The Players Corner Archive

Quest Ideas

This is a spin off from the One Thing I Could Change thread.

I like Dead's idea of volunteer quest ideas.

One of the things I really love about DAoC is the little quests you can do/need to do to advance. Some are tied to training or advancement in the profession, and some are just random ones generated by talking to specific people.

GS could incorporate these quests into the game to add a new dimension to just the Hunting for advancement routine. A small amount of experience could be given for completion of quests, more for longer/more detailed/involved quests.

In DAoC the quests are there for anyone to find. Some have a nifty item that anyone can earn, like a nice cloak with a small magical property. You activate the quest by talking to the right person, or perhaps by using a trigger word.

They make life more interesting. And they help to make use of those silly NPCs that wander around. How many of YOU have wanted to find poor Sylvia, if only to get the Old Man to SHUT UP??? Someone solves the quest, then no more Sylvia for the rest of the day, and maybe a new NPC starts wandering around.

Make the quests multi player to promote roleplay and teamwork. Make it necessary to involve a rogue to pick a door. Make it necessary to have a ranger to forage for an item. The quests could also have different results based on different triggers. Anyone remember the Choose Your Own Adventure Novels?

And asking for volunteers to come up with the quest is an easy way to get a lot of great ideas very quickly. Make it a monthly contest with a prize. Ask for a volunteer commitee to help with ideas. Dead said he had a bunch of ideas that he's thought of. I am sure many of us could come up with some easy to implement simple ones. And with some thought we could come up with some detailed ones.

Melissa wants to promote RP with a contract? Why not promote it with opportunities in the game that allow player interaction without GM supervision and still allow people to advance without needing to hunt, heal or pick? While this would take some doing initially with coding, and QC (if the quest generates items) the long term benefits of it would enhance the game immensely.

How many of you jaded folk (myself included) would find your interest in the game perked up by new challenges of finding these quests and trying to solve them?

Aerienne
reg


Nothing would bring me back to the hell of Simutronics


BUT....


I love that idea.

Its one of my favorite things about DAOC, I find myself chatting up the NPC's all the time for consignments with my trade skills, simple killing tasks from the Sentinals and the quests...

Its similar to the message running in Gemstone, it helps you get familiar with the area and different shops. For me, anyway.

reg

Eh, probably a better idea than just discussing quest ideas here. Perhaps anyone interested on putting on 'Player Run' quests could post as interested in a role with an email address. Someone could take innitiative and plan a day long quest for a saturday casting those who responded as parts in the quest IE: The evil sorceror, crying child, jackass who supplies a hint or two, etc.... I've been tossing around ideas in the passed few days. Not so much quest ideas as much as almost like an acting troop type mentality. Say forty people are interested, a weekend long storyline is sketched out, Main roles are selected, by race/profession/age and what-not, as well as supporting roles, extras, witnesses... Rogues to stalk the person and crack their knuckles and such from the shadows for the effect of being followed, sure, it sounds really out there and impossible to have a huge massively collaborative 'play'(as it would be realistically) but I imagine it could be done. Sure this doesn't really fit in with the 'Quest Ideas' title, but, it was an interesting idea I thought up. Opinions anybody? reg
It's an interesting idea, Dead. I think tho, that it would be an incredibly difficult thing to pull off. I was involved with a play in the game a few years back, and just getting the right people to show up when they said they would was a chore.

And the beginning quests could be very simple as an alternative to running messages. The concept of running messages was good, but all of the scripters have taken the point out of it, and made it into an easy thing to do to gain a few levels.

Once the system was in place, additional quests could be created so that random ones could be assigned by an NPC so as to prevent scripting, or at least make it a lot more difficult. And for the older folk, the quests could be more involved and difficult.

I like a lot of the quests that GS has in place, but it seems so often that it is the same names coming up as participating. It makes me want to ask what I would need to do to get on the "Approved List of Roleplayers Suitable for Storyline Roles."

Aerienne reg