The Players Corner Archive

Will it ever be RP?

Let's face it.

Will GS ever be a roleplaying game ever again?

My opinion: Nope. reg

quote:
Originally posted by Omnirus:
Let's face it.

Will GS ever be a roleplaying game ever again?

My opinion: Nope.


I don't think it ever was rooted as one. During the Genie days the ooc speech was even more rampant.

Hiway

reg

I haven't given up all hope, yet!

Johnny reg

I don't think it ever was rooted as one. During the Genie days the ooc speech was even more rampant. -Hiway

I think more people need to understand that quote. Remember the giant mechanical dragon? Well I wasn't there for it but someone posted a log of riding in it, and there was someone with an alteration that looked like a catholic schoolgirl's backpack that said "Amazon Brat."

People need to understand that GS3 has NOT YET achieved the status of an RPG, it is definately more than a MUD, and a head above most other MMOGs because of the ability for staff to get involved, price, and replayability. They are working on it though, I think that 5 or so years down the line it'll be closer to an RPG, with a full Artisan's Guild, most of the powerhunters bored of sitting at the level cap and leaving, the collapse of the $ for silvers/items market, etc... but it will also be a much smaller game.

Things change.

-Revalos reg

>>I don't think it ever was rooted as one. During the Genie days the ooc speech was even more rampant. -Hiway

I agree. I was not playing in the 'Ice Ages' but I've read enough logs from Manny's site to get a rough grasp of how things were. I honestly believe there's more role-playing in Gemstone today then there ever has been. Although, theres more OOC then ever probably too.

It's unfortunate. Seriously, if you want RP -- Try Dark Age of Camelot's RP servers. Of course, there are other alternatives, this is just my favorite as of late.

Leslie reg

Honestly, I think it *could* be a great roleplaying game, but it would take a lot of work. More time, money and energy would have to be pumped into this game. You get what you pay for. Like someone said in another topic, you spend Mickey D's type money, you get Mickey D's type quality in return--but now that I think about it, I kind of have to disagree with you on that Edge, in the sense that atleast McDonald's has a general system that ALL the stores in the chain follow. A value meal sold by store number 121 is the same as a value meal sold by store number 587. There are no set standards in Gem; what one GM/GH might consider ooc, another thinks is perfectly fine. I think if there can be a little more organization with the people in charge and managing the game, maybe Gemstone can be the McDonalds of RPGs. (that's not too shabby either seeing as they are like the biggest and most successful fast food restauarant chain.)

[This message has been edited by Weedmage Princess (edited 11-15-2001).] reg

That's like comparing apples and oranges. McDonald's is a franchise... independently owned and operated by the franchisee, who has to pay a certain percentage of their profit to the franchisor for the use of the good, service, name, whatever.

I do, however, follow your comparison to consistency. I think it's one of the largest problems in Elanthia right now. You can get an assist on Tuesday, get a definite answer about something, then get a completely different answer the next day. The boulder is the first example that comes to mind... some GMs say rules don't apply there, some do.

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-Emtel reg

quote:
Originally posted by Emtel:
That's like comparing apples and oranges. McDonald's is a franchise... independently owned and operated by the franchisee, who has to pay a certain percentage of their profit to the franchisor for the use of the good, service, name, whatever.

I do, however, follow your comparison to consistency.


Uh that's really the only point I was trying to make. I know they aren't the same..Simu isn't a franchise, restaurant, etc... I was using it as a metaphor-- ALL McDonalds restaurants follow a certain system, (no matter WHO is running the particular restaurant, all sell a burger, fries and soda as a "value meal.") and if a certain system or set of rules could be established in Gemstone and enforced by the "management" the game would be that much better.

Imagine a Gemstone themed restaurant, though? Hmm...

[This message has been edited by Weedmage Princess (edited 11-15-2001).] reg

quote:
Originally posted by Weedmage Princess:
Imagine a Gemstone themed restaurant, though? Hmm...

Eesh. As if the T-shirts weren't enough.

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-Emtel reg

They have t-shirts!?

Johnny reg

<< During the Genie days the ooc speech was even more rampant. >>

Oh God... just take a look at most ICEage logs, just when you'd think people would be roleplaying you see so much of the silly talk.

- Lord Kranar, human Archwizard reg

quote:
Originally posted by LordKranar:
[BOh God... just take a look at most ICEage logs, just when you'd think people would be roleplaying you see so much of the silly talk.[/B]

That's one of the reasons I dislike the 'Good ol Days' people.
reg

Gotta love them rose tinted glasses

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I got no dukes. reg

quote:
Originally posted by Johnny:
They have t-shirts!?

