The Players Corner Archive

Comparison...why not?

Ok...this _is_ the right folder for this topic...so please don't tell me it isn't.

I've been playing a lot of Dark Age of Camelot lately.

And there's something about this game that I've wondered why GS has never even thought about using it.

The main complaint about the economy is the distribution of wealth amongst only a few.

Well...DAoC has quests for incredible items as well. Only thing is...everyone can do the quest...and everyone can get the same item.

Why not have an enchanting workshop that just allows for anyone that is able to get whatever enchant they want whenever they want it? I mean seriously...does one profession need enchanting that badly? I don't think so. It will eliminate the whining of wizards that enchanting's never going to be fixed (I've whined too...no worries there). It will eliminate the problem of distribution of money, at least through the profit of enchanted items. Yes there would be a huge flux of highly enchanted items. But who cares? Is it going to bother you? Are these people getting ahead of you!?!? Poor baby...who cares...grow up.

That's just something I was thinking about lately.

Everyone eat away at that post, heh! :P

The crazy priest reg

I dont expect wizards to be very happy bout that... reg
I dont expect wizards to be very happy bout that... reg
Wizards have no reason to be happy about anything in the past 2 years anyway so might as well just make them suck even more.

Mike

Zanagan/Zarosa reg

sorcies rule wizzies drool

yo lood wanna meet me at the bolder and dule

on the count of 5

1

2

3

ummm...

(Desharei conts th'finners on her hand)

DOH reg

I'm finding it difficult not to compare Gemstone to Camelot lately. I've been playing Camelot quite a bit and am loving it immensely.

As for your economic/quest suggestion -- I do believe some problems will be encountered with Camelot eventually. I remember wincing when restoring one constitution point cost me a gold -- Now, one gold, five golds -- its all the same. You basically go through the first 30 levels scrounging for every bit of coin you can get -- After that, most people I know have an abundance of gold that they have nothing they can do with.

This is a fault of Mythic though in not giving us something else to purchase besides armaments and weapons (dyes/cloaks/con).

The problem I see with your suggestion is the difference between enchantments and the dropped/quest items in DaoC. While a +50 to your DS in Gemstone can make a huge difference -- The stat increases on items do not make such a huge impact. I'd love to see stat increasing items in Gemstone though.

Back on to the comparisons now...I see so many areas where Mythic has the right idea and Simu was/is just clueless.

1. Enraged creatures. Stupid, stupid, stupid. Give characters a small RT like in Camelot instead of having creatures waiting for you to return. This would basically put an end to slamming -- Which enrage has not done.

2. Powerhunting/Multiaccounting. Make the gains nominal for those in your group based on their levels. Don't let some level 100 cleric bind for a level 5 warrior and allow the warrior to gain experience. That's ludicrous.

3. Cash hunting. Do away with it. If you can't learn from the creature you can't collect loot. Sounds terrible, eh? Mythic has the right idea and its the right thing to do.

4. Camp and group bonuses. 'Nuff said there. EXP based, not treasure. Leave the damn treasure system alone already.

5. Artisan System -- What a joke. What's it going to be, another year until we have ONE more skill? This should have been completed a long time ago.

6. There are problems with some of the classes in Camelot -- So what does Mythic do? THEY WORK ON THEM! None of this crap where bards have nothing, nothing for years. Balance the professions.

7. RvR -- Another of the things that Camelot offers to break up the mundane of hunting constantly. Of course, this isn't really something that can work in Gemstone -- But maybe open the arena year-round.

8. Gemstone still has an edge over Camelot as far as role-playing goes (and the characters that do it). But at least they have a policy on it!

9. At least Mythic has the balls to say "It is against policy to sell characters and/or items". Simutronics? "We'll wait and see what happens with the EQ lawsuit."

10. Naming policy. I like theirs. If there's someone logged in named LoDawg they'll give you an opportunity to change it or they will change it themselves.

11. One more time -- Strict rules. You have to accept or decline the rules in order to play -- No one has an excuse not to read them.

Anyway, I can go on and on. Mythic has it's issues -- But I have 300% more faith that they will deal with them as opposed to Simutronics.

I have the utmost respect for GMs in Gemstone -- They do what they do because they want to and for the betterment of the game. But there's just no way things are going to be delt with in a reasonable amount of time with a staff consisting of mainly volunteers.

Leslie

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Smell that shoe! reg

I don't think it's fair, or even possible for that matter, to compare a graphics game to a text game.

People play them for different reasons. I would, however, like to see the Simu Staff compare GSIII with the original plans for GSIII instead.

How many players did they really anticipate once they stopped using I.C.E.?

What things were "broken" then, compared with what things are "broken" now? If some of them are the same things, what is it about those things that prevents the staff from fixing them after over a decade?

