The Players Corner Archive

wounds and skinning/casting change(bug?)

As of a few hours ago, a change or bug became implemented in the skinning/casting code.

If you have wounds on your hands (any wounds or scars) you cannot cast or skin. Also eye wounds/scars and head wounds I believe are also making it impossible to cast.

I haven't actually run into the problem yet, but from what I've heard on the boards and in game, this is a big change.

More news as it comes.

-Revalos reg

>health
You have some minor cuts and bruises on your right hand.
You have a scar across your face, and an old battle scar across your chest.

Maximum Health Points: 156
Remaining Health Points: 156

Maximum Spirit Points: 10
Remaining Spirit Points: 10

>prep 101
You concentrate on the Spirit Warding I spell...
Your spell is ready.
>cast
You gesture.
A light blue glow surrounds you.
(Forcing stance down to guarded)
Cast Roundtime 3 Seconds.
--------------

I skinned something later on, too.

*shrug* Everything's working fine for me. Is it only certain professions? Or maybe it's been fixed already.

[This message has been edited by Taernath (edited 01-28-2002).] reg

According to Platinum players this not a bug but a feature.

The feature is that if you have a rank 2 injury on your neck, head, or either arm or eye you will not be able to search or cast.

- Lord Kranar, human reg

That is an awful change if you have one rank 2 injury on an arm and can't cast. I can understand the other situations, but arm bleeders are so ridiculously common. Can we promote empath slaving a bit more? reg
40$ a month, and i cant cast if i have an arm bleeder...

-John

------------------
-bReAkZ nATiOnZ-
- breakznation@aol.com
- AIM: highlord42o reg

People who pay $10 a month can't cast with an arm bleeder either... I really don't see what this has to do with anything.

I may have to move this to the mechanics or concerns folder since this isn't really news but a change people have to work around. I'll see how the thread goes. reg

quote:
Originally posted by CrystalTears:
People who pay $10 a month can't cast with an arm bleeder either... I really don't see what this has to do with anything.

I may have to move this to the mechanics or concerns folder since this isn't really news but a change people have to work around. I'll see how the thread goes.


Make that spellcasters and empaths who have to work around it since it doesn't seem to affect squares using their weapons and shields with a broken arm.

Des

reg

I'd like to have explained what kind of envolved physical process the staff invisions spell casting as being.

Does this penalty hold true for creatures also?

'lood
reg

quote:
Originally posted by kelood:
Does this penalty hold true for creatures also?

Kind of off-topic, but I always found it interesting (annoying) that although creatures couldn't cast spells when missing a right arm, they were still able to use their full parry. reg

quote:
Originally posted by kelood:

Does this penalty hold true for creatures also?

'lood


My magic 8-ball said "Reply hazy, try again", then I shook it once more and it said "Outlook not so good."

So no, I think creatures will still be able to cast with arm/head/eye/nerve wounds. According to staff, they're 'not the same as player characters'.

But that's a very important point Desmonique brought up, and one that completely slipped my mind. Just how exactly will this affect empaths? reg

That's rediculious. So if we're hunting lava golems and try to search for the treasure, unless there is an empath on hand, after two searches, we have to head back to town? As someone said earlier, What a way to promote empath slaving. =(

reg

Yup, it true. I had some hand wounds and couldn't skin, then later I recieve some others (after being heal for the hand) and couldn't search. I hunt Storm giants and from what I can see, they can still cast, athough sometimes they can't swing. The funny thing is, is that I stun them and they still swing or cast stunned, and it doesn't show them shaking it off, like they do. So I checked, and yup, they're still stunned. I think the Critters have an upper hand when it comes to changes. reg
Would it kill you to get some herbs? jes walk to a younger area or noded area and heal um down, no big deal, i expected this, it doesnt mean we're going to start zombie empathing, its just another step in my opinion to become self reliable, self cast points towards this. I dont see why your makin a big deal outta this at all, specially since after like 55(dont hold me to level) no rt on eatin herbs so you dont even need to leave area.
Moken reg
As far as skinning, I'm not sure how long it's been happening, but I've never been able to skin once my arm and/or hands were bleeding, since waerns LOVE tearing into my hands and I can never skin after that.

I just didn't know it was happening with casting as well. Weren't bleeders in the head has always been a hindrance to casting? Not sure of it happening with just bruises or light scars. That would be nuts.

Oh I'm a big advocate of keeping the herbs that cure bleeders on me at all times (ephlox moss, grass, stem..). If I would head to town everytime I lost my hands, I'd never get anything done.

Maybe I should hunt something other than doggies with big rogue hand appetites? reg

quote:
Originally posted by Taernath:
Just how exactly will this affect empaths?

Um... not at all? The empath circle works differently than the other ones. How else would you heal a missing arm/fried nerves/horrible head?

[This message has been edited by Gnomad (edited 01-30-2002).] reg

Sorry, but it seems a bit illogical to munch herbs every time I want to search certain critters, like Lava Golems, or Major Glacei. They should have thought about it, and taken it into account. *shrug* I don't normally write in this folder but this got me up in arms. Empaths are rare enough on the isle, and not many are going to follow me around while I search my kills just to heal me so I'll be able to cast. And on top of that, I sure don't plan on carrying around 100 pounds of herbs because at that rate I'll be going through them like water. Kinda rediculous if you ask me. Head wounds and nerves, sure I can understand that. But a wound on the hand? It's like Rounnd time on wands.. uhh anyone able to explain that one? *Shrug*

*Drops her two cents into the pan*

-Jacintha
reg

Oh my god the sky is falling! People will actually have to ::gasps:: NOT hunt sometimes! A real tragedy here. Good freaking grief. Next thing you know it they'll ask you to roleplay for an hour instead of hunting! Or - maybe they'll DARE to tell you to stop killing stuff that inconveniences you so much! And slow you down from advancement! And prevent you from "winning"! And :::gawks::: prevent you from reaching the max level cap, further preventing you from turning into yet another of the myriad of lockpicking sorcies and wizzies! WOAH IS ME! We're DOOMED!