Johnny


I think they even have mugs too. reg

You prolly shouldn't have told me that. Where can I get one?! All I need now is the hooded sweatshirt! No, seriously, where can I get one?

Johnny reg

>I honestly believe there's more role-playing in Gemstone today then there ever has been. - Leslie

Absolutely.


>The boulder is the first example that comes to mind... some GMs say rules don't apply there, some do.

They do. :-)


>Honestly, I think it *could* be a great roleplaying game, but it would take a lot of work. More time, money and energy would have to be pumped into this game. - Weedmage Princess

I am actually curious about this. I really don't think its money or energy. Time is a matter. But what to actually do? Total enforcement on OOC behavior? And what to do to the violaters? Who decides the standards? What are the standards? We are already accused of getting involved too much already, yet this seems to neccesitate even more being involved.

Please make suggestions, here, or feel free to email me at gs3-khaladon@play.net and I'll pass them along to the seniors.


Khaladon, plat guru

PS come to plat for some great RP reg

Have a meeting with all the senior GM's. Come up with a standard for enforcing policy on roleplaying. Then make a post on the official boards explaining the conclusions you have drawn, including what exactly constitutes a penalty, and what the penalty will be. Then all you have to do is enforce it.

You could start by eliminating the use of chatroom abbreviations. Create a list of what is unnacceptable, then give it to the public. If people continue to use the words after a warning, you could ban them. Simple as that, and no one would complain, because they were failry warned.

A good way to monitor this would just be to sit incognito in a busy place (TSC, the park...) and just listen. Listen to the amunet. If someone reports someone else, flag the person and watch him for 5 minutes. Take it one person at a time, and people will eventually ge tthe picture.

After all chatroom lingo is out of the game, you could take it one step higher.

G reg

quote:
Originally posted by GSKhaladon:
>
Please make suggestions, here, or feel free to email me at gs3-khaladon@play.net and I'll pass them along to the seniors.


Khaladon, plat guru

PS come to plat for some great RP



You never replied to my email. It was sent and received. Been over two weeks now. The date and the test was even posted on the mod boards here.

Hiway
reg

>You never replied to my email. It was sent and received. Been over two weeks now. The date and the test was even posted on the mod boards here.

Never recieved for some reason.

Please resend.


Khaladon reg

quote:
Originally posted by GSKhaladon:
>I am actually curious about this. I really don't think its money or energy. Time is a matter. But what to actually do? Total enforcement on OOC behavior? And what to do to the violaters? Who decides the standards? What are the standards? We are already accused of getting involved too much already, yet this seems to neccesitate even more being involved.

Please make suggestions, here, or feel free to email me at gs3-khaladon@play.net and I'll pass them along to the seniors.


Khaladon, plat guru

PS come to plat for some great RP


Loving the plug for Plat..hee..but..I agree with Krong..for starters, maybe all the head honchos could come together to set up a strict list of things that should in no way, shape or form be allowed in a strict RP environment. You raised a valid point with the "what would be acceptable" issue..maybe another poll with the players? Kind of like what was done with the pricing for Plat. Not only does it give the staff a way to hear what we the players want, but it makes us pleased and feel important. Getting ideas and making your customers feel good...a win/win situation if you ask me. The OOC stuff is a definite, though..and maybe could be the first thing? I'm sorry, but if this is going to be a roleplaying game, there can not be anyone saying LOL, BRB or AFK--not out loud atleast..what is said in whispers doesn't matter..but on the amulet? In the Park? No no.

Speaking of the amulet--and this is just a personal gripe of mine..I don't know how many others may agree, I'd like to hear others thoughts on this: When people carry out actions in their thoughts--like <beams> or <hugs> ... I always thought of the amulet as a means of mentally communicating with others, just hearing their thoughts (which is what the actual message following the thoughts says "You hear the faint thoughts of so and so saying whatever.") You're not SEEING them, they aren't STANDING IN FRONT OF YOU--you are just hearing their thoughts in your mind, so anything that wouldn't be audible I don't think should be acceptible. I could see someone using <laughs> or <snickers> cause it's plausible to hear those things..but not a <wink>.

I'm sure I could think up some more things..as could everyone else..and I will e-mail it all to you.

Oh--and Johnny..check out Tsoran's site. (www.tsoran.com) That's where I saw the mugs. I think there are other things there for sale as well. reg

Well to be perfectly honest with yah Khaladon, I do not think its a problem that can be solved totally by the GMs. Actually I think the GM's have very little to do with it. I think it more or less should be the players responsiblities. Everyone is aksed to read policy before they leave. They know what the rules are. And if you see them doing it, not too more than warn-lockout-ban. I know the idea is to keep customers in but that should be the way its done. I think three warning is plenty for a lockout and 6 should be a banned, but of course the idea is to bring in customers. Just a thought.

