People seem to want to make a subjective measurement that if "you get a few trainings a year", then you are potentially a good roleplayer.
But, if you are older, and get more than X trainings per whatever time frame they want to throw out, then you are most likely NOT a good roleplayer - and that you haven't stopped to "smell the roses".
I find this position absurd. The rate you train is a measure of a variety of mitigating factors - from how many hours you work at your job a week, to how many other games/hobbies you enjoy during your free time (like Dragonrealms, Everquest, mountain climbing, swimming, etc.). If you have to work double shifts to meet your household expenses, you are going to have less time than someone that won the Powerball lottery and is retired.
A person that has more free time and spends it playing Gemstone exclusively on ONE character, will usually have more trainings than someone that has less free time, and/or splits their time up on numerous other characters/activities.
It means NOTHING from a roleplaying perspective.
If someone asks how did so-and-so get to be so old, I immediately ask them:
1. How long have you been in Gemstone?
2. How many characters in TOTAL have you had through the years?
3. How many characters do you play in total now?
4. How many hours do you play Gemstone a day?
The "I've been in the game for 6 years, have had 10 characters in total, play 3 characters now, and play Gemstone 1 hour a day on average because I play Dragonrealms, and tennis in my free time too" answer is clearly self-evident as to why they don't have ONE old character.
Perhaps a better question would be - why should they even care the rate that another person trains? The position of "well, I don't want them ruining the roleplaying atmosphere of the game" is flawed.
If they are powerhunting non-stop, then you'd never see them in the first place other than in passing while in a hunting area. If you are roleplaying, then you'd rarely see them.
My 2 cents. reg