The NERVE of those people! reg

quote:
Originally posted by Jacintha:
Sorry, but it seems a bit illogical to munch herbs every time I want to search certain critters, like Lava Golems, or Major Glacei. They should have thought about it, and taken it into account. *shrug* I don't normally write in this folder but this got me up in arms. Empaths are rare enough on the isle, and not many are going to follow me around while I search my kills just to heal me so I'll be able to cast. And on top of that, I sure don't plan on carrying around 100 pounds of herbs because at that rate I'll be going through them like water. Kinda rediculous if you ask me. Head wounds and nerves, sure I can understand that. But a wound on the hand? It's like Rounnd time on wands.. uhh anyone able to explain that one? *Shrug*

*Drops her two cents into the pan*

-Jacintha


I might just do that...

Has anyone EVER seen how fast an empath gains experience when they are constantly fried? It takes me 30 minutes to get fried in mykilans, 15-20 minutes to get fried off Glaeci, if I could survive 9 out of ten hunts in golems I will be there in a heart beat. I usually average 1.5k an hour when fried and imagine all the people hunting these things.

Buckwheet reg

quote:
Originally posted by Desharei:
WOAH IS ME!

Woe is me.

((Eh... forgot to add my signature.))

------------------

-Emtel

[This message has been edited by Emtel (edited 01-30-2002).] reg

I would stand corrected, except I'm sitting. So never mind.


reg

quote:
Originally posted by Gnomad:
Um... not at all? The empath circle works differently than the other ones. How else would you heal a missing arm/fried nerves/horrible head?

[This message has been edited by Gnomad (edited 01-30-2002).]


I've never had an empath past 5. Please forgive my ignorance.

[This message has been edited by Taernath (edited 01-30-2002).] reg

quote:
Originally posted by Desharei:
Oh my god the sky is falling! People will actually have to ::gasps:: NOT hunt sometimes! A real tragedy here. Good freaking grief. Next thing you know it they'll ask you to roleplay for an hour instead of hunting! Or - maybe they'll DARE to tell you to stop killing stuff that inconveniences you so much! And slow you down from advancement! And prevent you from "winning"! And :::gawks::: prevent you from reaching the max level cap, further preventing you from turning into yet another of the myriad of lockpicking sorcies and wizzies! WOAH IS ME! We're DOOMED!

The NERVE of those people!


The major point here is this effects magic users in a very negative way, yet squares are not effected by it at all.

You don't need to skin anything you kill to gain xp so squares can still gain xp by hunting. Magic users hunt by casting spells and if you can't cast a spell because of an eye wound there's not much you can do to gain xp.

I have nothing at all against roleplaying, I do it but not a lot when I'm in the game, but this latest change limits my playing options. Options are what make a good RPG.

Des

reg

It's a bug they are fixing, so you can always comment on it. <mutters something about having to read the game balance folder in the official boards now to catch up>

[This message has been edited by CrystalTears (edited 01-31-2002).] reg

Actually, unless things have changed in the last like week or so since my pilgrimage into the wonderful world of dragonrealms. The scar/wound system has been like this for almost 6-9 months at least.

I remember being pissed when they changed it. Before, you could cast with a rank2 scar on your head <but not a wound> and the only thing you couldn't do was send mana.

But with the extra changes they made it's almost as if they have changed the system, so that old scars are acting like wounds did in the previous times.

Basicly, now you need to have one hand/arm area, that doesn't have a rank2 or higher injury/scar on it.

You also have to have an eye, with nothing greater then 1 on it, but i think two 1s will prevent you from casting. But you can have a missing eye, and a good eye, and still cast.

Anything over 1 on the head screws you up. Same goes for nerves.

Now what really pisses me off when they made the change <again, assuming they didn't make it even more horrible a short while ago>. Is that a rank2 or worse injury anywhere on your torso prevented you from dragging, when in the past, it used to take a 3 or better to prevent you from dragging.

Oh well... what can you do? Stock up on herbs, wish you were an empath, or buy an empath, or any combination thereof... I'll be living happy in my alternate dimension... Elanthia's future, if you will. The 'gemstone4'

-Goyle reg

Dateline 1/30/2002: INJURY ASSESSMENT UPDATE

A core update has been implemented to the code that assesses a player and creature's injury level. This update moved the core injury assessment code from a C code routine into a GSL routine, allowing us to make changes and additions in real time. The update also included several bug fixes in the routine that have plagued us for many years. This update isn't seamless however, as it affects most verbs and items that require a physical action.

After the initial core change, many of you noted inconsistencies in the ability to perform certain actions. Once such example is the SEARCH verb. After the core change a player with one eye with a rank 2 wound (swollen eye) and one perfect eye wouldn't be able to search. However, after we adjusted the verb a player with these same wounds would be able to search.

The update requires that we reevaluate all code that requires a physical action, to ensure that it is functioning within the parameters established by the update. This process has been ongoing since the update was implemented, and will continue until all code has been reviewed and updated appropriately. The staff has been diligently working to correct problems that have arisen from the update. We encourage you to BUG areas and actions that you feel may need attention, and we appreciate your patience while we work through this much-needed update.

Visit the Game Balance topic of the message boards to join in the discussion and find further details about the update.

END NEWS ITEM reg