Lord Deprav reg

If Gemstone III was strictly a RP game and locks out anyone that doesn't RP or goes OOC, more than half of the people posting here wouldn't even be playing the game.

Let's face it, not everyone logs into the game for RP. Whether they log in to relax with a beer after a hard day's work, chat with buddies, hunt, cyber, merchant, or whatever, I don't see a problem with that. Some of you may cry that it's an RP game, and it is, but if you expect them to put down strict rules and hope they lock out everyone who doesn't RP, it's unrealistic for a business to want to get rid of their customers. Live and let live. As long as they aren't breaking any policies, they're a-okay with me.

Bianca reg

quote:
Originally posted by Bianca:
If Gemstone III was strictly a RP game and locks out anyone that doesn't RP or goes OOC, more than half of the people posting here wouldn't even be playing the game.

Let's face it, not everyone logs into the game for RP. Whether they log in to relax with a beer after a hard day's work, chat with buddies, hunt, cyber, merchant, or whatever, I don't see a problem with that. Some of you may cry that it's an RP game, and it is, but if you expect them to put down strict rules and hope they lock out everyone who doesn't RP, it's unrealistic for a business to want to get rid of their customers. Live and let live. As long as they aren't breaking any policies, they're a-okay with me.

Bianca


Well the topic for this particular thread is "Will GS ever be a Roleplaying Game?" not "Should GS be a Roleplaying Game?" and we were asked by a GameMaster to share thoughts/ideas on making it that..an open invite to pass along our suggestions or "cry" as you'd seemingly call it

As far as the stuff about it being a business not looking to lose customers..well..I guess I'll ask the players of Inferno and Dark Age of Camelot: How are they doing business-wise? Cause my understanding is they enforce their RP policies strictly...and if they can do it..why can't Gemstone?

I can't speak for everyone, but I know my characters don't do the things I've mentioned above, and I *want* to see Gemstone become more of a roleplaying game than what it is now. You stated your opinion so now I'll state mine--live and let live, sure..but if they don't want to RP, let them go elsewhere. Gemstone III is advertised and marketed as a "FANTASY ROLEPLAYING GAME" so that's what it should be. Sure I have my complaints like everyone else but there are also other aspects that I really like about the game, and I rather not leave and start all over elsewhere if I don't have to.
reg

I understand perhaps people logging in to "relax with a beer after a hard day's work, chat with buddies, hunt, cyber, merchant, or whatever", and that's all fine and good. But is it too much to ask that if these people can't even throw in the inklings of a small character back-story or some hint of a plot-line to their character at all could they just SHUT UP!?!?!? Oh my gentle jesus! I'd like to not be bombarded by people asking for my "pic" every moment online and thankfully Gemstone is that ATLEAST for right now. It's not hard to get it under control, kick people out who are morons, simple? Simple. reg
Ok.

I feel that roleplaying in Gemstone is never going to be on a level that is sufficient to the reason that we play the game.

Everyone comes to the game to ROLEPLAY...not rollplay.

I feel that we have certain people that come to this game just in order to get a certain gratitude that they can't get in real life. It makes up in gemstone whatever they can't do in real life.

That's why I've always thought that people that come to this game for certain reasons other than for a "past-time" like baseball really don't like this game for the reasons that they should.

I came to this game originally because I felt like it would be a "get away" from my real life. I felt like I could come out of my body in a computer and just do whatever I want. I loved it.

Now it has turned into something that it never was for me in the beginning.

--Omnirus reg

quote:
Originally posted by Weedmage Princess:
As far as the stuff about it being a business not looking to lose customers..well..I guess I'll ask the players of Inferno and Dark Age of Camelot: How are they doing business-wise? Cause my understanding is they enforce their RP policies strictly...and if they can do it..why can't Gemstone?

Last time I checked, Inferno had a maximum player-base of 200. I was told that the owner, Hades, considered the game his "hobby." I'm not sure how many GMs they had, or what the ratio of GM :player is there. It would be a hell of a lot easier for our staff to watch 200 people than to watch the average nightly amount of people we garner, which varies from 900 to 1200.

Additionally, I'd bet they automatically set some kind of flag on people upon entry from the start, so they can monitor everything they say.

As for Dark Ages of Camelot, you're comparing two different genres -- text vs. graphical. From what I've heard from players, graphical games generally have a lot more OOC and l33t dOOd-speak going on than we do, since it's a bit closer in comparison to the Nintendo generation.

If they do have RP-only servers, it would be interesting to see what their total player-base is for those servers and what the average player age is for that server, as well as the longevity of their characters, as in... how many years have they invested.

--A.

