer (prone).
Obvious paths: north, east, southeast.
>
An Ithzir seer rises to her feet, her green eyes blazing!
prep 719
>You concentrate on the Dark Catalyst spell...
Your spell is ready.
>cast jan
You gesture at an Ithzir janissary.
CS: +700 - TD: +552 + CvA: -2 + d100: +3 == +149
Warding failed!
... and hits for 23 points of damage!
The Ithzir janissary vainly struggles to rise, then goes still.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (dead) and an Ithzir seer.
Obvious paths: north, east, southeast.
>
A flickering silhouette solidifies into an Ithzir initiate!
>search search jan
I could not find what you were referring to.
>search jan
You search the Ithzir janissary.
It had a spiral-hafted handaxe, a polished steel shield.
You discard the janissary's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir janissary's body shimmers slightly, then fades from view like a dissipating phantom.
>prep 719
You concentrate on the Dark Catalyst spell...
Your spell is ready.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +535 vs DS: +713 with AvD: +23 + d100 roll: +77 = -78
A clean miss.
cast seer
>You gesture at an Ithzir seer.
CS: +700 - TD: +681 + CvA: +19 + d100: +7 == +45
Warded off!
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice a polished steel shield, a spiral-hafted handaxe, an Ithzir initiate and an Ithzir seer.
Obvious paths: north, east, southeast.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast seer
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
You gesture at an Ithzir seer.
A void rips open in the area, directly above an Ithzir seer!
Debris strikes an Ithzir seer in the leg.
+32 Hits.
A number of items ranging from 14 to 21 feet from the void were picked up and sucked toward the blackness. The items did an accumulative damage of 19 as they caromed off an Ithzir seer. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir initiate and an Ithzir seer.
Obvious paths: north, east, southeast.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +420 vs DS: +713 with AvD: +23 + d100 roll: +28 = -242
A clean miss.
>prep 709
cas
You concentrate on the Quake spell...
Your spell is ready.
>You gesture.
You concentrate on projecting the illusion of a violent quake.
An Ithzir initiate loses his balance and falls to the ground.
An Ithzir seer loses her balance and falls to the ground.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir initiate (prone) and an Ithzir seer (prone).
Obvious paths: north, east, southeast.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast seer
You gesture at an Ithzir seer.
A void rips open in the area, directly above an Ithzir seer!
Shock wave of air slams an Ithzir seer into the ground!
+52 Hits.
An Ithzir initiate gasps for what little breath it can!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir initiate (prone) and an Ithzir seer (prone).
Obvious paths: north, east, southeast.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast seer
You gesture at an Ithzir seer.
A void rips open in the area, directly above an Ithzir seer!
The Ithzir seer's fingernails fly off as blood spurts from the jagged stumps!
+122 Hits.
The Ithzir seer vainly struggles to rise, then goes still.
The deep blue glow leaves an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The wall of force disappears from around an Ithzir seer.
The opalescent aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
The dim aura fades from around an Ithzir seer.
The light blue glow leaves an Ithzir seer.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>search seer
You search the Ithzir seer.
It had a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
It didn't carry any silver.
It had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
[Old Ta'Faendryl, West]
You notice a twisted crystal-tipped staff and an Ithzir initiate (prone).
Obvious paths: north, east, southeast.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast init
You gesture at an Ithzir initiate.
A void rips open in the area, directly above an Ithzir initiate!
Rather abrupt decompression causes an Ithzir initiate to explode!
Billions and billions of tiny initiate bits shower everything.
Quite severely dead.
A single item, about 17 feet from the void, was picked up and sucked toward the blackness. The item did more mutilation to the corpse. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>stance def
You are now in a defensive stance.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +632 vs DS: +781 with AvD: +29 + d100 roll: +27 = -93
A clean miss.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary.
Obvious paths: north, east, southeast.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>prep 720
You concentrate on the Implosion spell...
Your spell is ready.
>cast jan
You gesture at an Ithzir janissary.
A void rips open in the area, directly above an Ithzir janissary!
Shock wave of air slams an Ithzir janissary into the ground!
+63 Hits.
An Ithzir janissary is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
>l
* Nakitta just bit the dust!
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +632 vs DS: +713 with AvD: +29 + d100 roll: +94 = +42
A clean miss.
>
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone) and an Ithzir janissary.
Obvious paths: north, east, southeast.
>prep 709
cas
You concentrate on the Quake spell...
Your spell is ready.
>You gesture.
You concentrate on projecting the illusion of a violent quake.
An Ithzir janissary loses his balance and falls to the ground.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone) and an Ithzir janissary (prone).
Obvious paths: north, east, southeast.
>
An Ithzir janissary grunts as he rises to his feet.
>prep 720
cast jan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at an Ithzir janissary.
A void rips open in the area, directly above an Ithzir janissary!
Rather abrupt decompression causes an Ithzir janissary to explode!
Billions and billions of tiny janissary bits shower everything.
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, West]
You notice an Ithzir janissary (prone).
Obvious paths: north, east, southeast.
>prep 720
cast jan
You concentrate on the Implosion spell...
Your spell is ready.
>You gesture at an Ithzir janissary.
A void rips open in the area, directly above an Ithzir janissary!
Rather abrupt decompression causes an Ithzir janissary to explode!
Billions and billions of tiny janissary bits shower everything.
Quite severely dead.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
This hunting area isn't too hard, but then they use their tricks, DISARM, ROGUE SWEEP, SWIFT KICK, and steal your weapons/shield/wearables it doesn't get too fun. To top that off they swarm lots in certain areas. But overall, I’d say it's a cool area and finally post rifters get some new hunting grounds.
-Pirub
[This message has been edited by Pirub9 (edited 11-17-2001).] reg