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BeNappy
Da Nappiest reg
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BeNappy
Da Nappiest reg
Pause is usually uneccesary if your using a match set.
'lood
reg
look:
pause .5
put look
match room1 Obvious exits: northeast, southeast.
match room2 Obvious exits: south, northwest.
match room3 Obvious exits: southeast, down.
match room4 Obvious exits: east, southwest, up.
match room5 Obvious exits: west, up, down.
match room6 Obvious exits: north, up, down.
match room7 Obvious paths: east, down.
match room8 Obvious paths: west, southeast.
match room9 Obvious paths: northwest, southwest.
match room10 Obvious exits: northeast.
match room11 Obvious exits: up.
match room12 Obvious exits: none.
matchwait
room1:
save 1
pause .5
put look
match move1 Also here:
match move1 Also in the room:
match main Obvious exits:
matchwait
move1:
move se
goto look
Diffrent rooms and moves
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main:
put look critter
match dead It is dead.
match kill It is your typical critter
match move%s I could not find what you were referring to
matchwait
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and a simple resting and looping method
anyone see any flaws making this script take 4-5 seconds in each room.... reg
what i do so the script wont trip up, is doing something like waitfor Obvious exits:
You can put that right under the move labels.
Also, using put instead of move saves time.
in my opinion, you should only use move for strictly movement scripts.
hope that helps
'lood reg
'lood
[This message has been edited by kelood (edited 06-24-2001).] reg
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BeNappy
Da Nappiest reg
try that type of thing if the waitfors arent working for you.
'lood
thanks btw, was starting to feel lonely in the script section
reg