[This message has been edited by GMAndraste (edited 11-16-2001).] reg

quote:
Originally posted by Omnirus:
Ok.


Everyone comes to the game to ROLEPLAY...not rollplay.

I feel that we have certain people that come to this game just in order to get a certain gratitude that they can't get in real life. It makes up in gemstone whatever they can't do in real life.

That's why I've always thought that people that come to this game for certain reasons other than for a "past-time" like baseball really don't like this game for the reasons that they should.

I came to this game originally because I felt like it would be a "get away" from my real life. I felt like I could come out of my body in a computer and just do whatever I want. I loved it.

Now it has turned into something that it never was for me in the beginning.

--Omnirus


I disagree and agree.

I don't think "everyone" comes to GS3 to roleplay. If that were the case I would still be in the game. If everyone understood it was a "role to play" and what happens was strictly fantasy then GM lives would be simpler.

The problem is GM's baby the customers and validate this notion. At the drop of a hat a snert will report the simplest little thing. Even to contrast it in our real world. If Johnny got glanced at in school, do you really think the old kindegarten teacher is going to suspend the kid that just looked at ol Johnny? Sure that's an extreme example, but I am thoroughly convinced there is a good slice of the gemstone community that has the thinnest skin and absolutely no idea that their character is NOT them.

The Augies of the world will never get it. And Gm's validating their fragile world will always contribute to the game being biased to honey dripping characters.

I dare you to try to roleplay once a disagreement in character one day. You will be reported and consultated before you can blink an eye.

That is flat out wrong.

People think that in a fantasy setting there is no drama I guess. Everyone should hug everyone in Gemstone. The player's take negative in character statements too personally. GM's like Andraste validate this when they respond in game with NPC's and even addressing the issue. Just because Miss Whiney Thinskin can't "handle" someone in a fantasy setting disagreeing with her or maybe being mad at her character doesn't justify GM involvement. Especially when the episode doesn't even remotely hint at harassment.


Hiway

reg

quote:
Originally posted by Hiway:
At the drop of a hat a snert will report the simplest little thing. I dare you to try to roleplay once a disagreement in character one day. You will be reported and consultated before you can blink an eye.

That is flat out wrong.


Amen. reg

Something that would help Gemstone in maintaining a roleplaying atmosphere is lengthening the character rollup process.

Don't assume that just because they are rolling up a character, particularly on a new account that they have read anything, because while we would LIKE for them to do that, chances are pretty good they haven't.

When I started, I knew absolutely nothing about GS. I'd never played in a true mud. My previous experience was with a Gamma World BBS where you dialed in, and only one person was on at a time. Someone mentioned it in a chat room I was browsing through when I first signed on to AOL, and I looked it up and thought it looked fun. There were no documents that I knew of to read before starting.

When a player chooses a race -- Have it trigger a quickie NPC stepping forward and say something along the lines of, "I'm glad you are one of us. We are the Faendryl. We generally have black skin from living in the caves after our city was destroyed..." Going into characteristics of each race, so that the person rolling up the character really has to understand it's more than stats, would be a good thing!

If the character generator were less just a numeric statistical machine, then perhaps it would give people a better idea of what they are getting into. First impressions and all of that...

Having a quickie background processor to get someone thinking about their persona would also be nice. Thinking about alignment could trigger a list of the gods Liabo or Lornon. This could be based upon profession and give some ideas of different training paths and subprofessions. For Rogues -- The boxpicker vs the thief vs the ambushing hunter.

The Mists of Time
You see a heavy mist in the room and feel you have lost all sense of time. Also here: Akina, Maryne, and Hamrish.

Akina steps forward, twirling a lockpick between her fingers.

Akina says, "If you wish to learn more about being a locksmith, ASK me about boxpicking."

Maryne smiles at you with a wicked gleam in her eye.

Maryne says, "If you wish to learn about the darker side of rogues, I can tell you more about the thieves' life. Just ASK me."

Hamrish chuckles.

Hamrish touches his sharp falchion.

Hamrish says, "I can help you get started if you want to know more about the hunting rogue. We can be a powerful lot. Just ASK me."

I think this would be a great front line defense BEFORE the player enters the game, and meets the mentors. It sets the tone for entering Elanthia. It forces people to think about their character and the character's background before bringing them into the game.

Aerienne reg

>>Total enforcement on OOC behavior? And what to do to the violaters? Who decides the standards? What are the standards? We are already accused of getting involved too much already, yet this seems to neccesitate even more being involved.<<

In my opinion, all of the senior GMs (I guess all the ones who get paid maybe) and the "ups" in Simutronics should get together and put together a RP guide for Gemstone. At least something more then this vague outline we have now. Stating that Gemstone is a role-playing game and role-playing is taking on the personna and mannerisms of blah blah is obviously not cutting it. Some need specific examples -- Especially those who are new to the genre.

