Many people who script the travelers from town to town have eventually come across a deader and made the choice either to stop to help, and be lost yourself, or leave him/her behind and call for help when you get to town.
Or maybe you've gotten stunned or you typed something and got a type-ahead miss on one of the MOVEs.
Anyway, the idea is this; intelligent movement scripts that can "pick up" from a lost trip and take you the rest of the way. Useful for both making emergency stops and turning around mid-way. The script would use a series of matchsets (30 room descriptions, 2 "Obvious exits:" "Obvious paths:" checks to make it go to the next set) activated by "l", to send you to the correct position in the script after your location is determined.
Has it already been done? reg