Though I understand Camelot is a fantastic game for graphics players, it simply will never appeal to some of us. I have nothing against graphics games, but I'm a reader not a looker. If I wanted something presented to me, without my having to use my imagination to envision it in my own mind, I'd watch TV.

I know I'm not the only one; check out the thousands of MUDs and other text games out there and you'll find most of them will say the same thing: you can't compare text to graphics. Period.
reg

>>I don't think it's fair, or even possible for that matter, to compare a graphics game to a text game.

Well, when you put a regular old graphics game next to a text-based MUD you really don't have a comparison -- Except, why is it that the self-described "most popular online role-playing game" does not even have a policy on role-play? Not even on OOC!

Camelot does and you know what, there's role-play there. In fact, I've met some of the most fantastic role-players I've EVER played with. There are people there who put the "role-playing legends" in Gemstone to shame. And no, I am not exaggerating here in the least.

As far as visualization goes -- Let me tell you how neat it is to have a bard singing (in text) a song in a tavern with a crowd there watching -- And to see and hear that bard play a song on their lute, flute or drums. To see them dance when they play the drums.

We have an act command. People use it. No, when our characters are flailing their arms in the air when they do an act command we don't 'see' them doing that -- But, just like in any text-based MUD, we visualize it.

There are many, many times where I am not paying attention to what's going on graphically at all -- I'm watching the conversations, act commands and other actions that are expressed only through the text.

>>Though I understand Camelot is a fantastic game for graphics players, it simply will never appeal to some of us

No, Camelot is a fantastic game for role-players too. Again, don't compare what you don't know about. I played Asheron's Call for a year, I've played Gemstone for however many years now -- Asheron's Call got old quickly for me. The role-play there was nonexistent.

>>I know I'm not the only one; check out the thousands of MUDs and other text games out there and you'll find most of them will say the same thing: you can't compare text to graphics. Period.

You also cannot speak on things when you haven't experienced them. You have a jaded opinion based on your own preconceived notions and you are sorrowfully wrong.

And lastly. Mythic is not like Turbine (creators of Asheron's Call) or other companies out there who have put forth graphics based RPGs. First and foremost their origins are very similar to Simutronics. In fact, from what I understand David Whatley left Mythic to form Simutronics.

In addition, if you've heard of Dragon's Gate and Darkness Falls -- Those are Mythic's creations. I've played both. And both are text-based RPGs.

Leslie

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Smell that shoe! reg

Ewwww.... Dragon's gate?... I think that was on AOL when simu got told to leave or submit to the 1.50 an hour premium charges the people would have to deal with.

I'm actually quite happy that simutronics decided to go off on it's own and create their own company on the internet... Heh, i get to play a lot more for a lot less.... But anyway, back to Dragon's gate...

If i'm right... which i think i was, i think i spent 20 minutes there as a 'runemaster' and i casted a spell or something, screwed something up then got killed by a creature.. I tried my best to figure it out, but it was just impossible.. Or nearly so, heh.

Same dragon's gate?
(I'd prefer dragon REALMS instead... very tough game to learn, very worth it in the end, heh) reg

I remember that game, dont know why... only played for maybe a night or two

i was a baby dragon or something...

'lood reg

D-Gate started on GEnie just around the same time as GemStone][. It went to AOL just around the same time that GS][ left the ICE system and changed over to GSIII. It is still a very popular game, a veritable dinosaur in the midst of insta-code muds that pop up almost daily.

Shadowbubby, I wasn't gonna get into the whys and wherefores...

But you forced my hand!

I don't play graphics games because I have ADD. I am mentally incapable of reading text while watching graphics at the same time. Sends the signals to the "bugout" spot in my brain and makes me all flavors of confused.

It's why I also can't stomach movies with subtitles. I will *never* *ever* be able to enjoy interactive multi-player graphics games that involve text in addition to the graphics. I CAN, however, play video games such as Tetrus and video pinball and lots of those other neato things, however when it's multi-player time I still get confused trying to figure out which guy is mine and which is the person next to me at the machine while I'm trying to operate the joystick at the same time. Just a minor mental deficiency, but you get the point

R
reg

My main reason for starting the topic was just to point out really that some things can be done.

They've been promised and promised...but never followed up on.

I mean seriously...

What would you all rate as the 'common base' of players that are respected?

Porch monkeys? No.

Legends? No.

Ice-agers? No.

People that appears to be in their 120's? No.

Things aren't the same...never will be.

It's just a shame that things have happened and nothing's going to be done about it.

It's the main reason I'm quitting GS. reg

quote:
Originally posted by Desharei:
I have ADD. -R


Ahh.... and now so, so, so much is finally explained with those 3 words. Hope this graphic doesn't screw ya up


-Woof reg

PPppbbbblllltttttttt
reg