I think that is KEY in getting RP back on track in GS. And let me say, when I say RP I don't mean strict RP enforcement, I mean weeding out the OOC -- More of a policy on OOC behavior.

If there is a set of things that people can look at and say, "Hey, thats considered OOC" -- Then they should think twice about using them and -know- that if they could get a warning if they are caught.

<<PS come to plat for some great RP>>

I do not believe we should have to come to plat to see some great RP -- It SHOULD be enforced in prime. And honestly, if I had a friend asking for a good RP game -- I would not suggest Gemstone. Its not the GMs -- I know they try and most of them work for free -- Its Simutronics.

You know, they can't even form an official opinion on character and item sales for cash. Multi-accounting, I do consider it cheating. Not so much with spell ups, but with this big brother/big sister deal. Personally I would recommend games where this sort of stuff is not allowed.

Leslie

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Smell that shoe! reg

That's a very good idea, Aerienne. reg
<<Actually I think the GM's have very little to do with it. I think it more or less should be the players responsiblities. >>

I agree with you, in part. I do believe that the GMs play a larger part then the players.

But hey, I would love it if things were in the player's hands more. When I started playing -- If you did something that the general community did not approve of -- You heard it, you could possibly face retribution from other players. Now, the general theme is REPORT, REPORT, REPORT. I disagree with this. Sure, its called for at times -- But not always.

Leslie

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Smell that shoe! reg

<<As far as the stuff about it being a business not looking to lose customers..well..I guess I'll ask the players of Inferno and Dark Age of Camelot: How are they doing business-wise? Cause my understanding is they enforce their RP policies strictly...and if they can do it..why can't Gemstone?>>

I can't comment on Inferno, but I can on Camelot. Say you create a character named LocDogg -- Obviously an OOC name. Well, you just might log in with a completely new, IC name. No LCI, no appeals -- You acknowledged you read the rules when you started playing -- Its not the game's fault that you did not follow them.

Cheating -- Actually Mythic just fired 3 of their CS employees for cheating. i.e.: giving their characters special items. I would imagine this would happen in GS too -- Then again, I know that some GM created some really nice things for a friend of mine years ago. Never knew what GM it was -- But he was still there then.

I mean, you simply would not believe the amount of RP on the RP servers for Camelot. Its honestly astounding. Some nights there are near 2000 people on the server and you may hear some OOC numbers but that's it. And the game is new...Mythic is really cracking down on the stuff now.

Hell, something like 80% of their customer service reps work specifically with the two RP servers to help enforce RP.

Leslie

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Smell that shoe! reg

<<As for Dark Ages of Camelot, you're comparing two different genres -- text vs. graphical. From what I've heard from players, graphical games generally have a lot more OOC and l33t dOOd-speak going on than we do, since it's a bit closer in comparison to the Nintendo generation.>>

In the month I have played I have never heard one person use D00d-speak or anything like that. Theres more OOC in GS then on the RP servers for Camelot from what I have seen.

<<If they do have RP-only servers, it would be interesting to see what their total player-base is for those servers and what the average player age is for that server, as well as the longevity of their characters, as in... how many years have they invested.>>

Two RP servers now -- Another in the works. One server in the works for those who do not powerhunt and don't play for hours on end -- So a slow advancement server -- Then a bunch of normal servers where there is no RP enforcement.

Player base? During peak hours I've never seen less then 1200 playing. Seen as much as 2000 on weekends. This is per server. The game itself has like 20,000 people playing a night.

As for longevity -- The games been out for a little over a month.

Leslie

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Smell that shoe! reg

Compared to most that post here, I haven't been in Gemstone that long, but even I can see a difference between when I started and now. Gemstone was the first on-line game I had ever played and everything was new to me. There were elders that took the time to nudge and guide me, trying to show me the "right" way to do things. Some were very kind, some were gruff, some were just downright nasty, but I thought it was all great! These were people that cared about the game and the environment, and they were willing to take the time, and make an effort to educate new people.

On my second day, I was killed instantly after I hugged a Legendary Lord at North Gate. I think his name was Grumpy, or something like that, and I thought he just needed a hug. He raised me right away, and whispered what I had done wrong and why he reacted as he did. I was thrilled that this elder even noticed me, let alone that he took the time to explain to me what I had done wrong. Can you imagine the reaction if that same incident happened today?

I like characters that are evil, or different, or crabby, or nutty. How boring it would be if we were all the same, and we were all forced to react and march to the same beat.

Summer

reg

Grumbler?

Wait, I think he was an empath though. Hmm..

