I like Dead's idea of volunteer quest ideas.
One of the things I really love about DAoC is the little quests you can do/need to do to advance. Some are tied to training or advancement in the profession, and some are just random ones generated by talking to specific people.
GS could incorporate these quests into the game to add a new dimension to just the Hunting for advancement routine. A small amount of experience could be given for completion of quests, more for longer/more detailed/involved quests.
In DAoC the quests are there for anyone to find. Some have a nifty item that anyone can earn, like a nice cloak with a small magical property. You activate the quest by talking to the right person, or perhaps by using a trigger word.
They make life more interesting. And they help to make use of those silly NPCs that wander around. How many of YOU have wanted to find poor Sylvia, if only to get the Old Man to SHUT UP??? Someone solves the quest, then no more Sylvia for the rest of the day, and maybe a new NPC starts wandering around.
Make the quests multi player to promote roleplay and teamwork. Make it necessary to involve a rogue to pick a door. Make it necessary to have a ranger to forage for an item. The quests could also have different results based on different triggers. Anyone remember the Choose Your Own Adventure Novels?
And asking for volunteers to come up with the quest is an easy way to get a lot of great ideas very quickly. Make it a monthly contest with a prize. Ask for a volunteer commitee to help with ideas. Dead said he had a bunch of ideas that he's thought of. I am sure many of us could come up with some easy to implement simple ones. And with some thought we could come up with some detailed ones.
Melissa wants to promote RP with a contract? Why not promote it with opportunities in the game that allow player interaction without GM supervision and still allow people to advance without needing to hunt, heal or pick? While this would take some doing initially with coding, and QC (if the quest generates items) the long term benefits of it would enhance the game immensely.
How many of you jaded folk (myself included) would find your interest in the game perked up by new challenges of finding these quests and trying to solve them?
Aerienne
reg