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Smell that shoe! reg

Dark Ages of Camolot is booming. People have been telling me how great it is.

But I am holding out for Star Wars. hehe.

I tried Inferno for the first time last night. The instant I logged on a GM came and talked to me. Was very patient.

I also noticed they had 50 people online. Now, how can you say they have a 200 person base? 25% of the base is online? If that is so, then Gemstone has only 4000 players....hehe.

Gemstone is becoming a dinosaur it seems. More and more quality MUDs and Graphic games are coming out. Whatever happened with Heroes Journey? Seems SImutronics scares people and investors away.

They lowered the price of Plat and that looks like it backfired. Not many people went. You would have needed at least 4 people per previous Plat customer to cover the loss.

edge

[This message has been edited by edge (edited 11-16-2001).] reg

"Grumbler? Wait, I think he was an empath though. Hmm.."

That was him! I guess he healed and then someone else gave me life, it was very quick..

Thanks, Leslie, it was bothering me I couldn't remember his name!

Summer reg

quote:
Originally posted by Desharei:
[BI also don't know where she got the number 200 from, for a player base. None of us know how many people own accounts. Not even the staff knows. Only admin, and they ain't tellin. Hades is merely a financial partner in the company that owns the game, and PLAYING it with his character is his hobby.

R[/B]


I got it from the web site when I opened a couple of accounts, when they stated they were going to cap it at 200 players. Shortly after that, several of my friends tried to open accounts and was told it was capped. That was after the first couple of GS3 influxes.

I also got the information about Hades from the web site, and from an email I received from him.

If they've since lifted the cap and he's sold his ownership in it, it's news to me.

--A. reg

[QUOTE]Originally posted by edge:
They lowered the price of Plat and that looks like it backfired. Not many people went. You would have needed at least 4 people per previous Plat customer to cover the loss.

edge


Backfired? Not sure how you figure that. In just a couple of weeks, the player based in Plat has increased 200%, and is expected to continue to increase as those players new to Plat draw their friends over.

--A. reg

Seeing that you need to have 400% growth to just cover the loss in revenues. So how is 25% loss of your revenues in plat a success?

They will get bored with Plat soon enough like everyone else does. Notice there is a burst of accounts in Plat after Simucon? Then people get bored real fast. Hey what do I know. Manodith, Summir, Golliath a couple others went to Plat twice. That was after each Simucon, then got bored within a month or two and quit.

Give it 2 or three months before people start realizing it's not much difference between Plat and Prime and go back to where they have more friends and wealth.

So, please explain to me how this was a success?

edge
reg

quote:
Originally posted by edge:
Seeing that you need to have 400% growth to just cover the loss in revenues. So how is 25% loss of your revenues in plat a success?

edge


I don't see what loss you're referring to. ::shrugs:: Plat attendance has more than doubled, Prime is holding steady. I think two weeks is too soon to call it either a suggest or failure, but neither platform is hurting.

--A. reg

quote:
Originally posted by Aerienne:
Don't assume that just because they are rolling up a character, particularly on a new account that they have read anything, because while we would LIKE for them to do that, chances are pretty good they haven't.

Speaking as someone very closely related to a fairly popular mod for a very popular FPS, this is very true. Don't expect someone to read the directions. They haven't.

We included two options to help speed along the learning process:

a) Replace the game's default tutorial. Unfortunately, with a predominately multi-player game, this didn't do too well.

b) The first try failing, we decided, "Okay, let's not include a default config file" - in other words, there was no default key setup, you had to define them all yourself. Result: "OMG THIS GAME SI BROKEN WHY TEH HECK CAN'T I MOEV@!#@!# I QUIT!"

Neither worked too well. Some people legitimately want to learn and get things figured out; but for those of you who haven't worked with the general public, a little secret. They're idiots.*

*All generalizations are false. (Including this one.)

In my experience, it comes to this: If people don't want to read up on the game, they won't. Try to force them to learn about it, and you risk alienating your new fanbase. reg

I never read manuals. I find someone to teach me or I figure it out as I go along. I will use the manual as a guide, or if I can't figure it out, I go back and read the pertinent parts later.

If I won't do it, I never expect others to do it either.

And if people aren't reading the guides, then going into the Character Manager is giving them the impression GS is primarily a numbers game. Changing that would be a start.

Aerienne

PS. Andraste, if you are telling us not to save our passwords in the SGE, then why is that even an option? reg

Thanks for some of the replies.

>You could start by eliminating the use of chatroom abbreviations. Create a list of what is unnacceptable, then give it to the public. If people continue to use the words after a warning, you could ban them. Simple as that, and no one would complain, because they were failry warned. - Krong

I'd not like to ban one for simple abbreviations, but re-educate. I'd actually like to see the players do this. Don't by from people who say TTM! or LoL! or Help those who say, "I need a fogger in the GY plz!"

>Well to be perfectly honest with yah Khaladon, I do not think its a problem that can be solved totally by the GMs. Actually I think the GM's have very little to do with it. I think it more or less should be the players responsiblities. Everyone is aksed to read policy before they leave. They know what the rules are. And if you see them doing it, not too more than warn-lockout-ban. I know the idea is to keep customers in but that should be the way its done. I think three warning is plenty for a lockout and 6 should be a banned, but of course the idea is to bring in customers. Just a thought. - Deprav

Yes, see above. 3 warnings, or less can be a lockout. If people don't get it after public shunning though, maybe we can get involved.


>As for Dark Ages of Camelot, you're comparing two different genres -- text vs. graphical. From what I've heard from players, graphical games generally have a lot more OOC and l33t dOOd-speak going on than we do, since it's a bit closer in comparison to the Nintendo generation. - Andraste

Actually, when reading one of the reviews, the screen shot chat window had "LOL :-)"

>Aerienne's idea

Great one, I'm going to ask Llearyn about that as soon as I see her next.


Thanks, and keep those replies and emails (well, I got none yet) coming.


Khaladon


PS The plat plug, heh, its my job...

reg

>>Actually, when reading one of the reviews, the screen shot chat window had "LOL :-)"

Can't use that though, Khaladon.

There are regular game play servers as well as role-play. When I speak about the RP there -- Its only from the RP servers. RP is enforced there.

Leslie

------------------
Smell that shoe! reg

Thanks Khaladon. It's wonderful to have GMs who are visiting the PC and responding to our ideas and comments. It's even better to know we are actually making a difference in helping to improve the game.

Aerienne reg

What Khaladon said...Come try plat if you want roleplay and Gemstone. Another person said earlier that gms dont enforce roleplay in INferno because the players know what to do...Well I feel the same way about Gemstone Platinum. The players will step in and usually take action before any gm is even involved and are usually able to keep the place policed pretty well....Absolutely no selling goes on...Ive seen self mana, 10x, 8x blessable and self charging items given away many times....As for giving up your items/wealth old characters etc...In a year and a half Ive accumulated a perty decent hoard.....maybe not up ta Edges or any of the big prime merchants coffers...but better than 95 percent of the people playing prime for sure. Thanks to Khaladon, Krilcan, Krash, and even Simutronics for listning to our concerns(and yes I feel like they listened with an entirely open ear...it took awhile though) and acting upon them. Heh, if you havent seen our new portal system...instant access to anywhere in the lands for 25000 silvers for 30 days....well, ya dont know what yer missin....Bah, Im ramblin and need another binger. Heh.


Krystic

Come see it for yourself! The New and Improved Gemstone Platinum! reg

I had greatly enjoyed Gemstone Platinum, but careful when you preach how great the roleplay is when some roleplay isn't allowed, that seemingly is perfectly fine to the majority of its customers heh.

Mike

Zanagan/Zarosa reg

quote:
Originally posted by GSKhaladon:
Thanks for some of the replies.

>You could start by eliminating the use of chatroom abbreviations. Create a list of what is unnacceptable, then give it to the public. If people continue to use the words after a warning, you could ban them. Simple as that, and no one would complain, because they were failry warned. - Krong

I'd not like to ban one for simple abbreviations, but re-educate. I'd actually like to see the players do this. Don't by from people who say TTM! or LoL! or Help those who say, "I need a fogger in the GY plz!"



Come on! If that worked, you'd hardly hear stuff like that in Gem. But you hear it all the time cause people know the GM's allow it so when someone tells them they shouldn't say stuff like that they can tell you to shove it and know nothing is gonna be done. The other people saying plz and TTM will just buy their stuff anyways. Everyone knows players can't do jack about those kinds of things, only GM's got the power.

Snook
reg

Hey Zan:

Are you talking about a flesh eating halfling that worships a god that noone has ever heard of? Well, not only worships, but constantly talks about on the net? Cause if ya are I think you should think about it for a second. Anyone ever takes a piece of my flesh, they losing some of theirs..and I suppose most feel that way, though I cant say that for sure...judging from reactions though..Id say that bout sums it up. If you put me in that situation with your roleplay, you better be ready to face the consequences of my roleplay...As for worshipping a god that dosent exist,well thats just silly and my character is going to react like you are a dumbass. Same thing when people think they are dragons, ladybugs, teapots, faeries or whatever else. Ive actually seen the flesh eating halfling done very well by Sot. He was very subliminal about it, though it was hard to miss his elf skin scabbard and elf hand topped staff . Hehe.

Krystic reg

Ya, but Mike even said that he was willing to suffer those consenquences. I know he's gotten killed a couple of times.

As for the god, I mean, I can't see comparing it to people acting like faires, or ... ducks?

There is really no way you could prove that the god don't exist. With the storyline that the Arkati were trying to conceal the god because he was more powerful than them, who's to say it's impossible?
reg

quote:
Originally posted by themadstork:
As for worshipping a god that dosent exist,well thats just silly and my character is going to react like you are a dumbass.

Erm... I'm pretty sure that's the expected result, or at least partially. reg

Ahh, then if thats the expected result, Id say a fine job is being done.


Theres no way to prove that the god exists either, except from the words of some flesh eating halfling and a cohort of his. I guess we had never heard of the Feithidmore either. I dunno...Im not attacking Mikes roleplay style or anything like that. Im just saying my character sees his character as being delusional.

Krystic


reg

quote:
Originally posted by Desharei:
Unfortunately there was a huge fallout because several of the staff members were "outted" - meaning someone decided it would be a kick to tell other people who they found out was playing which characters - and those who were "outted" had to either resign as staff members or delete their characters. FYI, I decided to resign as a GM because I loved playing too much to delete my character. Luckily those players no longer have the privilege of playing Inferno and will likely never be allowed back to do more damage.



How odd, that's precisely one of the things Hades and I chatted about, the fact that I knew GMs from Inferno who were telling people they were GMs in Inferno.

His answer to me was that he had no issue with that, since Inferno GMs gave up their Inferno characters and if knowing they were GMs helped recruitment, so be it.

In fact, his remarks were directly in response to the fact that I was whispering to a friend about who I knew was a GM in Inferno, and that I knew coins and other things were given over to GemStone III folks coming over to Inferno.

Hades tried to tell me that there was no favoritism, but I do know some people who were recruited that did get coins in exchange for opening an account. I've seen Inferno staff and players in here recruiting people and making similar offers.

Maybe, Roberta, their policies have changed at some point, or maybe Hades was just feeding me a line.

Why don't I play Inferno anymore? Because someone on Inferno staff told a player which character was mine (I never told a soul who I was, since I was mostly there to check out the game), and revealed my full real name to that player. Fortunately, the player was a friend of mine and thought that wasn't right at all, and informed me about it.

When I questioned why my billing information wasn't kept confidential and why it was shared, the reply I got as much as indicated they weren't very concerned about this "leak" -- and sure enough, at the time, there was nothing on the web site to assure your privacy.

Just one of the things my lawyer suggested I check out, in the case of possible and future identity theft.

--A.
reg

Correct me if im wrong, but what your saying is corruption and/or favoritism CAN and DOES go on in multiplayer online games?


Interesting.

And that, ladies and gentlemen, ends our nice sidetrack into the realms of inferno, which is entirely not the topic at hand [shameless plug](but which has its own neat little place in a barely posted folder in which i moderate)[/shameless plug].

If any one has anything to add about this topic, feel free to share, otherwise risk the chance of public flogging (or being locked in a room with Zanagan for an hour...).

'lood
the big meanie reg

Kelood you're right, it's off topic. And as such I've deleted my posts in this thread. I'll thank anyone who has copied them to respond, or has responded without copying them, to do the same in the spirit of the intention of this category which has nothing to do with Inferno.

R
reg

Sorry. But I am going to bite.

Andraste. If that kind of favortism and corruption can go on in Inferno. Why can't it happen in a BIGGER game like Gemstone? Where it is much EASIER to do it.

I mean. If by your statements, it can happen in a smaller game with fewer staff. That must mean it's a whole LOT easier with a bigger game that has more staff.

Always wondered why Kennesaw resigned, Aldrek left, Gromial left....hehe

edge reg

Ya know i played plat for awhile. Twice actually. If you were not part of the "clique" forget it. The first time everyone just plain ignored me. The second time a select few talked to me, after Simu when i talked to them personally they got better but for the most part the only interaction i got from others was from other new one's that no one talked to. I got bored real fast. I really thought i'd like it, the challenge of really having to work hard again for everything you got was nice. But then when i'd need a picker or healed, well then you'd have to rely on someone that has been around awhile and like i previously stated, they were not very friendly. I worked real hard at RP'ing my character to stand out and get the attention of others trying to be accepted into the "clique" but decided it just wasn't worth it for the little bit they decided to throw at me at times. Like i said though, there were a select few that were mediocre nice but generally if you hadn't played plat from the beginning they didn't have the time of day for you. reg
In the interest of way too many people yelling back and forth about two different games...it's been suggested the topic be moved or closed.

I'll close it.

Dependent upon 'lood...the topic can move to RP or another folder.

reg